Posted by buddhagamer on 12/10/2020 1:58:00 AM (view original):
If you want new users to stick around and you insist that they start at D3 (without being able to recruit their own players they can use until they actually played a FULL season), then you need to tone down the large chasm there is right now between the top D3 teams and those available for new coaches. This is a direct result of allowing D3 coaches to recruit D1 level recruits (back in 2.0, the difference between the top D3 teams wasn't as severe obviously).
New users who sign up get absolutely destroyed come NT if they somehow managed to get there (or worse they get into a near full human conference and get destroyed every game period and leave before even the post season starts).
Split the recruits into 3 distinct pools where each division can only recruit in their own pool. This will at least make the SIM teams more competitive. Coaches sitting in near empty conferences, getting auto NT berths shouldn't be rewarded more than coaches who take Big 6 bottom jobs unless there is *some* type of reward for doing so (2.0 at least had conference money, now there's only a conference strength preference if the recruit even has that). Perhaps adding new preferences like Big 6 or even school which has deep NT runs "elite" and apply them to most top 100 would be enough.
i have long agreed with this..
when i started in 1.0, you could recruit players from d2 and d3, but not immediately. there was an incredible lack of clarity and understanding about how this worked, such that the top 5-10 coaches in a d2/d3 world were basically not even competing with the rest. that still happens today to an extent, but i'm talking 150+ full worlds with lots of quality coaches, and a wide moat around those top 5-10 who understand pulldowns and could execute those immediately. at various points as pulldown info got out and changes were made, sometimes 2% of coaches in a world knew everything about pulldowns, and sometimes it was higher, maybe as high as 20%. but the whole thing, IMO, was completely ridiculous.
i always enjoyed the dropdown and pulldown part of d2/d3, but it was so messy, added so much time and overhead, and i thought - for new coaches - if you really want d3 to be for new coaches - you scrap this ****. its too complicated, too beneficial for the veterans. seble agreed - he scrapped them completely for d2/d3. but he went the wrong way. opening d1 recruits totally to d3 was a terrible idea IMO.
part of this is, lower divisions should prep coaches for the big leagues where the level of competition is higher, worlds are fuller, and recruiting in general is more competition. on the game planning, team building, player development fronts - d2/d3 prepare you perfectly well for d1. i was able to walk into d1 as a true rookie and crush it due to 100% of my coaching excellence from d2/d3 translating. but i was clueless AF about d1 recruiting, just like everyone else. d2/d3 prepares you terrible for d1 recruiting. and it still does.
in d1, you go hot and heavy from cycle 1. this does not happen in d2/d3. you are waiting and waiting and playing the exact opposite game. IMO d2/d3 should have larger pools of quality talent relative to the number of human coaches, and smaller scouting budgets, to reduce the need to compete. but the fundamental flow of recruiting should be similar. more regional, less cutthroat, but mechanically similar. this is IMO 101 level stuff if you want new coaches to stick around for the long haul. the new-to-d3 cliff is already massive. having a second and perhaps third cliff in d1 (and the third being BCS play) is really a problem IMO.