Near future plans Topic

But it's part of a formula, and more importantly I don't know the exact number off the top of my head.
8/9/2008 1:35 PM
Monkee has a point here...if you supposedly run this thing and are a programmer of a basketball game and have been for about 5 years now, you should probably know what you guys have the league average FG% set at, no? Not surprisingly, I was asking about this back in May and never got an answer about average FG%.
8/9/2008 2:33 PM
I might be mistaken, but isn't/shouldn't the league average of FG% be a changing number depending on the year? There's been how many years in the NBA?

I think y'all are being a tad unfair on this one.
8/9/2008 3:57 PM
Yeah ashamael is correct. Each season has a league average 2pt% and 3pt%, which is what's used in the SimEngine. That's pretty easy to get on basketball-reference.

I believe we would use a historical average for a FG%# number though. And whatever that is, it's not something we make up, it's a simple calculable number.
8/9/2008 5:06 PM
and does it update with completion of each new season?
8/9/2008 7:21 PM
Is this FG%# something like FGM/FGA (of every shot taken in the league's entire history)?

I'm not sure what's being asked about anymore.
8/9/2008 7:37 PM
The league averages are just the overall FG% of the entire league for that season so once it's over it never changes. It essentially provides the baseline that is used for normalizing players from that season.

FG%# would be the normalized FG% assuming the opponent is from a historically average season.
8/9/2008 10:50 PM
Quote: Originally posted by seble on 8/09/2008The league averages are just the overall FG% of the entire league for that season so once it's over it never changes. It essentially provides the baseline that is used for normalizing players from that season.

and from that comes eFG%, right?

Quote: FG%# would be the normalized FG% assuming the opponent is from a historically average season.
You lost me again. Aren't we just talking about eFG%? What is the difference between that and FG%# thanks
8/10/2008 12:44 PM
eFG% is a weighted FG% that accounts for 3 pointers being worth more. This has nothing to do with normalization.

For the # numbers, there would actually be a 2pt% and a 3pt% as we treat them completely separately. So for each season we have a league average 2pt% and a league average 3pt%. The # numbers would go up or down from their actual 2pt% and 3pt% based on whether or not they were above or below the league average as well as how the league averages compared to the historical league average.

The meaning of those numbers obviously isn't a simple thing to explain, which is part of our hesitation to include them. To me, it's easier to understand a FG%+ number that quickly tells you whether they will likely perform better or worse than their actual shooting percentages. How much better or worse will depend on the 5 defensive players in the game.
8/10/2008 1:17 PM
Quote: Originally Posted By seble on 8/10/2008(1) The meaning of those numbers obviously isn't a simple thing to explain, which is part of our hesitation to include them. (2) To me, it's easier to understand a FG%+ number that quickly tells you whether they will likely perform better or worse than their actual shooting percentages. How much better or worse will depend on the 5 defensive players in the game
(1) Just look at how the mlb sim explained it, I don't think it's all that complex.

(2) I disagree. If you select a player from the 83-84 season who has a FG%+ of 102, it is very possible that they'll shoot worse than they did in real life. Why? Because the league average FG% in 83-84 was very high from a historical perspective. Therefore, the FG%# of a player from the 83-84 season will be lower than their real life FG% number.
8/10/2008 3:43 PM
Quote: Originally Posted By colonels19 on 8/07/2008Having FG%+ without having FG%# is like having a condom without a hard dick...its worthless...what the hell's the point
Reread as many times as necessary.

I will not let up on seble because he SHOULD know the historical league average FG%...its a simple number, and its his job for cripe sakes, and the NBA sim is basically his love child...he was around this thing before tinman got here. I love how seble also made the excuse that the historical league FG% is ever changing...it would change once a year...when the season ends, how hard can it be to update and consequently remember?

Again, he's just making excuses about something he should know, but clearly has no clue about.
8/10/2008 6:13 PM
I have to say that some of the fun was drafting teams were different. Now it seems that they are all molding players to be the same. If S. Haywood is the same type of rebounder as D Robinson....what good is that......If you lower Bayor rebounds and boost his fg%.....won't that just make him the same as any other player.....Kinda every team shoots the same rebound the same....This kinda sucks this might be my last year in some draft leagues
8/10/2008 6:36 PM
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8/10/2008 7:38 PM
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8/10/2008 7:41 PM
You SHOULD know at least the roundabout number, after all this is YOUR lovechild, not ours...we shouldn't need to figure a vital statistic for YOUR NBA sim. It seems to be a very important stat given the recent FG%+ number release and you don't know it...it makes me question your passion you have for YOUR game and it makes you look even more ignorant/aloof in my book.
8/10/2008 7:44 PM
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