Quote: Originally Posted By colonels19 on 1/06/2010
Quote: Originally Posted By metsmax on 1/06/2010
Quote: Originally Posted By colonels19 on 1/06/2010
I don't want less randomness, I want consistent randomness all the time.
consistent randomness
military music
quiet noise
......randomness is consistent ONLY in large aggregations of events
The number of games played/run has nothing to do with the perceived problem of EXTREME/EXCESSIVE randomness. If the sim's randomness is screwing up because it has faulty pseudo random logic, no amount of game simulation is going to work it out, the problem will always be there. If I thought btown lost because of regular randomness and thought that his 43 point swing was justified like my 37 point swing, I wouldn't have said anything...but its incredibly unjustifiable.
I feel like I keep explaining the same things over and over again because you guys misunderstand my argument.
trust me, I understand what you said - and one can discuss issues without suggesting that what you say is not understood - an alternative hypothesis is that what one says is fully understood and wrong
if I toss a coin 10 times, and repeated the process 1000 times, I would expect wide variation in the aggregate number of heads - from 10 to zero
if I toss a coin 1000 times, and repeated the process 1000 times, I would expect the great bulk of the experiments to produce close to 500 heads
consistency is a characteristic of randomness only when repeated
expecting "consistent randomness" when looking at any one or two events makes no sense at all - it is oxy moronic