Posted by ashamael on 6/8/2020 7:19:00 PM (view original):
Posted by pexetera on 6/8/2020 5:27:00 PM (view original):
I would have picked a PG by the 7th round. I'm going to find out what the bare minimum number of assists is required that's for sure. Barely putting 50% assists on the floor at times.
That's fine. I'm not sure there's anybody that has done more testing with ast% than me, and I've talked at length about it with a few other owners. I've done spreadsheet analysis of every team in every format after the season is over for almost a decade. 50% seems to be the floor for a penalty to occur, but it could possibly be below 50% (I haven't been willing to test that in a controlled environment but I have had a few prog teams come up below 50% and noticed a big decline in fg% in a situation where normally players shoot well above their rl fg%).
I don't think ast% works linear fashion like we always reckoned. I think it works in tiers. You see significant boosts to fg% at different levels instead of seeing a general increase over time. My theory is that it begins with a zero boost at 50% and the next tier isn't till 75% (and every 25% thereafter). I did a lot of testing with values over 100% and saw this reflected exactly as I've described. I have done less below 100, but I've consistently seen no boost at 60 that I didn't have at 50, but did see at 75.
All of that said, I haven't done an exact controlled experiment (I would need to run all 24 teams in multiple leagues to do this) and so my findings are not gospel by any means... but in my experience, 50% ast% is fine, and if you can't get at least 75%, there's no real point in getting extra ast% on the floor if there are cap concerns or player restrictions that might prohibit you from getting better players elsewhere...
...but as always, your mileage may vary.
I've actually got an answer on this from admin. Took me about a solid month of pestering. I might actually have done more testing with ast% then Ash, at least when it comes to testing the floor, especially in draft leagues. In the ODL, I had a few teams in a row, constantly at about 50%. The strategy was that you can't buy everything with the small cap so you have to sacrifice something. If could have superior everything else, and low assists without getting penalized I would have an advantage. I had a 60 win team this way, and one 56 win champion. However, I've found 60% in that league is a little more consistent.
What I know for sure, and has been confirmed by admin:
- It's not linear, it's a step-function.
- 50% is definitely the floor. Anything below that, your efficiency will be penalized.
- Between 50% and the next step (whatever that is), there is no boost.
- For each step after, there is an incremental boost
What I think based on conversations with admin and testing:
- The next 5 steps are 60%, 70%, 80%, 90%, and 100%
- Small incremental boosts at each step
- Large boost at 100%
- Steps after 100% go up by 20 %
- Large boosts for each step after 100%
- Harsh penalties for dropping under 50%
- Harsh penalties for each 10% drop under 50%