Posted by Benis on 10/3/2017 12:45:00 PM (view original):
Posted by MikeT23 on 10/3/2017 11:41:00 AM (view original):
Posted by pkoopman on 10/3/2017 11:18:00 AM (view original):
Posted by tkimble on 10/2/2017 11:10:00 PM (view original):
Posted by chapelhillne on 10/2/2017 10:10:00 PM (view original):
Yes, but the problem is, let's say you are in a battle over the #1 Point Guard in the country. Diverting that 10 AP per cycle could cause you to lose the recruit, so the way the system is set up is the main problem. If there were a lower limit on the APs, like 20 per player per cycle, then each team could spread their APs around more. Or if it took fewer APs to unlock a player - like maybe 5-10, these things would also solve the problem.
It's a tradeoff -- are you willing to sacrifice 2-3% chance of landing a top player in order to have a backup for if a 50-50 situation goes against you? What are the marginal returns on APs 77, 78, 79, and 80 on the #1 PG in the country?
This is it, right here. Nothing more I can add.
As for the tangent on going back to one session... it isn't happening. There'd be too much to cram. Better to talk about reasonable fixes that could positively affect gameplay overall.
1. There should be more "late" signing recruits in the top 100.
2. No "late" player should sign with anyone until the last 8 cycles, which means 2 non-signing cycles for late recruits.
3. Some players, especially late signees, should view new coaches positively. Right now, the only preference is "wants long time coach".
4. Insert a prestige factor that follows the coach, not just the program.
5. Allow a coach to siphon off some APs to try to convince a player on the big board to stay another year.
6. Add a few dozen jucos to the pool for the second session, consider them diamonds in the rough, players with breakout years, big growth spurts, etc.
7. Lower sim teams standards for recruiting. Move everyone down the ladder a bit, so their effort is more effective, and the high prestige teams are less likely to take multiple walkons.
This is too close-minded for me: "As for the tangent on going back to one session... it isn't happening. There'd be too much to cram. Better to talk about reasonable fixes that could positively affect gameplay overall."
IF you can make the game better, for EVERYONE, you make the game better. You don't slam doors shut with "it isn't happening." I like 3.0. I also know, with TWO 1st seasons, that 1st seasons suck. I'm a WifS vet so I get it. I sucked it up and waited for Seasons 2. But new users aren't WifS vets and shouldn't be expected to suck it up. The experience needs to be enjoyable from Day 1 to have a successful product.
Why use a band aid? Make the game better for new users.
It's funny that the main reason Seble chose to change the recruiting timeline was for the BENEFIT of new users. He thought that new people would have a better idea of who to recruit after playing through an entire season. I think the vast majority of us disagree and I can't see how the population data supports it being an improvement.
If WIS determines that not playing with their own recruits actually is a problem, they can tweak the timeline. They don't have to scrap the whole first session and cram it all into the second.
My experience is different than Mike's. I don't know which is more common among users who are likely to want to play an online fantasy sports simulation. Above my pay grade. I know when I signed up for my first D3 team, I was looking for one without many open scholarships. I wanted to learn the mechanics of the game, without having to count on not making horribly rookie mistakes with my first class. I didn't plan on staying at D3, so what really mattered to me was whether I found the recruiting process fun (2.0 for me was pretty ok at lower levels, and terrible at D1), and how long it would take me to get to the level I wanted to play at (far, far too long).
Along those lines, if we're just going for it, then just eliminate the forced stratification, and allow users to sign up for D level D1 programs. Sure, tweak the timelines and allow them to start their job in front of the second session, if that's deemed to be important.