This post could not be converted. To view the original post's thread, click here.
5/28/2010 11:51 AM
Despite hughes' support of all software developers, that's an incredibly rational, and, in my opinion, correct opinion.
5/28/2010 11:57 AM
Quote: Originally Posted By scottyj74 on 5/28/2010
Part of this new engias suppose to help exploit matchups right? Well, I for one do not see it. In my game this morning I had my PF go just 3 for 9 from the field even though the guy gaurding him was 40pts more athletic. 40pts! I also my SF go just 1 of 4 despite his defender being 24pts less athletic and 29pts slower. How can someone that much slower and less athletic gaurd someone so effectively?

Scotty, this is the biggest thing I think needs to be fixed. I was really looking forward to taking advantage of matchups but I agree it is not wroking as it should. Sent them a note and this. Haven't heard back yet.
5/28/2010 12:51 PM
if the overcorrection of 5/27 was to mollify whiny pressing coaches and more tweaking doesnt happen to actually reduce the ridiculousness of the press then i hope a lot of coaches bail.

ive said all along this new engine would make or break HD, so far the intent is great but the roll-out has been about a D-
5/28/2010 12:52 PM
Quote: Originally Posted By antonsirius on 5/28/2010
Quote: Originally posted by mmt0315 on 5/28/2010 As to your last paragraph it really goes back to my original post which started this entire conversation between us. I find the entire process a joke and the May 27th update threw me over the edge. People complain, baam they change. It does not give you the ability to plan for the future.

Well, we have very different viewpoints on what's happened so far then, obviously.

From my perspective, they created a new engine and half-heartedly beta tested it because they didn't do an actual QA but instead relied on unsupervised volunteers. When the time came to take the new engine live, they had one false start because of that lack of true testing, but after that they got the engine pretty close to where they wanted it. After a few more days worth of games, they did another tweak to get it even closer. I wouldn't be shocked if, in another few days, we saw another set of tweaks, and possibly one more set after that.

The metaphor I'd use is tuning a radio on a long car trip, if you young 'uns remember what it was like back in the day before satellite radio and digital tuners. You know roughly where the station you want is on the dial, but it takes some knob-twiddling back and forth before you actually get a strong signal.

Right now, we're in the knob-twiddling stage
+1. btw, its a game and if you're not having fun then just quit. i don't understand the amount of stress that this game adds to people's lives. wow.
5/28/2010 1:12 PM
I been saying for awhile that I hated beta testing for WIS and felt like I was a lone voice shouting into the wind. Glad other people are finally having the same reaction.

And no, I'm not going to quit because I still love the game (and I've still got the most wins of any coach in any world, (see Tark), and patting myself on the back as I type), but I'm certainly seriously considering cutting back on teams until this thing is running correctly.

I said this in another thread, but I think what they should have done was rolled this new engine out to one world, dealt with the issues there, and THEN installed it in the other worlds.

I didn't participate in the beta tests (why should I, I'm doing it now anyway), but the way it sounds to me and from what I've seen thus far, WIS seems to realize that they're the only game in town and damn the customers, they've got nowhere else to go. It's a slap in the face how this has been handled. WIS knows that there are no comparable games, therefore they seem to feel like they can treat their customers like **** and there's really nothing we can do about it if we want to continue playing this type of game.

I wish someone would design a game similar to this, with good customer relations, that would compete with these guys. Even if the game was a little less complex and more "bland", I would move in a heartbeat. As it is, we're stuck and WIS knows that and is treating us accordingly. Eventually, another game like this will come out, and then, when everyone bails, WIS may finally see that treating their customers like dirt probably wasn't the right way to go about running their business. Rant over....for now.
5/28/2010 3:23 PM
For some reason I still cant Seble to buy into the fact that 3PT shooting is off in this new engine. To me ...it's fairly obvious that even the test world has this issue.

Test world DI 3 pt shooting leaders
School 3Pt%
1 Xavier 55.5
2 Washington St. 52
3 Connecticut 51.6
4 Minnesota 51.3
5 BYU 50.9
6 Texas 50
7 Oral Roberts 49
8 Rice 48.5
9 Brown 48.5
10 Boston College 48



Naismith DI 3pt shooting leaders
School 3Pt%
1 Morehead St. 46.2
2 Oregon 44.1
3 Binghamton 43.8
4 Tennessee Tech. 43
5 Loyola (MD) 42.9
6 Temple 42.9
7 California, Riverside 42.8
8 Duquesne 42.6
9 Pennsylvania 42.2
10 Clemson 42.1
5/28/2010 3:47 PM
I've sent a ticket in Mully and they said they're looking into it. For what it's worth, both of my Tark games this afternoon had three point shooting much more in line with reality than the first couple of games. Perhaps a subtle change has been made behind the scenes?

All in all, that's really been my biggest issue so far, although I don't run the FCP with any of my teams so I haven't had to deal with that like many other coaches. I am encouraged that the distro seems to be followed closer than it was in the old engine. I'll give that a positive.

By the way, I'm glad I'm not the only one worried about three point shooting. I thought with all the commotion surrounding the FCP/fatigue/fouls that my concern may have gotten lost in the shuffle. Could to see someone else concerned about the same thing!!
5/28/2010 3:54 PM
agreed that overall FG% is high as well.

But remember that the current players are generally better than what we're going to see on our rosters in a couple seasons. I think it may be a rare team that can trot out multiple guys with 90+ PER/ATH/SPD after the current players are gone.

Does that mean offensive effectiveness will drop as ratings decrease, or will they remain constant as the defenses also see a drop? One thing we never saw in the test world were entire teams of new recruits after 4 seasons.
5/28/2010 4:19 PM
Could it be that FG% is high because so many play FCP and then trap giving up layup after layup in real life?

I don't want to see a "normal" FG% against a press. I want to see 75% and more turnovers.
5/28/2010 5:05 PM
Quote: Originally Posted By Rails on 5/28/2010
Could it be that FG% is high because so many play FCP and then trap giving up layup after layup in real life?

I don't want to see a "normal" FG% against a press. I want to see 75% and more turnovers.

My money is on this. My guys are getting wide open looks at all kinds of shots because the FCP guys' ***** are dragging up and down the court now that you can't have 75 stamina and play 40 mins of FCP.
5/28/2010 5:22 PM
Quote: Originally Posted By Iguana1 on 5/28/2010
agreed that overall FG% is high as well.

But remember that the current players are generally better than what we're going to see on our rosters in a couple seasons. I think it may be a rare team that can trot out multiple guys with 90+ PER/ATH/SPD after the current players are gone.

Does that mean offensive effectiveness will drop as ratings decrease, or will they remain constant as the defenses also see a drop? One thing we never saw in the test world were entire teams of new recruits after 4 seasons.

How did this message get lost. I'll repeat what iggy said these results are with players who are from the old sim engine/recruit game.

The new recruits haven't played a single game yet. They were generated after recruiting in each world as this new release rolls out.

It will be 4 or more seasons till all current players get purged. Please be patient.
5/28/2010 5:41 PM
Then dont build an engine thats not suited for the players who are on the rosters.

You destroy the integrity of all stats/records in these years. The arguement you are making is assinine.

If that is the case then why did we go through several test seasons in a beta world which was populated with all old players?

5/28/2010 6:10 PM
SO any new engine should only provide exactly the same results as the old one? What would be the point in that?
5/28/2010 6:12 PM
Thanks for missing the point by a mile

The point : except the guards having LP skills, the new recuits are the same as the old recruits. Just a little lower starting ratings.

To suggest that this new engine would only work with these "new" recuits is silly.

5/28/2010 6:16 PM
◂ Prev 1...4|5|6|7 Next ▸

Search Criteria

Terms of Use Customer Support Privacy Statement

© 1999-2026 WhatIfSports.com, Inc. All rights reserved. WhatIfSports is a trademark of WhatIfSports.com, Inc. SimLeague, SimMatchup and iSimNow are trademarks or registered trademarks of Electronic Arts, Inc. Used under license. The names of actual companies and products mentioned herein may be the trademarks of their respective owners.