Quote: Originally posted by smackawits on 4/12/2010I don't understand why anyone raises to the bait to discuss anything with Mr C.  He's a (old)furry nips on steroids.  At least furry grew up and has intelligent conversations now.  Let's hope Mr. C grows up as well.

You are, of course, correct. I will henceforth abstain.



4/12/2010 1:13 PM
I'd still like him to explain how exactly they programmed extra randomness in and why they would do that.
4/12/2010 1:56 PM
This post could not be converted. To view the original post's thread, click here.
4/12/2010 2:12 PM
Quote: Originally Posted By a_in_the_b on 4/12/2010
Quote: Originally posted by smackawits on 4/12/2010 I don't understand why anyone raises to the bait to discuss anything with Mr C. He's a (old)furry nips on steroids. At least furry grew up and has intelligent conversations now. Let's hope Mr. C grows up as well.

You are, of course, correct. I will henceforth abstain.



To both of you, I whole heartedly believe in everything Im typing/saying here...not trying to spark the eyre of other folks, I'm saying what I believe through some of the extremely bizarre results that I've seen. You guys look at my claims/questions as HD blasphemy, and more specifically aintheb, you abstained because you had nothing more to give, but be sure to play it how you will.
4/12/2010 2:14 PM
Quote: Originally Posted By dahsdebater on 4/12/2010I'd still like him to explain how exactly they programmed extra randomness in and why they would do that
I don't know that for fact, I'm just explaining what might be wrong with the game aside from a potentially clustering RNG and an overly complex engine to boot.

I'm not sure exactly how they would/could program in extra randomness, but as to your "why" question, that's simple....to simulate/account for the real life randomness that you and aintheb as well as others are ok with.

If WIS runs it games how I say I think they should be run, then why not come out, set me straight, justify it, and be done with this entire debate? I mean if the sim runs ALL GAMES the same way every time just with a different batch of random numbers for each game, why not come out and say/show it? It would be a big plus for WIS, reinforcing its product while shutting up its staunchest critic...what more could you ask for?

In the end, why don't they do that, you ask?...probably because that isn't the case, and the results seem to bear that out.
4/12/2010 2:21 PM
This post could not be converted. To view the original post's thread, click here.
4/12/2010 2:28 PM
This is a typical arssintheb response....grandstand about "how I am" while skirting the issues and not responding to the meat and potatoes statements that I made...man that shtick is washed up by now. I made some legitimate points....ruminate on them.
4/12/2010 2:31 PM
No. You haven't because your basic premise is flawed, Colonels. And as long as you base your points on that basic flawed premise, they aren't relevant. You haven't MADE any meat and potatoes points. Your whole argument boils down to how things SHOULDN'T be like real life, and if you don't accept that premise - and I don't - the rest of your argument is moot.



4/12/2010 2:35 PM
Quote: Originally Posted By arssanguinus on 4/12/2010No. You haven't because your basic premise is flawed, Colonels. And that basic premise is?And as long as you base your points on that basic flawed premise, they aren't relevant. You haven't MADE any meat and potatoes points. Your whole argument boils down to how things SHOULDN'T be like real life This couldn't be more false...I've said and always contended that the game shouldn't be as random as real life because of fixed, hard ratings and random numbers. All randomness in human life is justifiable because everything plays itself out, no ratings or preset randomness thus anything can happen on any given day of the week...a game that has hard ratings and set parameters isn't going to be/shouldn't be as random...just on format alone. Again, by taking an everything is justifiable stance, you say that the game is perfect. As long as you can justify every result with Chaminade over Virginia, then your game can never be wrong, which is a flawed statement/logic. I would still love to see that 176-24 boxscore btw., and if you don't accept that premise - and I don't - the rest of your argument is moot. I find it funny that because I can't physically prove that this is true, that there's something wrong with the engine and how it sims games from time to time, that I'm written off as wrong and irrelevant....its funny because I said the same thing to you guys, thus it isn't ok when I do it, but it fits perfectly when you do it.....ahhh the hypocrisy continues....



4/12/2010 2:42 PM
I'm not sure that they program in extra randomness. They have never said they did, although several top coaches have postulated that this may be the case.

Personally, I don't think they do, because I don't think they need to. The way the engine runs produces plenty of randomness -- as I believe it should, colonels. I see no reason why HD shouldn't produce randomness similar to real life.

Now, if you started to see randomness and crazy results that far outstripped real life as far as their craziness and/or frequency (which I believe we sometimes do), that would be another story. But just like real life, we have good shooters that have terrible games, crappier players that bust out for great games, teams that win in upsets, etc.

Colonels, it's like poker -- having the better ratings gives you a better chance of achieving the desired outcome, but it doesn't guarantee it, nor should it. Just the same way that pocket aces are going to get cracked by 2-7 offsuit sometimes.

Again, the question isn't whether aces should sometimes get cracked -- of course they should. The question is whether the aces are getting cracked so often that it no longer makes sense.
4/12/2010 2:45 PM
Quote: Originally Posted By dalter on 4/12/2010
I'm not sure that they program in extra randomness. They have never said they did, although several top coaches have postulated that this may be the case.

Personally, I don't think they do, because I don't think they need to. The way the engine runs produces plenty of randomness -- as I believe it should, colonels. I see no reason why HD shouldn't produce randomness similar to real life.

Now, if you started to see randomness and crazy results that far outstripped real life as far as their craziness and/or frequency (which I believe we sometimes do), that would be another story. But just like real life, we have good shooters that have terrible games, crappier players that bust out for great games, teams that win in upsets, etc.

Colonels, it's like poker -- having the better ratings gives you a better chance of achieving the desired outcome, but it doesn't guarantee it, nor should it. Just the same way that pocket aces are going to get cracked by 2-7 offsuit sometimes.

Again, the question isn't whether aces should sometimes get cracked -- of course they should. The question is whether the aces are getting cracked so often that it no longer makes sense.

My point is, has, and always will be, that if I thought the sim was working how its supposed to ALL THE TIME, then I wouldn't be griping AT ALL. I'm not saying the best/better teams should win all the time, but I want the lesser teams to win (when they do) to have won by/because of a good/great engine/randomness, and not because the "better" team got screwed.
4/12/2010 2:50 PM
This post could not be converted. To view the original post's thread, click here.
4/12/2010 2:52 PM
Quote: Originally posted by dalter on 4/12/2010I'm not sure that they program in extra randomness. They have never said they did, although several top coaches have postulated that this may be the case. Personally, I don't think they do, because I don't think they need to. The way the engine runs produces plenty of randomness -- as I believe it should, colonels. I see no reason why HD shouldn't produce randomness similar to real life. Now, if you started to see randomness and crazy results that far outstripped real life as far as their craziness and/or frequency (which I believe we sometimes do), that would be another story. But just like real life, we have good shooters that have terrible games, crappier players that bust out for great games, teams that win in upsets, etc. Colonels, it's like poker -- having the better ratings gives you a better chance of achieving the desired outcome, but it doesn't guarantee it, nor should it. Just the same way that pocket aces are going to get cracked by 2-7 offsuit sometimes. Again, the question isn't whether aces should sometimes get cracked -- of course they should. The question is whether the aces are getting cracked so often that it no longer makes sense.

There you go, Colonels. What he said is essentially what I say.

4/12/2010 2:53 PM
This post could not be converted. To view the original post's thread, click here.
4/12/2010 2:54 PM
Quote: Originally Posted By a_in_the_b on 4/12/2010
Please tell me where I, or anyone, said they accept ALL outliers?

I saw a 176 to 24 result the other day. I don't accept that outlier. Game results that never happen in real life are at least suspicious if not acceptable as outliers. However, if the system produces results that are plausible and consistent with the real life system it is modeling than, yes, I do accept those outliers.

There is a difference between that and your stance of accepting NO outliers.

ANd if you think 'modicum' is a 'big word' then. . heh.

And note that I put in an edit in that I did not mean to say thread and meant to say post.



Hmmm, so was it "the other day" or was it seasons ago...or for that matter, was it made up? Do you have your lies/excuses straight yet?
4/12/2010 3:05 PM
◂ Prev 1...4|5|6|7|8...14 Next ▸

Search Criteria

Terms of Use Customer Support Privacy Statement

© 1999-2026 WhatIfSports.com, Inc. All rights reserved. WhatIfSports is a trademark of WhatIfSports.com, Inc. SimLeague, SimMatchup and iSimNow are trademarks or registered trademarks of Electronic Arts, Inc. Used under license. The names of actual companies and products mentioned herein may be the trademarks of their respective owners.