Another 3.0 disappointment Topic

#1 - Terrible idea that screws teams with more openings to fill.
1/12/2018 11:04 PM
Posted by mullycj on 1/12/2018 11:04:00 PM (view original):
#1 - Terrible idea that screws teams with more openings to fill.
Nah, it’s a good idea that screws teams with more openings. Since when did you start sticking up for the superclass anyway, mully? ;)
1/12/2018 11:08 PM
Posted by pkoopman on 1/12/2018 10:32:00 PM (view original):
One set of changes I would support in this regard, because I think it would be better and more competitive gameplay, not because it would be an extra advantage to anyone in particular, or any situation:
1) make the number of attention points a team gets static and constant, say 120 regardless of scholarships, because everyone has the same number of hours in the week; and
2) diminish the value of all APs after unlocking recruiting actions for a recruit; and
3) negative value for pestering, you start losing credit for bugging a recruit with a bad preference match

I’m not in favor of specifically changing any of the preference parameters, or increasing the division bump. But I do suspect this change would make it harder for teams to overwhelm via AP.
Not a huge fan of #1 for the reason mully stated, but i like #2 and #3. My main complaint with 3.0 recruiting is that APs are overvalued compared to HVs/CVs.
1/13/2018 7:20 AM
Posted by pkoopman on 1/12/2018 11:08:00 PM (view original):
Posted by mullycj on 1/12/2018 11:04:00 PM (view original):
#1 - Terrible idea that screws teams with more openings to fill.
Nah, it’s a good idea that screws teams with more openings. Since when did you start sticking up for the superclass anyway, mully? ;)
Good memory!

One of the "cheat" features of super classes was the insane rollover money teams would build up. Thankfully that has been eliminated in 3.0.
1/13/2018 7:54 AM
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Another 3.0 disappointment Topic

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