Savage Draft Commentary thread Topic

thanks guys! I had heard, probably from someone who heard from someone who heard from one of you that 50% was the floor, so I built my teams to make sure I had at least 50% assists on the floor at all times.... albeit at times only 51 or 52%. There will no boost to efg% for my teams, but thankfully no penalty either.

50% of the time my lineup is SG Alvin Robertson, SF Kirilenko, PF Barkley, PF Kemp, C Kanter. Thank goodness Barkley is decent on assists at the SF. I'm running Barkley at SF in 3 leagues, and PF in 2. I rebound at all 5 positions, especially heavy on rebounds with Barkley at SF. OREBs are killer. Good defense with Robertson, Butler, Kirilenko, Kemp. Good efg% with Barkley, Kanter, and some seasons of Kemp. Gonna be another heavy rebounding, defensive team from me.
6/8/2020 8:03 PM (edited)
I've always shot for 60. Some of mine are in the 50s though, so that's nice.
6/8/2020 8:42 PM
65 in the SL, 62 if I feel like the SL's eFG% is high enough, 60 minimum at all times
6/8/2020 8:54 PM
All the Ast% talk is interesting, especially since one of my squads I decided to go for is no great passers getting minutes, but a bunch of good ones. I don't know if it'll pan out, but I figured sticking Ingles', Plumlee's and Nance's best passing seasons with a couple of low ones from Moncrief/ Barry might get me by. And if things aren't working out I can find a few minutes for Muggsy to provide a shot in the arm.
C - 5.3/ 16.1
PF - 6.4/ 16.1/ 14.8
SF - 8.5/ 14.8
SG - 19.1/ 13.6
PG - 14.3/ 13.6
The actual guys:
Dwight/ Plumlee
Ben/ Plumlee/ Nance Jr
Worthy/ Nance Jr
Ingles/ Barry
Moncrief/ Barry
6/8/2020 9:33 PM (edited)
I have nothing to add. As usual Ben and Ash are on it. My usual strategy in a cap league is 50% assists and 85% dreb%, then focus my $ on stats that will have more impact with incremental gains. Unless I can get enough of one thing to really tilt the balance, I just focus on hitting the floor. I do usually end up around 55-60% ast% just to control for weird substitution variability though.

All that being said, I have very little experience in uncapped leagues outside of progs so who knows the best allocation of resources here.
6/8/2020 10:02 PM
aren't rb% more a opp differential stat tho? drives me nuts to lose the boards battle (misses of all kinds given as equal) when I have a 40/100 squad and he has a 30/80 squad but it happens more than occasionally so maybe I'm wrong
6/8/2020 10:17 PM
Posted by copernicus on 6/8/2020 10:18:00 PM (view original):
aren't rb% more a opp differential stat tho? drives me nuts to lose the boards battle (misses of all kinds given as equal) when I have a 40/100 squad and he has a 30/80 squad but it happens more than occasionally so maybe I'm wrong
I believe so but I just set an acceptable number because I think other stuff is more likely to turn the tide of victory.
6/8/2020 10:24 PM
Posted by bds9992 on 6/8/2020 8:56:00 PM (view original):
65 in the SL, 62 if I feel like the SL's eFG% is high enough, 60 minimum at all times
These three numbers for ast% will all give you the exact same boost. There is no difference between 60 and 65 or even 69. The function is not linear, it is a step-function.
6/8/2020 10:38 PM
Posted by benhoidal on 6/8/2020 10:38:00 PM (view original):
Posted by bds9992 on 6/8/2020 8:56:00 PM (view original):
65 in the SL, 62 if I feel like the SL's eFG% is high enough, 60 minimum at all times
These three numbers for ast% will all give you the exact same boost. There is no difference between 60 and 65 or even 69. The function is not linear, it is a step-function.
Technically. But, it's a lot easier to get to 70 and beyond if I aim for 65.

It has been my experience (and probably yours) that the only teams that can work on 50 Ast% are starting lineups averaging a TS% greater than 60. I don't think one number really can be taken out of context. I think it's directly related to efficiency.
6/8/2020 10:49 PM (edited)
Posted by robusk on 6/8/2020 10:24:00 PM (view original):
Posted by copernicus on 6/8/2020 10:18:00 PM (view original):
aren't rb% more a opp differential stat tho? drives me nuts to lose the boards battle (misses of all kinds given as equal) when I have a 40/100 squad and he has a 30/80 squad but it happens more than occasionally so maybe I'm wrong
I believe so but I just set an acceptable number because I think other stuff is more likely to turn the tide of victory.
well, it's possessions
6/8/2020 10:57 PM
Posted by bds9992 on 6/8/2020 10:49:00 PM (view original):
Posted by benhoidal on 6/8/2020 10:38:00 PM (view original):
Posted by bds9992 on 6/8/2020 8:56:00 PM (view original):
65 in the SL, 62 if I feel like the SL's eFG% is high enough, 60 minimum at all times
These three numbers for ast% will all give you the exact same boost. There is no difference between 60 and 65 or even 69. The function is not linear, it is a step-function.
Technically. But, it's a lot easier to get to 70 and beyond if I aim for 65.

It has been my experience (and probably yours) that the only teams that can work on 50 Ast% are starting lineups averaging a TS% greater than 60. I don't think one number really can be taken out of context. I think it's directly related to efficiency.
6/8/2020 11:04 PM
I've been trying to tell you guys about FGAP48 wrt reb% but no one seems to believe me, and that's OK because it probably gives me an edge
6/8/2020 11:05 PM
Posted by robusk on 6/8/2020 11:04:00 PM (view original):
Posted by bds9992 on 6/8/2020 10:49:00 PM (view original):
Posted by benhoidal on 6/8/2020 10:38:00 PM (view original):
Posted by bds9992 on 6/8/2020 8:56:00 PM (view original):
65 in the SL, 62 if I feel like the SL's eFG% is high enough, 60 minimum at all times
These three numbers for ast% will all give you the exact same boost. There is no difference between 60 and 65 or even 69. The function is not linear, it is a step-function.
Technically. But, it's a lot easier to get to 70 and beyond if I aim for 65.

It has been my experience (and probably yours) that the only teams that can work on 50 Ast% are starting lineups averaging a TS% greater than 60. I don't think one number really can be taken out of context. I think it's directly related to efficiency.
I knew this is what you were planning. Third time's a charm.
6/8/2020 11:05 PM
Posted by copernicus on 6/8/2020 10:57:00 PM (view original):
Posted by robusk on 6/8/2020 10:24:00 PM (view original):
Posted by copernicus on 6/8/2020 10:18:00 PM (view original):
aren't rb% more a opp differential stat tho? drives me nuts to lose the boards battle (misses of all kinds given as equal) when I have a 40/100 squad and he has a 30/80 squad but it happens more than occasionally so maybe I'm wrong
I believe so but I just set an acceptable number because I think other stuff is more likely to turn the tide of victory.
well, it's possessions
Yeah 6 of 1, half a dozen of the other. I think it is just ingrained programming as a reaction to so many other owners focusing on boards that I just focus elsewhere.
6/8/2020 11:06 PM
Posted by bds9992 on 6/8/2020 11:05:00 PM (view original):
Posted by robusk on 6/8/2020 11:04:00 PM (view original):
Posted by bds9992 on 6/8/2020 10:49:00 PM (view original):
Posted by benhoidal on 6/8/2020 10:38:00 PM (view original):
Posted by bds9992 on 6/8/2020 8:56:00 PM (view original):
65 in the SL, 62 if I feel like the SL's eFG% is high enough, 60 minimum at all times
These three numbers for ast% will all give you the exact same boost. There is no difference between 60 and 65 or even 69. The function is not linear, it is a step-function.
Technically. But, it's a lot easier to get to 70 and beyond if I aim for 65.

It has been my experience (and probably yours) that the only teams that can work on 50 Ast% are starting lineups averaging a TS% greater than 60. I don't think one number really can be taken out of context. I think it's directly related to efficiency.
I knew this is what you were planning. Third time's a charm.
The WiS picture posting thing is really **** on a phone.
6/8/2020 11:06 PM
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