Posted by yanks21 on 3/12/2012 3:52:00 PM (view original):
Posted by AlCheez on 3/12/2012 3:50:00 PM (view original):
Posted by yanks21 on 3/12/2012 3:42:00 PM (view original):
Posted by AlCheez on 3/12/2012 3:36:00 PM (view original):
I've played in worlds with both, and no, you don't have to have MWR to have a good world.  All other things being equal, however, your odds of having a consistently competetive one, I think, increase if you do. 

We can go back and forth on what the exact ramifications are, but the fact of the matters is that there are negative ramifications to an organization from losing big time for a number of seasons that just don't exist in HBD.  In HBD, absent a MWR, if you don't have a team that can make a run at the playoffs, the best thing you can do for the long term health of your franchise is bottom out with it.  That's not true of real teams, because bottoming out has consequences that extend beyond just that season.
Again, what are those ramifications.  Cause the truth is in MLB, those teams that are profitably typically remain profitable winning or losing, while those that are not typically don't.

You're seriously questioning whether there are negative ramifications of long term, rampant losing on an organization in real-life?  Profitability is hardly a metric here, because it simply measures how much you spend.   You can be profitable no matter what your revenue if you keep expenses low enough.  Pittsburgh, for instance, turned a profit of 25 million last year according to Forbes.   Looks great, but then, they only had a 35 million dollar payroll, so had they invested all that profit in payroll, they could have had... 60 million good for like 25th in the league.  And let's just say they suddenly still did have a wealth of resources - if they want to get a big time talent to come there, it's either not going to happen, or they are going to have to massively overpay because they don't win and they've poisoned their fanbase.

You want to hold up the Rays - sure, they lost for a while and got a ton of talent - and they can't keep it because they spent the first 10 years of their existance killing off any chance they had of developing a fanbase.

ML teams profitable has more to do with Market and Market size than it has to do with on the field performance to a degree.  A team like the yankees have a model that requires them to be competitive, but that is cause their market is a fan base that now expects it year and year out.  The Pirates, don't have that same fanbase or access to that kind of market.  The Rays, inability to keep its players has nothing to do with what they did the first 10 years in TB.  It has to do with the simple fact that the market isn't there.  Even when they won they didn't put anyone in the stands.

HBD assumes same exact market sizes.  In the real world the differences are vast.
Profitability has nothing to do with market size.  Revenue is certainly a different story, but if you don't think the difference between having a perennial loser and a perennial winner has a significant impact on revenue in a market, I don't know what to tell you.  Pittsburgh is never going to be Philly, NY, or Boston, but if they hadn't spent the better part of the last 20 years poisoning their fanbase, they'd have a lot more to work with than they do.

And if you don't think the fact that no one showed up when the Rays won was in any way impacted by the fact that the team sat in the basement for their first 10 years, again, I don't know what to tell you.  You don't build a fanbase in one season, no matter how good it is.  
3/12/2012 3:59 PM
Posted by yanks21 on 3/12/2012 3:40:00 PM (view original):
Posted by tecwrg on 3/12/2012 3:34:00 PM (view original):
Posted by yanks21 on 3/12/2012 1:12:00 PM (view original):
Posted by tecwrg on 3/12/2012 12:36:00 PM (view original):
"I believe a soft MWR, with a small comittee of veteran owners (3 or 5) review teams that fall under the MWR to see if they had any clear evidence of tanking.  The league should define what type of evidence identifies tanking, and then the committe votes on it."

Once you make it subjective, i.e. a "committee decision", then you're asking for trouble.  When you get into a situation where two owners fall short with similar stories, and one gets booted while the other one stays, then you're sliding down the slippery slope.  Especially when the guy who stays is the popular owner who everybody likes and the guy who got the boot was the troublesome jackass.  Then the "committee" approach is little more than a farce, it's a popularity contest.
I didn't say subjective.  I said the league needs to define clear evidence of tanking.  Which from my experience is quite clear.  Things like rookie league players at the ML level, Catchers playing CF, 0% pitchers, etc.  It is not hard to identify clear evidence of tanking.  By identifying these rules it will force owners to player at the very least mediocre players at the ML.  Meaning teams won't be losing 125 games each year.

Of course a committee would be subjective.  Three (or five) owners deciding what's tanking or what isn't.  If it's blatant tanking, then it's obvious.  But if it's soft-tanking (i.e. "indifference to winning", or "not making a reasonable effort"), then it absolutely becomes subjective . . . what might be OK with one committee member might not be for another committee member.

As others have said . . . if you (or anybody) has a problem with MWR rules, then don't play in worlds that have them.  There are 160+ worlds out there, many of which don't have MWR rules.  Don't feel obliged that you should be allowed to play by your own rules in any world you choose.

So cause you don't like my opinion, I don't have the right to share it in thread?  Is that correct.  I am not saying everyone has to follow my opinion, I am arguing my opinion.  Do I not have that right do that in this thread?

The you don't have to play by those rules, is a weak way of getting out of the discussion.  You don't have to reply to my posts, if you don't like what I have to say.

Repeating that MWR works, hardly makes that a fact.  Especially when some research shows that is not necessarily the case.
Where am I saying that you don't have a right to share your opinion?  You have every right to do that in this thread.  Just as I have every right to share mine, or dispute your opinion.

And repeating that MWR does not work hardly makes that a fact., either.
3/12/2012 4:06 PM
Uh, the Yanks and the Mets share a city.   One has a pretty large fan base.   And, when they weren't winning, they were having some trouble putting butts in the seats. 
3/12/2012 4:30 PM

In 2000, the Phillies drew 1.6 million fans to the park.   Last year, they drew 3.6 million.  Obviously the market grew in that time frame.

3/12/2012 4:33 PM
Well, we are getting a little off track.

I'll repeat it and see if yanks disputes it.    A MWR gives almost everyone a reason to win games down the stretch.  Without one, the teams that are out of contention benefit more by losing. 
3/12/2012 4:40 PM
Posted by yanks21 on 3/12/2012 3:31:00 PM (view original):
Posted by silentpadna on 3/12/2012 3:05:00 PM (view original):
Sorry yanks, you're out to lunch on this one.  If you don't like MWR, don't join worlds that have them.  Building a "dynasty" by losing is the easiest strategy in this game.  That's why over time, many worlds have enacted MWR.  That's also why, over time, worlds that have teams winning 40 games for 3 seasons and later becoming dominant are now considered "'tard worlds".  Worlds have added MWR because it has an overall net positive effect.  Everybody wants to win for 10 seasons.  Not everyone can do it.  There are many strategies not even addressed here (see the "Tanking 101" thread).

The bottom line is that a good owner can turn around a franchise, sometimes very quickly, even with good competition (I do know this first hand).  Teams win WS with 80 wins.  I've seen it happen.  The idea that owners want to be sure they can win 108 before even calling up guys from AAA who are better than their MLB players is what decreases the enjoyment level in a world.  No one is saying you shouldn't use the arbitration system to your advantage, or that you should rush every prospect before they're ready.  But if you're transferring 40M (+20 to the Prospects Budget) every season and hanging with a 40M or less payroll, you are tanking, pure and simple.  Can you get away with that in a MWR world?  Sure, but not for long.  Nor should you.  What HBD doesn't have is the natural feedback of fan support and profits (or lack thereof).  There are no consequences to it, which is why it works.  Worlds that have MWR have put in a process, an imperfect one, but a process that encourages competition.  It's better than the alternative, and the worlds that have them, by and large, are far more healthy than those that don't.

Again, if you don't like MWR, don't join a world that has them.  If your world adopts them, you can always go somewhere else....

Where did I say I want to join and MWR league.  I am not arguing all leagues have to agree with me and get rid of MWR.  I am in this thread, cause Reino asked me to post here, cause he has a commisioner is trying to implement said rule in a league I've been in a long time

People added MWR, not to get politcal cause way to may people buy into socialistic views.  Me personally, I think a good owner, who knows what they are doing can win in any circumstance.  I think most owners in HBD, including a few in this thread, don't do a very good job of judging ratings and understand values of certain positions vs. others.  So I don't think you need an MWR to make a good world.  In fact, I've been in enough worlds some with MWR, some without, and the competitive level is not any different.

"But if you're transferring 40M (+20 to the Prospects Budget) every season and hanging with a 40M or less payroll, you are tanking, pure and simple"

This is a flat out ignorant comment.  That is not a hard and fast rule.  This can be just as much proper player management as it could be sign of tanking.  Again, hard and fast rules like this are a sign of ignorance.

Okay, I'll grant that for a moment.  It may not be hard and fast.  In a decently competitive world, teams whose payrolls shrink dramatically and who transfer that amount of money for three or more consecutive seasons are not playing to win.  It show in the standings.  So yeah, I may be "ignorant" about your point, probably because I play in worlds that have the requirements.  I'm hardly ignorant about how this game works, however.  "Proper player management" depends a lot on context.  If you're in a world without the MWR, this allows you to run payrolls under $20M (which you've conveniently managed to do) and then go dominate.  That strategy would not work if there were consequences to losing.  If there are no consequences to losing, that strategy works all the time, but the reason owners are speaking up about this is that it ruins the "sports style" competitiveness of the game.  You want to build that way, knock yourself out. 

Just curious, have you ever played in a world with MWR?  Would you?  If not, do you think you can do there what you've done in worlds without them?  If the world you reference adds a MWR, would you still play?  Would you get on the waiting list of a private world that has them?  Your strategy would necessarily be different - and more challenging.  Tanking is hard to define, but you know it when you see it.  I'm not a minority of one in this view either.
3/12/2012 4:41 PM
Shrinking payroll and low win totals are a good sign.
3/12/2012 4:43 PM
Im sure this has been discussed before, but this looks like a perfect thread to talk about it again.  What do you all think about petitioning WIS to include a metric that decides how big your budget is?  Im not saying a huge difference in budget, say the max is 190 the least is 180.  And what determines your teams payroll this season takes numerous things into consideration, and each has a different weight.  So last seasons win total would be #1, then:
#2 last seasons playoff results
#3 the previous seasons win total
#4 previous seasons playoffs results
#5 the previous 5 seasons win total
#6 the previous 5 playoffs results
#7 the payroll the franchise had last season
#8 the quality of the ML coaching 
#9 the quality of the MiL coaching

Maybe a few more?
So, you put all those rankings together to come up with your rank compared to the rest of the world, the top ranked team gets 190 the next ranked team would get 189,690,000.  (310,000 less, which is what 10,000,000 is divided 32 ways).  This would be a great incentive for a team to not tank it up, because if he does he will be at a fairly significant disadvantage to a team that tries to win consistently.

discuss...

3/12/2012 7:04 PM
A tanker is fine with 180 and first pick.   He's going to cut payroll to 20m anyway and transfer the rest to prospect.   It's costing him 2.5m because he was losing 50% in transfer.
3/12/2012 7:12 PM
Im not suggesting that my suggestion would work *equally well* in every world.  But I think it would be a good addition to a world that has a 4 season MWR.  Much like what you like to promote MikeT...

Maybe we ask them to make it an option....

edit: And it would work even better I think if the world had a max prospect rule in place.  Say no more then 30m in prospect period.  Then my suggestion would hold even more of a disadvantage to a tanker. (and more of an advantage to a team that consistently goes all out)

3/12/2012 7:29 PM (edited)
Coupled with MWR, it might work.
3/12/2012 7:17 PM
I think that's not a bad idea, but I somehow doubt that they are willing to put the work in to make it happen.   Sounds like good fodder for the suggestions forum.
3/12/2012 9:47 PM
I hate tanking and would love to see it rubbed out anyway possible, but any solution that lets the "rich get richer" is a bad one.  Entrenched dynasties, who get, say, $6M more to spend than a new owner joining a world is not a good solution. 
3/13/2012 9:26 AM
Soursurfer, is there a wins minimum in ULB? :)
3/13/2012 11:32 AM

Yeah, why?  My current record?  There is talent on that team so I'm confident we'll get there. Check out the early returns from Derrick French this year. Several such cases on my roster at the moment that should normalize eventually.  

3/13/2012 12:40 PM
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