New announcment from Seble Topic

my number one thing to improve - rather simple - is that we should be able to pre-load our first cycle recruiting actions during the 5 - 10 hours before recruiting officially starts.  That first cycle of two hours matters too much and is too short.  It comes at a time that can be awkward in a number of time zones.  Why not load them anytime that day?

IF one says that they cant run the SIM recruiting until 5 pm ET on that day, I say fine - let us load during that day and take the risk that a SIM shows up at 5:00 ET.

How hard could this be?

How much better this would be for lots of users

10/21/2011 11:24 AM
Posted by metsmax on 10/21/2011 11:24:00 AM (view original):
my number one thing to improve - rather simple - is that we should be able to pre-load our first cycle recruiting actions during the 5 - 10 hours before recruiting officially starts.  That first cycle of two hours matters too much and is too short.  It comes at a time that can be awkward in a number of time zones.  Why not load them anytime that day?

IF one says that they cant run the SIM recruiting until 5 pm ET on that day, I say fine - let us load during that day and take the risk that a SIM shows up at 5:00 ET.

How hard could this be?

How much better this would be for lots of users

+1
10/21/2011 11:46 AM
Posted by addyyy on 10/21/2011 10:23:00 AM (view original):
Gameplanning is what makes the game fun for me that is why i am asking for improvements in that area...as a coach in real life its frustrating at times not to be able to set the team up the way i would in a game situation.   The recruiting and resume stuff is fine but it seems to carry much more weight than the actual playing of the game....I have coached one of my teams in Knight in Hawaii for 13 seasons and recruiting from there is extremely difficult especially when the player pool is weak and there is only like 20 players anyway that are worth looking at.   The recruiting dollar difference is a huge obstical to overcome when going after a player that is in the mainland.
Fair enough, I agree that gameplanning could use some tweaks and the engine logic should absolutely be improved, but I don't think it can ever give you all the options you would have as a real life coach - it would just be too time consuming for people, and it would be alienate other users (such as myself) who really enjoy recruiting and the team/program building side of HD, but are pretty blah when it comes to the gameplanning side.
10/21/2011 11:49 AM
Understood and I agree with you 100%
10/21/2011 12:40 PM
Posted by alblack56 on 10/21/2011 4:23:00 AM (view original):
Posted by acn24 on 10/20/2011 12:35:00 PM (view original):
Posted by zhawks on 10/20/2011 10:02:00 AM (view original):
Posted by addyyy on 10/20/2011 10:00:00 AM (view original):

My feeling is just the opposite...I think that the people who play this game enjoy that aspect of it...just my opinion....

"People that play this game" whereas mully was talking about "new players"...
I'm an experienced and fairly successful coach who currently has 12 teams across multiple IDs and I can say for certain that if all those ideas were implemented and gameplanning became a lot more complex than at least 9 of those would be dropped and I would never pay to play this game again.

The last time they made this game more complex....i.e. Future Scouting Service.... dozens of players dropped teams or quit completely.    I've also seen a multitude of coaches last only a single season.   We don't need anything more complex
Yup I agree with you al - I think FSS has been a solid change but it did force coaches to take more time recruiting - which personally I like, but I can understand if others do not.
10/21/2011 12:44 PM
To be fair, the coaches didn't leave because FSS made things more complex. They left because in its initial rollout, FSS was an unmitigated disaster.

Once they fixed it, FSS has turned out to be a very nice improvement to the game. (That's not to say that it couldn't be tweaked, but it was a nice improvement.)

10/21/2011 12:59 PM
a bit more gameplanning (individual match-ups, that sort of thing) would be an improvement, but I too gameplan all 6 of my teams' games, and making the process too much more intensive would be a downer.
10/21/2011 2:28 PM
Posted by metsmax on 10/21/2011 11:24:00 AM (view original):
my number one thing to improve - rather simple - is that we should be able to pre-load our first cycle recruiting actions during the 5 - 10 hours before recruiting officially starts.  That first cycle of two hours matters too much and is too short.  It comes at a time that can be awkward in a number of time zones.  Why not load them anytime that day?

IF one says that they cant run the SIM recruiting until 5 pm ET on that day, I say fine - let us load during that day and take the risk that a SIM shows up at 5:00 ET.

How hard could this be?

How much better this would be for lots of users

This would be nice.
10/21/2011 2:32 PM
Posted by jwilli7122 on 10/17/2011 11:14:00 PM (view original):

I dislike the following:

2.  Determine a better method of showing a player's ratings potential beyond the current "Player Thoughts" inbox message.
4.  Look into the draft early entry process to make it more fair and more predictable
6.  Adjust GPA logic to place more weight on study hall minutes and reduce randomness

We need more variance, not less.  In real life, from a coach's perspective, random chance has a huge effect on all of these things.  Why eliminate it?  It's fun.  I wish they'd bring back injuries too. 

Oh, and put more variance into walk-on quality (that is, make some of them playable)

I don't feel anything is wrong with the early entry process.  I believe it would be a mistake to make it much more predictable in terms of having the highest rated players always declare early.  It would be a major mistake to introduce this change.  The Elite teams would basically never have a chance to win national titles because all their top recruits would ALWAYS declare early. 

It is easy to say that this is the case in real life.  But, what people are forgetting is that it is still very difficult to have major impact Freshman and Sophomores in HD.  I would agree with this change if they made IQ less critical to player performance.  However, to penalize all the top teams significantly by taking their top players every year is a recipe for disaster. 

Please keep the early entry process as is in terms of who declares early.  Maybe they can make the personality tests much cheaper (around $100), so coaches can better predict the chances of their recruits declaring early.  It would be an awful idea to make the process more predictable simply based on player ratings.


10/21/2011 5:23 PM
Elite Teams regularly win NTs with mostly juniors.  EEs declaring early wouldn't stop A+ UCLA's and UNC's from being national powers.
10/21/2011 9:52 PM
Posted by utahjazz88 on 10/21/2011 5:23:00 PM (view original):
Posted by jwilli7122 on 10/17/2011 11:14:00 PM (view original):

I dislike the following:

2.  Determine a better method of showing a player's ratings potential beyond the current "Player Thoughts" inbox message.
4.  Look into the draft early entry process to make it more fair and more predictable
6.  Adjust GPA logic to place more weight on study hall minutes and reduce randomness

We need more variance, not less.  In real life, from a coach's perspective, random chance has a huge effect on all of these things.  Why eliminate it?  It's fun.  I wish they'd bring back injuries too. 

Oh, and put more variance into walk-on quality (that is, make some of them playable)

I don't feel anything is wrong with the early entry process.  I believe it would be a mistake to make it much more predictable in terms of having the highest rated players always declare early.  It would be a major mistake to introduce this change.  The Elite teams would basically never have a chance to win national titles because all their top recruits would ALWAYS declare early. 

It is easy to say that this is the case in real life.  But, what people are forgetting is that it is still very difficult to have major impact Freshman and Sophomores in HD.  I would agree with this change if they made IQ less critical to player performance.  However, to penalize all the top teams significantly by taking their top players every year is a recipe for disaster. 

Please keep the early entry process as is in terms of who declares early.  Maybe they can make the personality tests much cheaper (around $100), so coaches can better predict the chances of their recruits declaring early.  It would be an awful idea to make the process more predictable simply based on player ratings.


As long as they also make it more difficult for teams to lose a bunch of EE's in the same season, I think this is fine.
10/21/2011 11:08 PM
I'd like it to be easier to determine whether a kid will go EE or not when you recruit him.  That would add interesting strategy at high D1.  Do you sign the #1 overall guy who is leaving ASAP, or the #12 guy who promised his dad he'd graduate?
10/22/2011 6:15 AM
Posted by girt25 on 10/17/2011 6:39:00 PM (view original):
Posted by car_crazy_v2 on 10/17/2011 5:39:00 PM (view original):
Hey, we all know that they've given us the shaft to some extend. There's no reason to complain any further now. Instead, let's focus on helping them make the game better. Hopefully they will take our input into consideration and the result will be a very positive change in the direction of HD's future. 
100% agreed.
I agree - I really like this game and would like to see it succeed.
10/22/2011 12:44 PM
Posted by reinsel on 10/21/2011 2:32:00 PM (view original):
Posted by metsmax on 10/21/2011 11:24:00 AM (view original):
my number one thing to improve - rather simple - is that we should be able to pre-load our first cycle recruiting actions during the 5 - 10 hours before recruiting officially starts.  That first cycle of two hours matters too much and is too short.  It comes at a time that can be awkward in a number of time zones.  Why not load them anytime that day?

IF one says that they cant run the SIM recruiting until 5 pm ET on that day, I say fine - let us load during that day and take the risk that a SIM shows up at 5:00 ET.

How hard could this be?

How much better this would be for lots of users

This would be nice.
To me this would be one of the best changes, and probably extremely easy for them. If you miss that two hour window, you are at a very big disadvantage, especially at D3 and D2.
10/22/2011 12:47 PM
Here is a good case study for things that are really annoying that could be improved.

I have a freshman, 2.7 HS GPA.  I give him 6 SH mins...maybe a little light.  He pulls a 1.4 at midterms.  I bump his SH to 17 minutes, and he ends with a 1.8 and inelgible. 

That sucks, and its so random.  Really won't mind if SH was just fixed based on HS GPA or eliminated altogether.
10/23/2011 4:41 PM
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