I'm completely onboard with that idea, milk, and have advocated it before. In one of the worlds I'm in, I know of an A+ team that just landed a Top 10 recruiting class and had over $80K left over. I've suggeseted something like this for minimum effort required to sign a player:
5-star: $15,000
4-star: $12,000
3-star: $9,000
2-star: $6,000
1-star: $3,000
0-star: No minimum.
That would flush out a lot of the elite school's cash, force them to be more picky about who they recruit, promote better recruit distribution, and reduce excessive carryover.
So here are the ideas I like to promote better competitive balance:
1. Fix recruit generation to create more quality 2-and 3-star type players, and to have more diamond-in-the-rough players with low starting ratings, but high potentials.
2. *Minor* tweak to prestige system to *slightly* lessen impact of baseline prestige. This will make it just a bit tougher for elite schools to maintain high prestiges without performing, and just a bit easier for non-elite schools to bump up their prestige with good performance. (I'm talking about making it on the order of 1/3 of a letter grade less tied to baseline than it is now).
3. Still use conference prestige as an impact, but use it to establish a floor beneath which a conference team cannot fall, instead of providing an increase to existing prestige.
4. Introduce minimum effort requirements to sign starred recruits.
Do those things, and I think you go a long way towards closing the gap, without resorting to any radical gutting of the prestige system.
5/11/2012 1:02 PM (edited)