1250 IP minimum Topic

Quote: Originally Posted By schwarze on 10/14/2009What some people call "taking away managing skills", others call "closing game-play loopholes." Drafting 1000 innings and getting away with it is taking advantage of a loophole, in my opinion.

Those that don't like the minimums can start a Theme League and set minimums to none. You can set all the theme league rules the same as open rules with the one exception. You can call the league "The No-Min IP Loophole League".

Of course, this probably won't happen, b/c those that like to take advantage of this don't want to play against others who also take advantage of this...
loophole... call it what you wish...

To me it's a sim baseball game and it's got rules and I play within them. Certain things I chose to do, as drafting low IP, certain other things I chose not to do, as drafting Caruthers, Tony Phillips, and other ubercookies...

10/14/2009 10:14 AM
I only play in open leagues once in a blue moon and partly to see what new strategies are being used out there. Thus the name What If

My concern is that open leagues have AAA players so when you are setting the min IP to 1250 you are really setting the min IP to at least 1400IP as I think most people get at least 150 IP out of AAA pitchers and draft accordingly.

I can't believe I'm saying this but I don't think there should be a "floor" on either IP or PA as this takes away from the creativity in open leagues.

I think this new update to the engine should counter the fatigue stategy pretty well:

"A cap on plate appearances per game will be introduced so only the first 6 PA in a game will count toward seasonal fatigue" or maybe they could make the fatigue based on games played not PA.
10/14/2009 10:53 AM
Quote: i dont know if its there yet, but it is going there (like HBD from what i hear).
even still, in the example above, this year:
Rockies threw 23119 pitches over 1438 innings for 16.08 pitches per inning.

Padres threw 24468 pitches over 1450 innings for 16.87 pitches per inning.

there is just no consistent real life example to show that teams in pitching parks need to throw fewer pitches to get through innings. the alternative to the minimums if to lessen the effects of the parks themselves, and i think that would eliminate a lot more strategic options

Is that true, or did you just look at Rockies and Padres? Serious question.

Let's acknowledge that the Rockies had far better pitchers than the Padres. Better pitchers throw fewer pitches per inning.

10/14/2009 11:52 AM

OAV, PA, Pitches

1. Boston Red Sox
AL .267 6283 24611
2. San Diego Padres
NL .258 6273 24501
3. Baltimore Orioles
AL .288 6359 24345
4. Kansas City Royals
AL .269 6265 24333
5. Detroit Tigers
AL .263 6240 24302
6. New York Yankees
AL .251 6247 24300
7. Los Angeles Dodgers
NL .233 6182 24298
8. Florida Marlins
NL .257 6299 24272
9. Oakland Athletics
AL .265 6243 24261
10. Milwaukee Brewers
NL .268 6352 24218
11. Philadelphia Phillies
NL .265 6263 24145
12. Cleveland Indians
AL .280 6354 24122
13. Chicago Cubs
NL .246 6177 24099
14. Cincinnati Reds
NL .258 6253 24081
15. Texas Rangers
AL .260 6172 24025
16. New York Mets
NL .264 6284 23915
17. Washington Nationals
NL .276 6349 23874
18. Arizona Diamondbacks
NL .263 6267 23866
19. Houston Astros
NL .275 6237 23856
20. Seattle Mariners
AL .247 6159 23764
21. Los Angeles Angels
AL .272 6252 23762
22. Toronto Blue Jays
AL .270 6281 23754
23. San Francisco Giants
NL .236 6103 23709
24. Tampa Bay Rays
AL .257 6146 23687
25. Minnesota Twins
AL .272 6274 23635
26. Atlanta Braves
NL .254 6208 23487
27. Chicago White Sox
AL .261 6155 23395
28. Colorado Rockies
NL .261 6171 23140
29. Pittsburgh Pirates
NL .276 6144 22884
30. St. Louis Cardinals
NL .258 6087 22342
10/14/2009 12:01 PM
I think the flawed premise is that players need to stay at 100% through the full season. I have never subscribed to the "fatigue strategy" per se, but as a matter of strategy I routinely allow my hitters to settle into the mid-90s, and I don't worry if my SP starts a game at 92-98% (I may adjust PC settings to shorten appearance to avoid a real fatigue bomb). My RPs can get a bit tired also without too much concern--I've had entire bullpens in the blue still perform ok (not great, obviously, but you can compensate for degraded performance with higher pull settings, good defense and a stronger offense). It doesn't work for every team, but it can be a good strategy to let either your offense or pitching play a bit tired. Plus, I've found that it almost never impacts the fatigue of the opposing team, so it seems like a fair play to me.

The key is accepting the impact of mildly fatigued players. Frankly, by shorting PA and IP just a bit, you can afford slightly better players who can still outperform the competition even if they are slightly below 100%. That doesn't mean I've ever been able to get away with 900 or 1000 IP, but I routinely draft between 1150 and 1250 IP, and under 5000 PA. Now, I'll never need to consider the impact of fatigue, since my teams will always be at 100%.

If the new minimums are intended to keep players at 100% for the full season, do we need a fatigue system at all? (Rhetorical question; obviously fatigue should still play a role. But you see my point, right?)
10/14/2009 1:07 PM
Quote: Originally Posted By schwarze on 10/14/2009What some people call "taking away managing skills", others call "closing game-play loopholes." Drafting 1000 innings and getting away with it is taking advantage of a loophole, in my opinion.

Those that don't like the minimums can start a Theme League and set minimums to none. You can set all the theme league rules the same as open rules with the one exception. You can call the league "The No-Min IP Loophole League".

Of course, this probably won't happen, b/c those that like to take advantage of this don't want to play against others who also take advantage of this...
+1

The fatigue/low-IP strategy was developed to take advantage of open leagues and the n00bs. Now the loophole that allowed it will be closed.

And in a few months, there will be a new adaptation to some new loophole that is discovered. Mutate and survive.
10/14/2009 1:23 PM
Quote: Originally posted by toddcommish on 10/14/2009
The fatigue/low-IP strategy was developed to take advantage of open leagues and the n00bs.  Now the loophole that allowed it will be closed.And in a few months, there will be a new adaptation to some new loophole that is discovered.  Mutate and survive.

Nope, that may be what it is mostly used for today by copycat owners, but it was developed as a way to compete against top owners in challenging theme leagues. In the first 5 leagues I experimented with the idea, only two were OL (before champs leagues existed). Two of the theme leagues were basically champs leagues which is why I thought they'd be a great place to try it. Also note, that the fatigue strategy is used regularly in champs leagues as well. It's a game winning strategy, not a strategy to take advantage of other owners, but of the flaws in the system.

10/14/2009 2:48 PM
I hate to make this a big post, but you gave me a point for point rebuttal, so I wanted to expand on that. I'm not insulting your opinions, just making an argument that reaches different conclusions from yours.



Quote: Originally Posted By llamanunts on 10/14/2009




1. Only affects Open and Champs leagues, go play a Theme
I can go play a Theme League if I want, sure... but "If you don't like it, get out" isn't very persuasive, as arguments go.

True. However, that's the way it is. The sim has a lot of features that aren't available to open/champions leagues though... Unlimited live play, career seasons, the DH, WAA AAA, pick-yer-own AAA, different salary caps, no injuries, later trading deadlines, etc. Each of them calls for unique strategies to use them well. As of tomorrow, using fewer than 1250 IP falls into the same category... If you want to use that strategy, you'll need to play in a theme league that allows it. Some of those features were part of the sim before they were sent to the theme league only universe

2. It's only too low if you're using a semi-fatigue strategy
I don't buy this. I usually play in neutralish parks that harm triples and encourage something else. I never draft 1300 keepable innings. I aim for the 1200-1250 range. With judicious use of AAA - not throwing games - I have no problem getting through a season. If I used a serious pitchers' park, there's no way I'd need 1250 RL innings. This is important, and it gets overlooked a lot: The most important factor in the number of innings you can get out of a pitcher is the quality of that pitcher. The better he is at preventing baserunners, the fewer pitches he'll use to finish innings. It doesn't have to be any kind of fatigue strategy.

Who said anything about 1300 KEEPABLE innings? 1250 IP is the new requirement. Those innings can be as bad or good as you want them to be. They don't need to be superstar IP.

I think our core disagreement here is that you believe that it is normal that if you buy 200 IP of a great pitcher you can get more sim IP out of him than if you buy 200 IP out of a journeyman hack. I see that as a loophole. You pay for 200 (220 with the 10% bonus) IP, you should be able to get that without fatigue, regardless of what pitcher you use, and what park. And not 240 IP, just 220. Again, the fix to this will be coming in the not-that-distant future, you might as well get used to more IP today. Fatigue effects are also going to get a lot stronger than they are today.

3. Low BB, low K pitchers in pitchers' parks are a loophole to be closed
If fielding works anywhere close to correctly, low-BB, low-K pitchers throwing fewer pitches is not a loophole. It's reality. They just do throw fewer pitches. If they do that in a low-hit environment, that's not a problem. It's just a thing that's true.

This is the same issue... We're agreeing that the pitcher should throw fewer pitches per inning, but I consider it a bug that he should have more innings to throw because of that. And again, it is changing. If in real life, he's a low BB/low K pitcher who played in a pitchers park, you're essentially double dipping by getting more IP from him in the sim. Again... You pay for a pitcher by IP, not by PC. The way he is used is a loophole that is being closed.

4.1 Noobs
Screw the newbies. Seriously. If the noob didn't read anything about the game before he tried to put a team together, that shouldn't affect how I have to draft my team. I want a floor, at about 1000. That's more "protection" than anyone deserves.


Well, obviously, I disagree with you here. One of the things I've done on this site is to try to help newbies get up to speed as quickly as possible. Why? Because I don't enjoy winning against weak competition, and because newbies are the lifeblood of this site. A lot of the great owners I played against when I was a newbie are not that active any longer, somebody has to come up to replace them.


4.2 Fatiguers again
Excellent! I agree! However, you're handicapping lots of other players (and it is a handicap) in order to... maybe hamper the strategy. If grizzly or somebody drafts a Gilmore or two to meet the minimum, he's just gonna put Bill Bergen (what's his new $?) at C and draft the rest of his team like he did before.

At this point, the rules are only a mild nuisance to the fatigue guys. But a journey of 1000 miles cliche comes in here... You have to start somewhere.


10/14/2009 3:00 PM
Quote: Originally Posted By just4me on 10/14/2009
Quote: Originally posted by toddcommish on 10/14/2009
The fatigue/low-IP strategy was developed to take advantage of open leagues and the n00bs. Now the loophole that allowed it will be closed


And in a few months, there will be a new adaptation to some new loophole that is discovered. Mutate and survive.

Nope, that may be what it is mostly used for today by copycat owners, but it was developed as a way to compete against top owners in challenging theme leagues. In the first 5 leagues I experimented with the idea, only two were OL (before champs leagues existed). Two of the theme leagues were basically champs leagues which is why I thought they'd be a great place to try it. Also note, that the fatigue strategy is used regularly in champs leagues as well. It's a game winning strategy, not a strategy to take advantage of other owners, but of the flaws in the system.

I find it incredible that you (collective you, not j4m specifically) can admit you're taking advantage of what you yourself call flaws in the system and yet not want those flaws to be corrected. In general fixing "flaws" would be considered a good thing...
10/14/2009 3:06 PM
admin will feel like the catcher after this is all over
10/14/2009 3:13 PM
Quote: Originally Posted By dahsdebater on 10/14/2009I find it incredible that you (collective you, not j4m specifically) can admit you're taking advantage of what you yourself call flaws in the system and yet not want those flaws to be corrected. In general fixing "flaws" would be considered a good thing..
That's because they'd lose their advantage over those who don't know about the flaws.
10/14/2009 3:48 PM
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10/14/2009 3:57 PM
Poll: How many of you have drafted as many or mor innings, based on the below chart, and had to use pitchers that were fatigued worse than say 95% for an 80mil league? I follow the chart and always have 100% players available. Anybody that thinks drafting 1150 innings is a fatigue strategy has never tried it. Theres no using fatigued players. No using the waiver waire. It works in both OLs and CLs. If you draft more innings than the below chart, you draft too many innings. Its that simple. If you draft too many innings, the rest of us shouldn't have to pay for your lack of managing skills/ poor research/ basic unintelligence.

Innings you need to pitch unfatigued in parks:

1125 (-3 singles)
1150 (-2 singles)
1175 (-1singles)
1200 (neutral)
1225 (+1 singles)
1250 (+2 singles)
1275 (+3 singles)
10/14/2009 4:42 PM
Quote: Originally Posted By schwarze on 10/14/2009

Quote: Originally Posted By dahsdebater on 10/14/2009
I find it incredible that you (collective you, not j4m specifically) can admit you're taking advantage of what you yourself call flaws in the system and yet not want those flaws to be corrected. In general fixing "flaws" would be considered a good thing...
That's because they'd lose their advantage over those who don't know about the flaws.
I find it pretty pathetic that you guys keep repeating the same thing over and over.

You really believe that guys who draft under 1250 IP won't be able to kick your *** just the same no matter what the rules are??

I've been through monster upgrades since 2004 and always adjusted to put together winning teams. Same can be said for all those willy ol' vets who always find a way to win.

You should at least take the time to read what the discussion is all about here before blindly yappin' the same crap all the time.

From what you're posting I have the feeling that what you understand is that guys are afraid they will lose their winning edge if forced to draft more IP. Not the case, we've been through all the changes before and always adjusted.

What is it that you want exactly? Everybody to draft the same so everybody's got the same chance of winning? That's not sports that's lotery.

So what if some draft a little fewer IP? just react and draft accordingly to beat their strategy. Some say that to be realistic we should draft at least 1400, ok but then again, a salary cap is not realistsic either. Whining about the so call fatigue loophole is the same as a GM who's complaining that the Yankees have too much money...

There are many ways and strategies to win, some will match up good vs certain types of teams but poorly vs other types. We have to make choices in strategies, longball, speed, OBP, extreme stadiums, low IP, super range etc... one thing though, under the same cap we can't cover all possibilities, so we must make choices and take chances.

Complaining about your opponents choices is very weak spirited.
10/14/2009 4:46 PM
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10/14/2009 4:51 PM
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