The Mad Scientist Top 25 Ranking Debate Topic

I have been a critic of potential since the beginning, but this change sounds like a big step in the right direction.

I really like the idea of increasing most potentials and slowing down the growth a little. If you have to choose which ratings you want to max out, and still can only max those out by senior year, I think that adds some of the practice plan strategy back to the game.

I'm very curious to see how it turns out.
11/11/2009 3:51 PM
Quote: Originally Posted By srunstro on 11/11/2009I have been a critic of potential since the beginning, but this change sounds like a big step in the right direction.

I really like the idea of increasing most potentials and slowing down the growth a little. If you have to choose which ratings you want to max out, and still can only max those out by senior year, I think that adds some of the practice plan strategy back to the game.

I'm very curious to see how it turns out.
me too
11/11/2009 3:56 PM
I still don't like the FSS cost connection along with how recruits are geographically generated. FSS is primarily a local function and it hampers teams whose peer group are high prestige teams, but who have very few localized recruits. Seble, can you address this issue? Frankly, it's the primary reason I'm on vacation from my problems.
11/11/2009 4:00 PM
I hope they don't lower starting ratings too much, the D III talent pool will get beat by the local CYO club...
11/11/2009 4:01 PM
Quote: Originally Posted By dacj501 on 11/11/2009I hope they don't lower starting ratings too much, the D III talent pool will get beat by the local CYO club..
Ratings are all relative to the rest of the players. If D3 players were all rated around 400, then you'd assume that is what a d3 players would look like in real life. People get too caught up in how highly rated players are now as to how they might look. I am not saying I'd love to be recruiting 450 rated guys, but again all the ratings are realitive to the next so it would work out.
11/11/2009 4:06 PM
This post could not be converted. To view the original post's thread, click here.
11/11/2009 4:13 PM
Same issue we faced when potential was initially implemented.
11/11/2009 4:19 PM
Quote: Originally Posted By emy1013 on 11/11/2009Same issue we faced when potential was initially implemented
Exactly , there is always going to be a period of time while the game gets rid of the steriod era players, its just part of what will have to be gone through to make the new changes work.
11/11/2009 4:23 PM
I hear ya, it just sucks if you're the coach that gets stuck with a crappy team for 2 or 3 years, especially if you are one of the newer coaches that actually has to pay for seasons cause they don't have hordes of reward points banked, and then have a hard time earning points because your team is artificially worse than others...but I don't see any way around that, short of taking a few seasons off to let it "settle"
11/11/2009 4:29 PM
Yeah unfortunetly there really isn't, same thing happened when they started FSS, we had super steriod players improving 5x more then our old potential guys. I do not know how much the change will hit d3, I don't think anyone will until beta starts.
11/11/2009 4:36 PM
This could be avoided if they changed the recruits gradually over several seasons, rather than a major change all at once.
11/11/2009 9:02 PM
i know where you guys are coming from, and you are definitely right that there is some unfairness to certain people. but i really don't think its a big deal. i had teams on both sides of the coin during potential, and the difference didn't bother me at all. i imagine this set of changes will be pretty much less severe than potential was, too.
11/12/2009 10:35 AM
guys with lots of teams with reward pts, no big deal, otherwise, it is pretty unfair, this is a math game, players could be proportionally reduced to fit the new profile if the changes are extreme I would imagine, or some arbtrary reduction could be enacted, like all core skills reduced 5%, if 5% is about what the change will untlimately mean (I have no idea what the change really entails in terms of the reduction)

does anyone know if d2 / d3 recruit generation ratings are even going to changed???
11/12/2009 10:57 AM
Guys if we are talking about a 5% reduction for d3 guys we are talking about a 2-3 points in a rating, while increasing a kids potential. This is really a non-issue IMO, the new recruits in the long run might even have it better off.
11/12/2009 11:06 AM
Quote: Originally posted by zhawks on 11/12/2009Guys if we are talking about a 5% reduction for d3 guys we are talking about a 2-3 points in a rating, while increasing a kids potential. This is really a non-issue IMO, the new recruits in the long run might even have it better off.

i agree completely.

even in the last change, when it was actually significant, the team of mine that "got screwed the hardest" was fine. freshman don't make teams, and sophomores don't really either. so while the freshman/sophs fill in with new players over the first two seasons, everybody's upperclassmen are old style players, and that's really where the difference makers are.
11/12/2009 11:47 AM
◂ Prev 1...4|5|6|7|8...75 Next ▸
The Mad Scientist Top 25 Ranking Debate Topic

Search Criteria

Terms of Use Customer Support Privacy Statement

© 1999-2026 WhatIfSports.com, Inc. All rights reserved. WhatIfSports is a trademark of WhatIfSports.com, Inc. SimLeague, SimMatchup and iSimNow are trademarks or registered trademarks of Electronic Arts, Inc. Used under license. The names of actual companies and products mentioned herein may be the trademarks of their respective owners.