Player Improvement Change Topic

Quote: Originally Posted By zhawks on 2/11/2009fine seble here's a way for you to look at this. i'm going to use you as an example again. and your 70 potential. lets say 45 is your base as a fr. you work up til your 'cap' at 65 where your mega growth shuts off and you can use the exponential curve.
^^^^^



Your "potential" shouldn't be something that you are guaranteed to reach. Many players in RL never reach their potential. Your potential is as good as you can possibly be so it should not be something that every player should reach.

If someone's "potential" is an 85 in SPD, then when they get to 75ish it should turn into an effort to reach the maximum of 85. Just because someone's potential is a certain number doesn't mean they have to reach that number throughout their career. Whether they reach it or not depends on practice.
2/11/2009 2:40 PM
Quote: Originally Posted By aporter on 2/11/2009
Quote: Originally Posted By bigslick_ak on 2/11/2009
Doesn't this adjustment also give certain teams definite advantages and others disadvantages? Teams who have had big recruiting classes the last couple seasons have now gained a distinct advantage on those who had small classes. They will have had the benefit of more players getting the large improvements. If it was to be completely fair it should not take effect until an entire roster has been run through
Whose roster? It would be a continuous cycle of roster turn over and never implemented.
Not sure I get your question, it takes 4 seasons/recruiting cycles to turn over a roster, with the exception of 1 redshirt. It doesn't affect me personally, but I can see how suddenly changing this after 2 or 3 recruiting cycles might not be fair to those who have large outgoing classes now and won't get the benefit of the big gains in the first couple seasons the rest of us have, just because of the makeup of their roster.
2/11/2009 2:44 PM
This post could not be converted. To view the original post's thread, click here.
2/11/2009 2:45 PM
This post could not be converted. To view the original post's thread, click here.
2/11/2009 2:46 PM
bigslick his question is quite simple. why is next season better then this season aka right now? its not because no matter when you put something in its always going to negativly effect someone.
2/11/2009 2:47 PM
This post could not be converted. To view the original post's thread, click here.
2/11/2009 2:48 PM
Quote: Originally Posted By seble on 2/11/2009




I did not play college basketball, but I've played my entire life including organized high school ball. I'm pretty sure that I could spent 10 hours a day practicing my ballhandling and I'll never be as good as Chris Paul. There are physical limitations. For ball handling, hand/eye coordination, size and strength of hands, body balance, etc. will determine your ultimate potential.

I would also argue that any improvement is still part of your potential, so there's no reason not to have a hard cap.

---------------------

1) What were your ratings? LOL.

2) As far as the hardcap, softcap argument. A cap, by definition is just that. I think what they are asking for is a dramatic slowing of the rate once a player is close to 95% of his cap, which would technically allow for some improvement.

3) Re: Dev. Chat. I don't know about others but I'd welcome a "general" chat every month. Is it possible to have one on the schedule every month and then we could just write our questions on the chat page whenever one comes up and then they could be answered in the "chat" whenever you have time and you could post the q and a. It wouldn't even have to be live.

I'm just curious as to your general goals and thoughts about where you want to take HD--what are your priorities, what additions you are working on, what tweaks you are looking at making, etc.

Thanks.
2/11/2009 2:48 PM
rails thats a great idea it could even just be a question box or suggestion box and they could answer them when they had time.
2/11/2009 2:51 PM
This post could not be converted. To view the original post's thread, click here.
2/11/2009 2:53 PM
Quote: Originally Posted By seble on 2/11/2009If there's a majority sentiment to wait longer we can, but we've gotten the impression that immediate is better in this case
please, just take your time and get it right. That would probably be better.
2/11/2009 2:54 PM
One big thing about players reaching their potential cap in real life... most basketball players don't reach their full potential until their late 20's... well after they've graduated college. So what are we supposed to understand about the "real life" example of you being a 70 BH and being unable to improve once you reach that cap? Is every HD player just going to reach their physical prime at age 22?

This is why caps are not only completely impractical, but also unrealistic. Potential should be more of a rate of improvement than a total maximum placed upon abilities.
2/11/2009 2:55 PM
I have no problem limiting the rate at which the players improve but I do not agree with capping players. I have a Sophmore SG who improved incredibly freshman year and continued this year. However I had him at 20 minutes for PE shooting and Ball Handling for almost half the season which did not have him improve even a single point. I dropped it down but was worried that dropping it too much would cause him to suffer. If a player like this continues at 20 minutes how can he not improve even a point or 2. Granted if he is rated at a high 80 or low 90 then increases would be tought o attain, but not when they are still hanging in the 50s or 60s.
2/11/2009 2:57 PM
Quote: Originally Posted By bradshaw3001 on 2/11/2009One big thing about players reaching their potential cap in real life... most basketball players don't reach their full potential until their late 20's... well after they've graduated college. So what are we supposed to understand about the "real life" example of you being a 70 BH and being unable to improve once you reach that cap? Is every HD player just going to reach their physical prime at age 22?

This is why caps are not only completely impractical, but also unrealistic. Potential should be more of a rate of improvement than a total maximum placed upon abilities
In HD though, there is no game beyond college. If they don't hit their potential now, they really never will. I think of it more like a college potential, and not a potential for their skills throughout their life. Their ratings are based upon a college scale.
2/11/2009 2:58 PM
yea
2/11/2009 2:58 PM
Quote: Originally posted by itsjimmy on 2/11/2009
Quote: Originally Posted By bradshaw3001 on 2/11/2009One big thing about players reaching their potential cap in real life... most basketball players don't reach their full potential until their late 20's... well after they've graduated college. So what are we supposed to understand about the "real life" example of you being a 70 BH and being unable to improve once you reach that cap? Is every HD player just going to reach their physical prime at age 22?

This is why caps are not only completely impractical, but also unrealistic. Potential should be more of a rate of improvement than a total maximum placed upon abilities.
In HD though, there is no game beyond college. If they don't hit their potential now, they really never will. I think of it more like a college potential, and not a potential for their skills throughout their life. Their ratings are based upon a college scale.

Explain this to the guys at D1 schools who lose players early to the NBA.
2/11/2009 2:58 PM
◂ Prev 1...5|6|7|8|9...20 Next ▸
Player Improvement Change Topic

Search Criteria

Terms of Use Customer Support Privacy Statement

© 1999-2026 WhatIfSports.com, Inc. All rights reserved. WhatIfSports is a trademark of WhatIfSports.com, Inc. SimLeague, SimMatchup and iSimNow are trademarks or registered trademarks of Electronic Arts, Inc. Used under license. The names of actual companies and products mentioned herein may be the trademarks of their respective owners.