Midge 52 XCV rosters and commentary Topic

Jethroeg:


AI Review: Evaluating the team Jethroeg (also known as "Maxey's Time" in the provided team pages) reveals a masterclass in depth chart management and ball movement. However, by applying the simulation engine's core mechanics to their statistical profile, it becomes evident that their perfect structural management is fundamentally sabotaged by catastrophic raw shooting efficiency and a severe lack of offensive rebounding.

Roster Management and Positional Integrity The depth chart execution for Jethroeg is absolutely flawless. The simulation explicitly dictates that any player utilized at a position where their effectiveness drops below 96% will suffer massive reductions to every stat except usage. Jethroeg entirely bypasses this issue; a review of their depth chart and advanced information tabs shows that every single player is utilized at a position where they possess a perfect 100% Positional Effectiveness rating. Whether it's Draymond Green logging 34 minutes at Small Forward, Pascal Siakam shifting to Shooting Guard, or Kevin Garnett anchoring the paint, the entire rotation clears the engine's strict limits with zero mechanical reductions.

Furthermore, the team's overarching possession metrics are expertly balanced. Their cumulative Usage% is 111.0%, landing perfectly inside the optimal 100% to 115% window to maximize shot attempts without thinning out star touches or incurring individual possession penalties. Their cumulative Assist% is a towering 85.9%, which not only effortlessly clears the 60% minimum required to avoid engine penalties, but provides a massive, team-wide boost to their shooting efficiency.

The Shooting Struggle Unfortunately, Jethroeg desperately needs that assist boost because their raw shooting numbers are abysmal. The team posts a baseline eFG% of 53.9%, which is a massive 3.3% below the 57.2% league average and the lowest mark evaluated in the league. Compounding this inefficiency is a severe lack of perimeter spacing. They hit only 6.0 three-pointers per game, lagging far behind the 7.5 average. The simulation rules warn that without outside shooting threats, savvy opponents can manually set their defenses to abandon the perimeter and collapse the paint, threatening to suffocate Jethroeg's offense.

On the positive side, they balance this miserable offense with a stout defense. The team boasts a Team Defensive Rating of 75.4, cleanly beating the 73.4 average. Because the engine directly uses this rating to lower an opponent's odds of making a shot, Jethroeg will significantly drag down rival offenses and turn games into muddy, low-scoring affairs.

The Possession Battle Jethroeg will struggle to maintain the overall shot volume needed to offset their poor shooting. While their Defensive Rebound Percentage (DReb%) is a strong 100.5% (safely clearing the 96.7% league average), their Offensive Rebound Percentage (OReb%) is a dismal 30.8%. This trails the 39.2% average by 8.4% and barely survives the 30% bare minimum requirement to be competitive. Because the engine determines rebounds via a direct probability calculation, they will secure virtually zero second-chance opportunities. Furthermore, they are highly turnover-prone, giving the ball away 16.9 times per game against the 15.8 average, bleeding away even more precious possessions.

The Foul Factor The team operates at a slight mathematical disadvantage here. They play disciplined defense, committing only 19.7 personal fouls per game against the 19.9 average. However, they only attempt 31.3 free throws themselves, falling short of the 33.1 average. This negative differential means they consistently miss out on the highly efficient scoring opportunities that could help salvage their terrible field goal percentage.

Conclusion Jethroeg is a perfectly managed roster on paper, featuring zero positional penalties, optimal usage, and historically elite assist numbers. However, their atrocious raw shooting efficiency, poor offensive rebounding, and high turnovers present structural flaws that are simply too large to overcome. They will play ugly, defensive games but lack the offensive firepower and possession volume to keep up with top-tier opponents.

Letter Grade: C

My Review: It’s always interesting to watch the teams you build Jethroeg. Your teams always seem like they would be awesome IRL, but I am not sure this team will be successful in the Sim. First Ben Simmons is on my list of trap players too. He turns the ball over so much and doesn’t spread the floor at all, you’ve got to surround him with low TO players that shoot some threes so people don’t crowd the paint on you. You only seem to do that with Maxey, who isn’t bad with that new 25-26 season but I don’t know if he is draftable, especially with that OReb% less than 1. I liked your players on the whole but I don’t know about your season selection or where you are playing them. The season of Siakim you picked lacks the def and efficiency of the 18-19 season and it isn’t one of his hyper efficient Pacers scoring seasons. If I was playing him at SF like I think you are I would have gone with 18-19 or played the scoring seasons at guard. While you get rebounding for more minutes with 16-17 Hassan Whitside, you are missing out on the pure defensive difference maker that is 15-16 Whiteside. And I love 07-08 Garnett, but he doesn’t appear to be starting at PF, Draymond Green is. Draymond I think should always play SF because he gives a rebounding advantage at the 3 but is at a disadvantage at the 4. Speaking of, If you went with 02-03 Garnett he could have started at the 3. I look and you could have had a line up like PG: Simmons, SG Siakim, SF: Green, PF: Garnett, C:Hassan, with Maxey coming off the bench. That Defense would have been insane. I think that could possibly be a line up to fear with the right seasons but with your current line up I think you might struggle.

York Score: 76.2
5/1/2026 1:15 PM

Longtallbrad

AI Review:Evaluating the team Longtallbrad (also operating under the name "Space Ghost" in the provided depth charts) reveals a fundamentally sound roster with flawless positional management and elite defensive rebounding. However, by applying the simulation engine's core mechanics to their statistical profile, it shows that their ceiling is ultimately capped by poor raw shooting efficiency, high turnovers, and slightly bloated usage.

Roster Management and Positional Integrity Longtallbrad's manager has done a spectacular job navigating the simulation's rigid positional penalties. The engine severely penalizes any player utilized at a position where their effectiveness drops below 96%, rendering them virtually unplayable by reducing every stat except usage. By carefully reviewing their depth chart and positional effectiveness ratings, it is clear that every single player is slotted perfectly. Manu Ginobili plays Point Guard at 100% effectiveness, Jalen Johnson slides to Shooting Guard at 100%, and Danny Green operates at Small Forward at 100%. Because no player dips anywhere near the penalty threshold, the team operates at full capacity and avoids all mechanical reductions.

However, their overarching possession management pushes the mathematical limits. The team's cumulative Usage% is 117.9%. The simulation guidelines state that cumulative usage should optimally stay between 100% and 115%. While exceeding 115% does not trigger a direct engine penalty like falling below 100% does, it means the team is unnecessarily spreading its shot attempts too thin, which reduces the number of statistical "coin flips" for high-usage stars and introduces unwanted variance. Fortunately, their cumulative Assist% of 72.9% comfortably clears the 60% minimum, guaranteeing they won't suffer any team-wide deductions to their Effective Field Goal Percentage (eFG%).

The Possession Battle Longtallbrad's rebounding is incredibly strong. They boast a massive 105.2% Defensive Rebound Percentage (DReb%), completely eclipsing the 96.7% league average and the 90% competitive baseline. Because the engine treats rebounding as a strict probability ratio between the two teams on the floor, they will mathematically starve opponents of second-chance opportunities. Their Offensive Rebound Percentage (OReb%) of 33.9% sits below the 39.2% league average, but safely clears the 30% bare minimum requirement. Unfortunately, they give away a significant portion of this possession advantage through poor ball security, committing 16.9 turnovers per game against the 15.8 average.

The Shooting Struggle Offensively, "Space Ghost" struggles to score efficiently. Their baseline team eFG% is 56.2%, sitting a full 1.0% below the 57.2% league average. They do, however, hit 8.5 three-pointers per game (above the 7.5 average), which provides solid floor spacing and prevents opposing managers from manually collapsing their defenses into the paint. Defensively, the team posts a Defensive Rating of 72.6, which falls slightly short of the 73.4 average. They will offer slightly below-average resistance, allowing opponents somewhat comfortable shooting nights.

The Foul Factor This category is a distinct positive. The team attempts a fantastic 35.2 free throws per game while committing exactly the league average of 19.9 personal fouls. This positive differential secures highly mathematically efficient shots for their own scorers while avoiding unnecessary foul trouble.

Conclusion Longtallbrad is a well-managed team with flawless positional integrity and a commanding presence on the defensive glass. However, their sub-par eFG%, bloated usage, and high turnover rate create a mathematical hurdle they will struggle to overcome against highly efficient, top-tier opponents.

Letter Grade: B

My Review: The Good ole Karl, Deandre Combo. Karl Malone is a player that I almost consider a trap, but he falls more in the Dwight Howard category. He is good on paper, and good for others, just never for me. If you do draft him you have to grab a Zubac, or Gobert, or Rodman, or, and who I think is the best of the bunch, Deandre Jordan. You grabbed Deandre Jordan. Not only that you have a major rebounding advantage and the Guard spot with Jalen Johnson and Manu Ginobili isn’t bad either. The only place where you lose me is Danny Green. For a while he filled the role I feel like Derrick White fills now in the 52. That being said he should be playing SG if he is on your team, but from what I can tell he is playing SF? I mean your team’s rebounding breaks even with your elite DReb but sub par OReb, but if you had a player who rebounded much better than Danny Green, imagine who elite your rebounding would be. There are players who can play the 3 who gives you threes and rebounding and decent D. I am also concerned about your 120+ cumulative usage from your starters. I harped on that a lot early on in the evals and honestly being OVER the usage optimum is not a big deal as long as you aren't crazy over it, but it can be a tipping point vs elite contention and just being ok. Looking at this team I love 4 out of 5 positions on your roster so I will rate this team a 4 out of 5, I see playoff contention but maybe an early exit if you end up against a high seed.


York Score: 82.04

5/1/2026 1:29 PM

Kammeyer

Ai Review: Evaluating the team Kammeyer (also known as ".500 or less as always" in the provided depth charts) reveals a roster of extreme contradictions. By applying the simulation engine's core mechanics to their statistical profile, this team emerges as a historically elite offensive juggernaut that is catastrophically undone by the worst defense in the league, immense turnover issues, and a structural inability to secure defensive rebounds.

Roster Management and Positional Integrity Kammeyer’s manager successfully navigates the engine's strict positional effectiveness thresholds to field a very unique rotation. The simulation dictates that any player utilized at a position where their effectiveness drops below 96% faces massive reductions to every stat except usage. Kammeyer pushes the boundaries by playing traditional bigs on the wing, slotting Charles Barkley for 38 minutes at Small Forward and Al Horford for 10 minutes at the same spot. Fortunately, both players boast a 99% Positional Effectiveness rating at Small Forward. While this 99% rating incurs a marginal penalty, it safely clears the catastrophic 96% unplayable threshold, keeping the rotation fully functional.

The overarching possession management is a slight liability. The team's cumulative Usage% sits extremely hot at 116.5%. Exceeding the optimal 115% maximum does not trigger a strict engine penalty, but it unnecessarily spreads the team's shot attempts too thin, mathematically reducing the number of statistical "coin flips" for high-usage stars and introducing unwanted variance to their shooting consistency. Conversely, their cumulative Assist% is a massive 77.9%, which easily clears the 60% minimum and provides a tremendous team-wide boost to their shooting efficiency.

The Shooting Struggle Offensively, Kammeyer is practically unstoppable. Their baseline team eFG% is a staggering 60.0%, which is the highest evaluated mark in the league and sits a massive 2.8% above the 57.2% average. They pair this historic efficiency with excellent floor spacing, draining 9.0 three-pointers per game compared to the 7.5 average. This elite outside volume prevents opposing managers from manually setting their defenses to collapse on the paint.

However, they completely forfeit the shooting struggle on the defensive end. Kammeyer posts an abysmal Team Defensive Rating of 53.8. This is by far the worst mark in the league, falling an unbelievable 19.6 points below the 73.4 average. Because the engine treats Defensive Rating as a direct modifier to lower an opponent's odds of making a shot, Kammeyer will offer absolutely zero resistance, transforming every opponent into an offensive powerhouse.

The Possession Battle This category is another fatal flaw for the roster. Kammeyer is a turnover machine, coughing up the ball an astounding 19.6 times per game against the 15.8 average. In a simulation where taking more shots than your opponent is paramount, surrendering this many possessions without a shot attempt is a disaster.

Compounding the turnover problem is their work on the glass. The team's Defensive Rebound Percentage (DReb%) is a dismal 88.1%. The simulation rules explicitly state that while 80% is the absolute bare minimum, a team realistically needs at least a 90% DReb% to be competitive. Falling nearly 8.6% below the 96.7% league average means Kammeyer will mathematically hemorrhage second-chance opportunities to their opponents.

The Foul Factor If the team has a saving grace to offset their defensive and rebounding woes, it is their unmatched foul game. Kammeyer attempts a league-leading 39.1 free throws per game while playing disciplined enough to commit only 18.0 personal fouls. This phenomenal positive differential secures the most mathematically efficient shots in the simulation for their stars while successfully keeping opposing teams out of the bonus.

Conclusion Kammeyer is a deeply flawed experiment. They will score the basketball with unprecedented efficiency and dominate the free-throw line on a nightly basis. However, their historically bad team defense, sub-90% defensive rebounding, and league-worst turnover rate are structural nightmares. They simply hand their opponents far too many extra possessions and uncontested shots to consistently win games.

Letter Grade: C-

My Review: I am going to rename Kam Oprah for the duration of the 52. He is coming on the field, and giving out points to both teams. You get a point, and you get a point, and you get a point! I’ll either call you Oprah or K123456etc… If I remember right when he was in this league he would run teams like this and have more success than I would have thought. I don’t think it’ll be controversial to say you will probably have the highest scoring team in the league. I also don’t think it’ll be controversial to say you will probably have the worst defense too. Here is the kicker, can your offense shoot well enough to counter not only the lower amount of possessions you are about to have AND the boosted eFG% your opponents are going to have from your bad defense? I don’t know. 60+ eFG% is incredibly high, but the league team average is 57.2% and you aren’t going to be shooting that 60+ eFG% game to game more than likely because the average D rating average is in the 70s. It will be an uphill climb for sure. One thing is for sure, your box scores are gonna be really fun. Interesting to note is your selection of 80-81 Gilmore and not one of the 70s ones, I don’t think I’ve seen that, in the 52 but that season fits your team “brand”. I am also curious why you picked the season of Buck Williams you did. Because if I was building a team like yours I would have used Buck at the SF using 91-92. That season he is 99% at small forward, rebounds well, has 80 D, and has 60+ eFG%.

York Score: 73.14
5/1/2026 1:47 PM
AI Playoff Predictions:

East

1 Chewy3344
2 Steelers821
3 uptowngbv
4 Midge
5 PBandJ
6 JJMurphy1127

West
1 Samuelyork93
2 HDs1
3 Oddson
4 24kpyrite
5 gerryred
6 Dh555

My Playoff Predictions

East
1 Lukemikk
2 Steelers821
3 Midge
4 PBandJ
5 Riftonapple
6 Berkelon

West
1 HDS1
2 Samuelyork93
3 oddson
4 Dh555
5 Longtallbrad
?6 Amerk1180


I am basing mine 100% on my reviews and Dork score and am avoiding basing it on the current record. There is a certain undefeated team that I am scratching my head at but I will let it be.

Also, re-reading my evals I feel like I was hyper critical, that's just how my brain works when looking at other teams I guess. I look for ways my team might be better and hope want I think is wrong with teams ends up being true so I win more..... I will say I see why evals haven't been getting done these last few seasons. That is a LOT. If I do this again I might just let AI do all of it haha

Up next, I plan to do a division by division podcast preview, the Podcast AI might have a different opinion about your team so watch out (I am updating it's knowledge base slightly). Once that is done I will use those podcasts to make two more conference preview podcasts and let the Podcast AI predict the playoffs as well.
5/1/2026 2:42 PM (edited)
Posted by samuelyork93 on 5/1/2026 9:10:00 AM (view original):

Dakjd901

AI Review: Evaluating the team Dakjd901 (aptly named "Rebounding Machine" in the provided depth charts) reveals a roster engineered to completely overwhelm opponents on the offensive glass. However, applying the simulation engine's core mechanics to their statistical profile uncovers two massive, self-inflicted wounds: a disastrous foul differential and a mandatory engine penalty triggered by a lack of overall usage.

Roster Management and Positional Integrity On the positive side, Dakjd901's manager expertly navigated the engine's strict positional effectiveness thresholds. Most notably, they have slated Dennis Rodman to play 40 minutes a game at Small Forward. Despite being a traditional big man, Rodman boasts a flawless 100% Positional Effectiveness rating at SF, allowing the team to field a massive rebounding presence on the wing with zero mechanical reductions. Even flexible bench pieces like Tyus Jones playing at Shooting Guard (98% effectiveness) and Isaiah Jackson at Power Forward (97% effectiveness) successfully avoid dipping below the strict 96% penalty cutoff, making the entire rotation legally playable.

Unfortunately, the overarching possession management is structurally broken. The team's cumulative Usage% is a remarkably low 94.4%. The simulation rules dictate that cumulative usage must be kept between 100% and 115%; falling below the 100% minimum triggers the "individual possession penalty". Because there is simply not enough usage on the floor, the engine will force players to attempt more shots than they did in real life, which mathematically causes their shooting percentages to drop and their turnovers to spike. They do, however, possess a solid cumulative Assist% of 64.7%, cleanly avoiding any further team-wide deductions to their Effective Field Goal Percentage (eFG%).

The Possession Battle True to its namesake, this team is an absolute terror on the boards. They boast a gargantuan 48.1% Offensive Rebound Percentage (OReb%), sitting nearly 9% higher than the 39.2% league average and well over the 30% baseline. Because the engine determines rebounds through a direct probability ratio, this staggering OReb% ensures a relentless stream of second-chance shots. Their Defensive Rebound Percentage (DReb%) is also stable at 98.8%, safely clearing the 96.7% average. While their baseline turnover rate is a solid 15.0 per game, the mandatory sub-100% usage penalty will inevitably inflate this number and bleed away some of their hard-earned extra possessions during actual games.

The Shooting Struggle Offensively, Dakjd901's baseline team eFG% is a respectable 57.5%. Unfortunately, this number is a mirage, as the aforementioned usage penalty will artificially drag down their efficiency once games are simulated. Furthermore, they provide slightly below-average floor spacing with only 7.0 made three-pointers per game compared to the 7.5 average. Defensively, the team posts a solid Defensive Rating of 73.8, edging out the 73.4 average. With elite individual defensive anchors like Serge Ibaka (98 Def Rtg) and Dennis Rodman (90 Def Rtg), they will be able to force difficult shots inside.

The Foul Factor This is the team's other fatal flaw. They attempt an abysmal 21.6 free throws per game—by far the lowest evaluated mark in the league and a massive 11.5 trips below the 33.1 average. Conversely, they commit 21.3 personal fouls per game, heavily exceeding the 19.9 average. This horrific negative foul differential means they will constantly hand opponents the most mathematically efficient scoring opportunities in the simulation while virtually never securing them for themselves.

Conclusion Dakjd901 is an incredible rebounding experiment that has been critically sabotaged by a lack of shot creators and abysmal foul discipline. While their dominance on the offensive glass guarantees them a massive volume advantage, their unforced sub-100% usage penalty will actively tank their shooting efficiency. Combined with a historically bad free-throw deficit, this team will struggle mightily to put enough points on the board against competent competition.

Letter Grade: C-

My Review: I will start with one of my favorite players. Dennis Rodman. I think he falls criminally low in every draft. There isn’t an easier way to either ensure you dominate the possession battle or free yourself up to draft for highly efficient scorers (without worrying about rebounding) than drafting him. However, imagine if you didn’t draft Ibaka? Imagine you drafted another good rebounder instead of Ibaka for your PF spot? I feel like you drafted him because he fell so far and it felt like a crime to let him slip farther, but with Rodman on your team you missed a chance to REALLY kill it on rebounds. That being said he still fits your starting 5 because you also drafted Capela. Those two could rebound for a whole team by themselves almost. The assists are kinda low, but manageable. Now your bench players individually are pretty great but there is one player that doesn’t fit and probably causes you the most issues and brings down your teams cumulative usage the AI harped on so much. And that is Tyus Jones. You have Irving and and Bane, two higher usage guards and you are backing them up with a lower usage guard in Tyus Jones and I think he causes your whole team to fall apart. I think with him on the floor you are risking putting your team at the mercy of not only the individual usage penalty but also the team possession penalty. I harped on cem for being under the usage mark team wide, but your team REALLY is, like I am super curious from a scientific standpoint how much it will affect your team. If you put usage aside, which is what the York score does by the way, this team makes a run, but if the usage monster comes knocking on your door I think this team could be in trouble. That being said, the usage monster will attack your bench and not your starters which is good, but with 52 being so competitive I am concerned it could still spell your doom.

York Score: 85.73
good stuff sam! yeah I've been away for awhile and forgot about the usage on the bench. I just wanted to build a great rebounding team lol. I even considered Amen Thompson in round 4 over Kyrie but thought that was overkill lol
5/2/2026 9:49 AM
Sam top shelf in depth well done!!
Thank you
5/2/2026 4:07 PM
Posted by samuelyork93 on 5/1/2026 11:55:00 AM (view original):

Lukemikk

AI Review: Evaluating the team Lukemikk (also operating under the name "Oops! All Celtics" in the depth chart) reveals a highly efficient, sweet-shooting roster that takes exceptional care of the basketball. However, by applying the simulation engine's core mechanics to their statistical profile, it becomes clear that their ceiling is heavily compromised by a bare-minimum rebounding presence and a severe inability to draw free throws.

Roster Management and Positional Integrity Lukemikk's manager has done a fantastic job navigating the simulation's strict positional rules. The engine dictates that any player utilized at a position where their effectiveness drops below 96% faces massive reductions to every stat except usage. Lukemikk easily bypasses this disaster. Most players, including Larry Bird at Small Forward, Derrick White at Point Guard, and Kawhi Leonard at Shooting Guard, boast flawless 100% Positional Effectiveness ratings. The manager does push the limits slightly by playing Zion Williamson for 18 minutes at Shooting Guard (98% effectiveness) and Mo Bamba for 11 minutes at Power Forward (99% effectiveness). While the 98% rating triggers a noticeable penalty, it safely clears the 96% unplayable threshold, keeping the entire rotation legally viable without breaking the engine.

Furthermore, the team perfectly manages its possession distribution. Their cumulative Usage% is 106.0%, which lands cleanly inside the optimal 100% to 115% window. This ensures they maximize shot attempts without incurring individual possession penalties or spreading touches too thin. Their cumulative Assist% of 65.6% also safely clears the 60% minimum threshold, immunizing them from any engine-imposed penalties to their overall Effective Field Goal Percentage (eFG%).

The Shooting Struggle Offensively, Lukemikk is excellent. They boast a high 58.8% team eFG%, easily beating the 57.2% league average. They pair this elite shooting efficiency with exactly 7.5 three-pointers made per game, which matches the league average. By hitting the average for perimeter volume, they provide enough floor spacing to prevent savvy opposing managers from manually setting their defenses to pack the paint. Defensively, the team is perfectly average; their Team Defensive Rating is 73.5, sitting just a fraction above the 73.4 league average, meaning they will force a standard amount of missed shots.

The Possession Battle This category is a tale of two extremes for Lukemikk. On the positive side, they feature elite ball security, turning the ball over just 14.4 times per game compared to the 15.8 average. However, they surrender their possession advantage entirely on the defensive glass. Their Defensive Rebound Percentage (DReb%) is exactly 90.0%. While the simulation guidelines note that 90% is the baseline needed to be "competitive," it falls a massive 6.7% short of the 96.7% league average. Because the engine determines rebounding via a direct probability ratio comparing the two teams on the floor, Lukemikk will mathematically hemorrhage second-chance opportunities to almost every opponent they face.

The Foul Factor Compounding their rebounding woes is a terrible offensive foul-drawing rate. While they commit exactly the league average in personal fouls (19.9 per game), they only attempt 28.0 free throws per game. Falling 5.1 trips short of the 33.1 average means they are consistently missing out on the most mathematically efficient scoring opportunities in the simulation.

Conclusion Lukemikk is a highly efficient team with perfectly managed usage and excellent ball security. Their shooting percentages give them a high offensive floor. Unfortunately, their 90.0% defensive rebounding mark and severe lack of free-throw attempts represent major structural flaws. They will simply surrender too many extra possessions and mathematically efficient shots to hang with elite, high-volume teams.

Letter Grade: B-



My Review: The Celtics aren’t a bad team to acidentally be. Just saying. I love Derrick White and Kawhi Leonard. They are smart, efficient, and good defenders. They are perfect guards to start with Larry Bird. He picks up some of the assist slack with his playmaking that Kawhi and Derrick White lack. I am always curious which Bird people will use. There is 84-85 Bird which gives you the best defense, 87-88 who is a good DReb rebounder and is the most efficient scorer, but it looks like you went with 86-87 which is the middle ground between the two. The AI is right about your DReb% being low, and as much as I harped on it with other teams, there is a reason I told it the minimum was 90 to be competitive and 80 to function. Because rebounding isn’t EVERYTHING. You don’t have to snap every rebound if you shoot efficiently, which you do. Not only that, your lack of TOs helps make up the difference in possessions you may lose in rebounds. Zion backing up Kawhi and Larry is a great move as well. Great scoring off the bench where the other team will be (usually) worse defensively. Overall, I actually think this team will have a winning record and will make the playoffs, but I think they will lose to the really elite teams that do what you do but with better rebounding.

York Score: 79.01
You hit the nail on the head, I like basically everything about my team except the rebounding. I don’t usually neglect that area so we’ll see how it goes!
5/2/2026 10:56 PM
It took me a while to get the prompt right, but the podcasts are now getting done.


First up is the division preview for the Atlantic Division

https://drive.google.com/file/d/1s9-il49bmTC42wYIEydklN5YyF6po9sH/view?usp=sharing

Up next is the Central division.
5/6/2026 12:56 PM (edited)
Episode 2: The Central Division


https://drive.google.com/file/d/1yY30NaN9AXnYMQxDupWq1Bu0uCzitVgH/view?usp=sharing


Up next: The Midwest Division
5/4/2026 3:39 PM
Episode 3: Midwest Division

https://drive.google.com/file/d/1y2Vf562stw6MHye16N6i8uKwFM05pdnU/view?usp=sharing

Up next Pacific Division
5/6/2026 8:06 AM
Episode 4: Pacific Division

https://drive.google.com/file/d/1QameVFx6OJscnf1BOmUzNEkA29cyZKZz/view?usp=sharing
5/7/2026 7:54 AM (edited)
Thanks for these Sam! Most in depth evals ever...and your review of my team actually makes it look like I knew what I was doing!
5/17/2026 5:11 PM
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Midge 52 XCV rosters and commentary Topic

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