A good suggestion, but if we cap the limit on netminders at 2 per team, isn't that even more reason not to draft goalies?
I have five goalies now. I ended up drafting two, though I didn't "need" any.
My original plan was to upgrade my 4th goalie in the 6th round. In the 4th round all the goalies were still there, and the next forward I wanted should still have been available in the 5th (which he was). So I took the value pick instead, and now my rook is good enough that he'll start in the rotation this season (which is why my veteran is holding out).
Here's the stupid part - in the 6th round I targeted a goon forward. When my turn came up, all the goon forwards were gone. I would still rather have drafted any forward on the board - the guy would probably never play - but the draft board assigned me a fifth goalie! I kept him because he's still better than the previous 4th goalie.
With respect to yogsloth's statement about depleting all the skaters in the draft being strategic, it proves my point. Encinitas already had five goalies, all of whom played last season. Encinitas was not going to draft a goalie. That 16th, 17th, or 18th skater on the Yorba Linda roster (for example) would be far more valuable as a developmentary resource to a team like Encinitas (or mine
) than to YLY.
The number of draftable players is assigned based on sim's expectation of players needed. Due to the way our league is currently structured, an entire section of the draft board is not being used.
If we come to a point where some of those draft picks need to be used on goalies, then it will help redistribute the talent base. Kind of like when the NCAA limited the number of football scholarships a university could hand out. Teams like Nebraska, Ohio State and Michigan could no longer just take all the players they wanted to just to keep them from other teams, with no intention of ever playing them. It's why smaller universities are more competitive these days.
God, I get gabby on weekend mornings. Must be the caffeine.