Sac State Megathread: D1 success w/o D1 players? Topic

Eugh, lost a 75-25 to Bert's ex-school for the guy. At least he was a low WE Inel, so I can gaslight myself into thinking that 2 JUCOs will provide more use.
2/18/2022 5:36 PM
The new class is signed! Some pretty decent guys including a really good JUCO guard. He isn't a natural fit at either the 1 or 2 and I wasn't able to promise him a redshirt because of competition from a local D2 (so maybe I am overrating him a bit) but I think he can help elevate the level of our program in his senior year. We'll still suck next year though.

Updated the original post.
2/19/2022 1:01 PM
Posted by tmacfan14 on 2/15/2022 9:18:00 AM (view original):
Posted by Benis on 2/14/2022 11:06:00 PM (view original):
Posted by tmacfan12 on 2/14/2022 7:53:00 PM (view original):
Posted by shoe3 on 2/14/2022 7:12:00 PM (view original):
Posted by brip87 on 2/14/2022 4:11:00 PM (view original):
I miss the really old days when we could 100 calls to pull down any player. I also seem to remember pre any potential being able to make a player however you wanted with practice minutes.
The game would be so much better if attributes had flexible ceilings, limited by growth rate potential (reflected in diminishing returns) instead of hard caps.

I also agree that splitting into 3 scouting pools was a bad idea. It always should have been one large pool of recruits. A lot of the problems we have stem from having multiple pools, and then trying to rig a system to accommodate that weird, unrealistic situation without incentivizing collusion.
Honestly curious, whats to stop them from just making it one large pool? I feel like this would be incredibly helpful for new coaches as well. The current D3 system leaves many new coaches recruiting completely undesirable players until they catch on to how recruiting works, however long that takes.
Imagine how long and tedious scouting would be if it was just one huge pool of 1,000 recruits.
Okay you immediately made a great point, definitely with you lol. I still think changes need to made to D3 to keep new coaches but don’t want to derail the conversation.

I miss the fun emails too! Sure after 50 seasons they were whatever but definitely was a fun part of the game for me, it enhanced my experience and I do think things like that should be explored more because they add more of a personal aspect to recruiting, it’s just fun to have an assistant coach who says funny things that are also informative.
100% agree that changes are needed to improve D3. I think being able to recruit immediately and restricting recruiting to your designated pool would help. But one giant pool of players doesn't really seem practical or feasible IMO.
2/19/2022 1:03 PM
Posted by Benis on 2/19/2022 1:03:00 PM (view original):
Posted by tmacfan14 on 2/15/2022 9:18:00 AM (view original):
Posted by Benis on 2/14/2022 11:06:00 PM (view original):
Posted by tmacfan12 on 2/14/2022 7:53:00 PM (view original):
Posted by shoe3 on 2/14/2022 7:12:00 PM (view original):
Posted by brip87 on 2/14/2022 4:11:00 PM (view original):
I miss the really old days when we could 100 calls to pull down any player. I also seem to remember pre any potential being able to make a player however you wanted with practice minutes.
The game would be so much better if attributes had flexible ceilings, limited by growth rate potential (reflected in diminishing returns) instead of hard caps.

I also agree that splitting into 3 scouting pools was a bad idea. It always should have been one large pool of recruits. A lot of the problems we have stem from having multiple pools, and then trying to rig a system to accommodate that weird, unrealistic situation without incentivizing collusion.
Honestly curious, whats to stop them from just making it one large pool? I feel like this would be incredibly helpful for new coaches as well. The current D3 system leaves many new coaches recruiting completely undesirable players until they catch on to how recruiting works, however long that takes.
Imagine how long and tedious scouting would be if it was just one huge pool of 1,000 recruits.
Okay you immediately made a great point, definitely with you lol. I still think changes need to made to D3 to keep new coaches but don’t want to derail the conversation.

I miss the fun emails too! Sure after 50 seasons they were whatever but definitely was a fun part of the game for me, it enhanced my experience and I do think things like that should be explored more because they add more of a personal aspect to recruiting, it’s just fun to have an assistant coach who says funny things that are also informative.
100% agree that changes are needed to improve D3. I think being able to recruit immediately and restricting recruiting to your designated pool would help. But one giant pool of players doesn't really seem practical or feasible IMO.
In my very limited 3.0 D3 experience, I don't mind the giant pool so much as I mind having top-100 D1 guys show up at your private camp. I have serious doubts the 75th-rated recruit in the country is realistically going to show up at my D3 school's ID camp. I feel like those guys should be a pool within a pool to keep from having little control over wasting limited resources scouting them up for absolutely no reason, be it via ID camp or assistant search.
2/19/2022 1:31 PM
New season rolled. We are not looking great. Should not be able to crack into PI or really put up a fight against any decent teams, we are just too young and not very skilled. And running press will hurt us this year. Hoping I can land some good juniors and we are a PI quality program next year.
2/21/2022 2:51 PM
Posted by ja_tbfl on 2/19/2022 1:31:00 PM (view original):
Posted by Benis on 2/19/2022 1:03:00 PM (view original):
Posted by tmacfan14 on 2/15/2022 9:18:00 AM (view original):
Posted by Benis on 2/14/2022 11:06:00 PM (view original):
Posted by tmacfan12 on 2/14/2022 7:53:00 PM (view original):
Posted by shoe3 on 2/14/2022 7:12:00 PM (view original):
Posted by brip87 on 2/14/2022 4:11:00 PM (view original):
I miss the really old days when we could 100 calls to pull down any player. I also seem to remember pre any potential being able to make a player however you wanted with practice minutes.
The game would be so much better if attributes had flexible ceilings, limited by growth rate potential (reflected in diminishing returns) instead of hard caps.

I also agree that splitting into 3 scouting pools was a bad idea. It always should have been one large pool of recruits. A lot of the problems we have stem from having multiple pools, and then trying to rig a system to accommodate that weird, unrealistic situation without incentivizing collusion.
Honestly curious, whats to stop them from just making it one large pool? I feel like this would be incredibly helpful for new coaches as well. The current D3 system leaves many new coaches recruiting completely undesirable players until they catch on to how recruiting works, however long that takes.
Imagine how long and tedious scouting would be if it was just one huge pool of 1,000 recruits.
Okay you immediately made a great point, definitely with you lol. I still think changes need to made to D3 to keep new coaches but don’t want to derail the conversation.

I miss the fun emails too! Sure after 50 seasons they were whatever but definitely was a fun part of the game for me, it enhanced my experience and I do think things like that should be explored more because they add more of a personal aspect to recruiting, it’s just fun to have an assistant coach who says funny things that are also informative.
100% agree that changes are needed to improve D3. I think being able to recruit immediately and restricting recruiting to your designated pool would help. But one giant pool of players doesn't really seem practical or feasible IMO.
In my very limited 3.0 D3 experience, I don't mind the giant pool so much as I mind having top-100 D1 guys show up at your private camp. I have serious doubts the 75th-rated recruit in the country is realistically going to show up at my D3 school's ID camp. I feel like those guys should be a pool within a pool to keep from having little control over wasting limited resources scouting them up for absolutely no reason, be it via ID camp or assistant search.
This is good thought. Since it's YOUR school camp, players are coming to you (which should represent general interest somewhat). The only problem is, then where do we draw that line? Sure Top 100 shouldn't come. But what about the Top 300 player with horrible potentials that no D3 would even sign because he's so bad? Is he showing up?

Tough to find where to draw that line
2/23/2022 5:47 AM
Posted by topdogggbm on 2/23/2022 5:47:00 AM (view original):
Posted by ja_tbfl on 2/19/2022 1:31:00 PM (view original):
Posted by Benis on 2/19/2022 1:03:00 PM (view original):
Posted by tmacfan14 on 2/15/2022 9:18:00 AM (view original):
Posted by Benis on 2/14/2022 11:06:00 PM (view original):
Posted by tmacfan12 on 2/14/2022 7:53:00 PM (view original):
Posted by shoe3 on 2/14/2022 7:12:00 PM (view original):
Posted by brip87 on 2/14/2022 4:11:00 PM (view original):
I miss the really old days when we could 100 calls to pull down any player. I also seem to remember pre any potential being able to make a player however you wanted with practice minutes.
The game would be so much better if attributes had flexible ceilings, limited by growth rate potential (reflected in diminishing returns) instead of hard caps.

I also agree that splitting into 3 scouting pools was a bad idea. It always should have been one large pool of recruits. A lot of the problems we have stem from having multiple pools, and then trying to rig a system to accommodate that weird, unrealistic situation without incentivizing collusion.
Honestly curious, whats to stop them from just making it one large pool? I feel like this would be incredibly helpful for new coaches as well. The current D3 system leaves many new coaches recruiting completely undesirable players until they catch on to how recruiting works, however long that takes.
Imagine how long and tedious scouting would be if it was just one huge pool of 1,000 recruits.
Okay you immediately made a great point, definitely with you lol. I still think changes need to made to D3 to keep new coaches but don’t want to derail the conversation.

I miss the fun emails too! Sure after 50 seasons they were whatever but definitely was a fun part of the game for me, it enhanced my experience and I do think things like that should be explored more because they add more of a personal aspect to recruiting, it’s just fun to have an assistant coach who says funny things that are also informative.
100% agree that changes are needed to improve D3. I think being able to recruit immediately and restricting recruiting to your designated pool would help. But one giant pool of players doesn't really seem practical or feasible IMO.
In my very limited 3.0 D3 experience, I don't mind the giant pool so much as I mind having top-100 D1 guys show up at your private camp. I have serious doubts the 75th-rated recruit in the country is realistically going to show up at my D3 school's ID camp. I feel like those guys should be a pool within a pool to keep from having little control over wasting limited resources scouting them up for absolutely no reason, be it via ID camp or assistant search.
This is good thought. Since it's YOUR school camp, players are coming to you (which should represent general interest somewhat). The only problem is, then where do we draw that line? Sure Top 100 shouldn't come. But what about the Top 300 player with horrible potentials that no D3 would even sign because he's so bad? Is he showing up?

Tough to find where to draw that line
While there is no perfect way to draw that line, I'd be perfectly fine with the line being drawn at the Top 100 maybe with a checkbox that allows you to exclude those prospects. At D3 (and I suppose D2 as well), you KNOW you're not looking at those guys. To your example, you wouldn't really know a Top 300 player has horrible potentials until you're able to evaluate in-person.
2/23/2022 8:51 AM
Top 100 seems the obvious line to draw.
2/23/2022 1:27 PM
Division recruiting should be closed off to other divisions. No dropdowns/pulldowns. I will die on that hill!!!
2/23/2022 2:35 PM
Posted by poncho0091 on 2/23/2022 2:35:00 PM (view original):
Division recruiting should be closed off to other divisions. No dropdowns/pulldowns. I will die on that hill!!!
100% with you brother. There is absolutely no need for it.
2/23/2022 3:48 PM
Posted by Benis on 2/23/2022 3:48:00 PM (view original):
Posted by poncho0091 on 2/23/2022 2:35:00 PM (view original):
Division recruiting should be closed off to other divisions. No dropdowns/pulldowns. I will die on that hill!!!
100% with you brother. There is absolutely no need for it.
I think I am in this group as well.
2/23/2022 4:28 PM
i feel like d3 at least should be that way, d3 should be limited to d3 coaches and d3 coaches should be limited. its too damn complicated for new coaches, and they'd have the option to basically skip d2 and go play d1, which is a thing now. so they could avoid ever dealing with all that BS and i think that would go a really long way.

d2 as a parallel game to d1 makes a lot of sense to me. the nuances of d2 recruiting, what was dropdowns / pulldowns and now is recruiting from d1 pool, some people really like that. i don't exactly like the RS2 structure, where d2 can target late d1 recruits the same time d1 teams can, and can sign most d1 recruits faster than new d1 coaches, etc - i think there should be changes there, make RS2 a real session (no signings for first 4 cycles or something), or at least somehow address the issue. but, i don't know that cutting out the general style of d2 recruiting, where you can work to get d1 recruits but its risky or harder or whatever, is the answer.

i don't think d1 should be allowed to recruit down to d2, but i don't have a big objection to it (definitely IMO d3 pool should be exclusive)
2/23/2022 4:28 PM
Let's talk about how asinine this stuff is.

D3 has the largest player pool (due to the highest # of teams) but the scouting budgets are so freaking small at d3, the larger pool makes it more difficult to scout effectively. So the only people who would even think about scouting d3 players are brand new players - which, again, is more difficult.

Furthermore, since no one actually recruits d3 players, you now have more than 40% of all the players generated every season that aren't even recruited by human users. It's all so god damn stupid it makes my brain hurt.
2/23/2022 6:18 PM (edited)
they could trivially increase d3 scouting budget without upsetting any balance if d3 pool was dedicated, too...
2/23/2022 5:30 PM
I am open to the premise of closing off the D3 pool to D3 only while leaving D2 open to D1 players as the more experienced coaches will typically stick around D2 or D1. I also wish D1 would stop dipping in the D2 pool. If I, as a D2 school, go up to D1 recruits, I fully understand I may get my player scooped out of nowhere by a D1, but a D1 school has no business even looking at D2 players and it's infuriating to get a D2 prospect that you likely went after hard for the safety of securing him, only for a D1 to show up. Maybe they should up D1 pool talent to prevent the need of D1 looking at D2.

Cubs experiment here for example took the most viable D2 recruit in the last cycle that I was pursuing in what was a fairly abysmal class of big men, especially when I really needed them. I'm not that bothered by it, but it was definitely a "well that's annoying" moment without realizing he was even doing this experiment.

Edit, I think I'm the local D2 competition he was referencing in the post above for the guard, because I went all in hoping he wasn't serious about him lol.
2/23/2022 6:54 PM (edited)
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Sac State Megathread: D1 success w/o D1 players? Topic

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