0-16 CT Champions Topic

i totally agree with you A!
1/16/2010 4:24 PM
Wait, so we want to play a game that simulates College Basketball, but want it to be less like real life and more like a simulation?



Umm, something about that strikes me as funny...
1/16/2010 4:53 PM
Oh and Tmac is the Devil for crushing Virginia's dream, and quite possibly their coaches career!



1/16/2010 4:54 PM
Quote: Originally Posted By colonels19 on 1/16/2010

The notion that the game should be "less random" than real life is complete bullsh!t anyway. The variances built into a sim should ideally take the place of RL factors like "good" days and "bad" days wow, you're kidding right?, team chemistry etc, on an equal basis.

A sim that is "less random" than real life is a bad simulation. Period.
What fun would a game like that be???

let's see, after recruiting, everyone could pull out their spread sheets, add the ratings and compare them to the other teams, and essentially predict the outcome of every game for that season. We could simply input all numbers and complete the season in a day since there would be no randomness in the outcomes. That sounds like a REAL FUN game to me.

(wait a minute, complete a season in day, better not give WiS any ideas here, that could get quite expensive.)
1/16/2010 10:53 PM
i agree with all of you.
1/16/2010 11:09 PM
Ya I would definitely pay 13 bucks to recruit for 5 days. That would be loads of fun colonels.
1/16/2010 11:14 PM
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1/16/2010 11:21 PM
Quote: Originally Posted By mrpolo09 on 1/16/2010oh, and PLEASE, PLEASE, PLEASE, dont bring up the line of -40 as a counterargument. PLEASE.

the line is just about the most flawed part of HD. Its fun to check it out and its cool that we are allowed to bet on our fake games. . . . but it has zero relevance to this game (HD).

so again, PLEASE dont come here and say that NC should beat VA by 40 every time, because "the line" says it should. I didn't say this

1/17/2010 8:50 AM
Quote: Originally Posted By a_in_the_b on 1/16/2010I love his "I know a guy who agrees with me so I must be right" argument/.
Lofl, that's how you guys operate..."I disagree with colonels, therefore he's wrong".

Hello Mr. Pot, meet Mr. Kettle....psst....you're both black....
1/17/2010 8:52 AM
Quote: Originally Posted By glen87 on 1/16/2010
Quote: Originally Posted By colonels19 on 1/16/2010

The notion that the game should be "less random" than real life is complete bullsh!t anyway. The variances built into a sim should ideally take the place of RL factors like "good" days and "bad" days wow, you're kidding right?, team chemistry etc, on an equal basis.

A sim that is "less random" than real life is a bad simulation. Period.
What fun would a game like that be???

let's see, after recruiting, everyone could pull out their spread sheets, add the ratings and compare them to the other teams, and essentially predict the outcome of every game for that season. We could simply input all numbers and complete the season in a day since there would be no randomness in the outcomes. That sounds like a REAL FUN game to me.

(wait a minute, complete a season in day, better not give WiS any ideas here, that could get quite expensive.)
Randomness runs the game, period, so yes you're going to have randomness all the time.
1/17/2010 8:53 AM
Quote: Originally Posted By colonels19 on 1/16/2010
Quote: Originally Posted By tkimble on 1/16/2010
okay, take out the improvement argument. What about the rest?
all of that really accounts for a 27 bucket difference, especially for a team that was O-fer in the conference....I can't digest that

EDIT: In their first meeting, at VA...VA played a Slowdown motion offense v. UNC much like they did in the game at the neutral site. They played a +2 man to man in that first meeting and a 0 in that second meeting. NC shot 9-18 from 3 in the first game, 0-15 in the second. Carolina won that first game by 21...Carolina's location gets better and they lose by 9...nice.

Nobody addressed this and this is a very important post as far as this argument goes.
1/17/2010 8:53 AM
Quote: Originally Posted By jfinn19 on 1/17/2010Ya I would definitely pay 13 bucks to recruit for 5 days. That would be loads of fun colonels.
I love how you guys equate "Less random than real life" as "Not random at all"...and you guys wonder why I say that you don't get it a lot......
1/17/2010 8:55 AM
Quote: Originally Posted By colonels19 on 1/17/2010
Quote: Originally Posted By jfinn19 on 1/17/2010
Ya I would definitely pay 13 bucks to recruit for 5 days. That would be loads of fun colonels.
I love how you guys equate "Less random than real life" as "Not random at all"...and you guys wonder why I say that you don't get it a lot.....
Let's make one thing clear: I don't know what it's like for you at home, but you're not the smartest guy in the room here. Not by a long shot. I've never before seen a situation where someone bordering on the village idiot felt it was appropriate and justified to consistently talk down to everyone.

(And by the way, in your example of your friend above, he's merely offering an opinion -- sims should be less random than real life -- that has nothing to do with any expertise or background he possesses. If he'd made an observation based on programming code that it seemed a certain defense was too powerful, that would be awfully relevant. But his randomness comment is 100% philosophy, and doesn't carry any special weight.

Someone else might say, "I think a sim should do its best to be as similar to real life as possible, so I think a little extra randomness to sort of mimic emotions, sickness, stress, jet lag, etc. is the way to go". And neither would be right or wrong, that is purely a philosophical assessment.)
1/17/2010 9:03 AM
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1/17/2010 9:11 AM
Quote: Originally Posted By dalter on 1/17/2010
Quote: Originally Posted By colonels19 on 1/17/2010

Quote: Originally Posted By jfinn19 on 1/17/2010
Ya I would definitely pay 13 bucks to recruit for 5 days. That would be loads of fun colonels.
I love how you guys equate "Less random than real life" as "Not random at all"...and you guys wonder why I say that you don't get it a lot......
Let's make one thing clear: I don't know what it's like for you at home, but you're not the smartest guy in the room here. Not by a long shot. I've never before seen a situation where someone bordering on the village idiot felt it was appropriate and justified to consistently talk down to everyone. Dude, read the threads, I'm just responding to what everyone is saying...people think that I want the sim to keep spitting out the same results over and over and over again, and that simply isn't true. Get off your high horse oh mighty dalter.

(And by the way, in your example of your friend above, he's merely offering an opinion -- sims should be less random than real life So wait, my comments are opinions, but your opinions are facts? Hilarious! Again, who am I more prone to believe, a guy that does what WIS does, or a guy that PLAYS what WIS does? -- that has nothing to do with any expertise or background he possesses. If he'd made an observation based on programming code that it seemed a certain defense was too powerful, that would be awfully relevant. But his randomness comment is 100% philosophy, and doesn't carry any special weight.

Someone else might say, "I think a sim should do its best to be as similar to real life as possible, so I think a little extra randomness to sort of mimic emotions, sickness, stress, jet lag, etc. is the way to go". And neither would be right or wrong, that is purely a philosophical assessment.) Well then stop painting your opinions as facts then.

1/17/2010 9:12 AM
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0-16 CT Champions Topic

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