lilspike -
1) there's no real consequence behind seble's warning and that is probably clear to all involved parties
2) ab was not allowed to keep teams within 1000 miles and is not allowed to have them
i'm not saying the system is working perfectly here but i wouldn't get too bent out of shape over it either. the end result is not so bad, even if the tone and semantics along the way are misplaced. CS hates dealing with these fair play issues and basically issues a meaningless warning whenever someone complains because when they refused to warn folks for stuff, people would get really bent out of shape over it, right or wrong. there are almost never severe enough issues for CS to ban someone, so they basically only really engage with these issues at more than a superficial level, when they really have to.
i am a proponent of NOT forcing these issues on CS because this is a small operation that can't be very profitable, and i just feel like its in all of our interest to 1) follow the spirit of fair play and 2) not get too picky about the enforcement of fair play, so that it is not a drain on CS. i think major issues need to be addressed but, for example, i don't like ab sending a ticket about sport's team here. it just doesn't rise to the level of importance. but neither does ticketing about the way this issue was handed, IMO. especially when the use of one team to benefit another is a thorny issue to start with and could plausibly merit a warning even if the competitive thing was a red herring. if people could calmly discuss this with seble and not freak out about whatever decision he made, he might engage with us - but that tends not to be the case.
on the other topic you raised -
i would agree with the premise that ab90 is using a loophole for his system and that it is bad for the game in general for coaches to run teams that way (not recruiting, scheduling, etc). i just don't particularly blame him to the extent the rest of you guys do - but i am sort of a live and let live kind of guy. if you wanted to push the case that the loyalty mechanism is being circumvented by totally dropping a world and returning, and that there should be a check on this, i think you'd have a reasonable case. the whole loyalty mechanism sucks to be honest, it basically is a binary can you apply or not, when in reality it should be a gradient that also (or primarily) impacts the competitive part of the jobs process (which coach gets the job).
in short, for many reasons (not just this scenario), i'd like to see loyalty 1) impact who gets a job multiple people want, first and foremost, with a much less strict enforcement on what job one is qualified for; and 2) a loyalty hit when a coach returns to a world quickly, sort of in line with the loyalty hit from a job change. however, its hard to do #2 (which closes the ab loophole) without #1 because loyalty is so strict.
8/24/2020 3:02 PM (edited)