Posted by possumfiend on 4/1/2017 8:58:00 AM (view original):
Posted by carlos3652 on 4/1/2017 8:23:00 AM (view original):
Mike - I understand that tweaks to the game (on production) is a terrible idea. you would first want to validate any changes on beta anyway. My point is that people also try to solution for things before really gathering all of the discovery necessary and understanding the opportunity / pain point. There a multiple solutions to problems. Some great, some terrible, but the only way you are able to do that is experimenting in beta.
There are the normal cosmetic fixes, and bugs that need to be ironed out.
The priority for WIS can only be determined by them. They have the metrics that back up who is playing this game still, how many new users joined, how many were retained and how many were lost to this new update.
I think if someone came out and said, listen guys, resources are limited, we are gathering feedback, we are tweaking in beta some changes that we feel are priority (for retention or gaining new membership, etc or whatever) - you won't get a lot of complaints because this product is fun as it is. It can only get better. Especially if you are engaging the user that is playing this game. As was mentioned, there are users with tons of teams, and you could get volunteers to play beta worlds to test your experiments.
I think it's just a communication thing that might easily be solved by giving users credits to play and give them mod priveledge on the forums (again multiple solutions to every problem but you get the idea). Wis has to determine that this is a problem though. Maybe they don't.
These are nice ideas, I was just recently thinking how nice it would be if WIS ran an ongoing beta to continually test out new ideas. But, nice as they are (I don't mean to be overly pessimistic) I also don't think WIS will ever commit the resources to things like this. Probably for one of the reasons below:
1) They don't care;
2) They don't have the time;
3) They are content with the game and don't think anything is broken or needs fixing;
4) They believe this product serves a limited niche market the will never grow exponentially and thus doesn't warrant the cost expenditures needed
It could be a combination of the above, or my list could be entirely incomplete and there are other factors and reasons. Nevertheless, I don't think you're ever going to see the resources and attention committed to this game that tzentmeyer suggested in his pinned thread.
I'll respond to both of you.
There is a profit issue. Someone did the math the other day and, for the most part, HD might bring in 250k a year. With the limited amount of attention paid to it, most of that is probably profit. However, considering that WifS is owned by FOX, that's a fly on the hippo's ***. They could dedicate more resources and hope to increase the number of users. Now, to that point, I believe it's a limited market. For years, each world has had around 300 teams. Then they did a massive update, probably putting a big dent in profit due to the resources required, and they're right back to each world having 300 teams.
IMO, HD doesn't warrant massive attention from FOX. It's not a big money product and even the user with 10 teams(one in each world) is sending them $20 a week. So we can *****, moan and complain, or maybe even have a good idea every now and then, but we're simply not that important to the powers that be. Therefore the people who are "on the fence" about continuing on just aren't nearly as important as they think they are. They're $2-$20 a week to a company that deals in millions.