A BLUE RIBBON PANEL TO IMPROVE FILLING WORLDS Topic

As it stands right now in the worlds I play in we see 1 maybe 2 stars in a draft and a lot of avg Joe,s. We also seldom develop a stud /Diamond in the ruff. The result is a long process to build a team that makes the playoffs or we see coaches who jump into a league spend like crazy on a few older FA and run it for 2-3 seasons and bail. The club is left with nothing on the farm and poor draft slots with old talent that no one wants. In order to change that you have to make a real shift in the game engine and that means how long it takes to build a team. Most new coaches feel that they understand the real game of Baseball they however don't have the time or patience to build a winner and quickly become discouraged especially when a long term coach trades them a soon to be washed up star for the team farm jewels. There is no fast track to eliminating mistakes but you can create a environment that allows for a faster repair of a mistake and in fact brings much more focus on ballparks and rival teams and what is needed to defeat them.
11/24/2018 10:50 AM
Like, I suspect, most WiS players, I started on WiS by playing sim leagues. I stopped playing high cap theme leagues at least a decade ago. When everyone has the very best players, real life stats, ratings, they all cancel each other out in the simulation.

The most critical understanding I came to when I was learning HBD was that players I thought had good ratings did not in fact have good ratings. It was hard to realize that a 70 rating of anything isn't actually good, it's merely baseline. Raise that baseline and like Sportsbulls says, that's deflation. And frankly, if a new owner is still thinking that 70 is good, like I did, isn't it just making his learning curve longer?



11/24/2018 10:56 AM
https://www.whatifsports.com/forums/Posts.aspx?topicID=511501&threadID=11537103#l_11537103

It will increase the talent pool and as a result place more importance on your roster and how well they fit together. You can have great SP but if you fail to have a SS or if you play a C in RF you will pay more of a price. If you fail to have a 4# in the line up who can run it cost you more. Again larger talent pool creates more choices and for a new owner faster team building results and more challenges for older owners as well.

You can't get change with out change.
11/24/2018 10:57 AM
The major issue with the game is attracting and keeping new owners. In order to fix that you must look at what are the major failing points in the game with new owner retention.
11/24/2018 11:01 AM
Better overall talent also makes substitution/roster depth more important which creates more depth to the game.
11/24/2018 11:05 AM
I don't think your understanding the counterpoint. If every draft had many "stars," then those stars wouldn't be stars anymore. The talent pool won't increase, it'll shift. This team building won't be faster because although there will be more "stars" in the draft, these guys won't be stars because there will be 100 of them. They'll turn into average joes and then starts will only be 90-90-90-90-90 guys. Average Joes will be 80-80-80-80-80 guys. Please think about this full picture and rethink your argument. I don't think you understand what we're saying. No disrespect.
11/24/2018 4:21 PM
Deflation is the best example I can come up with in the real world. And also, "you can't get change without chance" doesn't mean you should make a bad, and ultimately meaningless change.
11/24/2018 4:22 PM
You are taking your counter point to the extreme. Right now in a draft you have 1 to 3 star players potentially. (CIF,SP) You have 2-4 Star RP and you have 1 DH/C. Increasing that number to 3-6 star players with 4-6 RP and 2 DH/C will not cause a major deflation no more than raising the prime lending rate a 1/4 quarter point freezes the economy. What you will have is less tanking and faster rebuilds. Right now when you also factor in the major injury component you end up with in most worlds 4-6 MVP players and 4-6 Cy Young contenders, increase those numbers to 5-8 each which would increase the blue chip base 20-30% with a likely increase in FA coming onto the market place more trades faster team rebuilds. All of this improves the game. Faster team turn arounds more owner involvement and retention.
11/25/2018 7:45 AM
Ok, I see where your argument clearer. A few question. Are you just increasing the amount of stars in a draft or the amount of good prospects in general? Is it just being made top heavy? This will cause a lot more tanking and rebuilds, I don’t think that point of yours in valid. Lastly, there will still be 4-6 MVPs, they’ll just be higher overalls.
11/25/2018 11:45 AM
No under my plan you would increase the franchise MVP, CY Young by 20 -30% moving from 4-6 player count per seasons to 5-8 per season league wide. The increase of talent comes at the front in of the draft. Right now a team under the best of rebuild modes is a 5-8 season project. With my plan you hit 4-7 using the draft only and if you add in a better/ deeper FA pool then 3-6 seasons. The F.A. pool increases with dynamic talent as the result of payrolls spending on franchise players.You will also increase trading with the increased top talent pool. If we get a faster team turn around I think the new owner retention rate will increase as well.There is still a learning curve and we still have the injury factor which is a bit heavy at this time in my opinion. The game will still be challenging with the changes but it will speed up team building time dramatically.
11/26/2018 5:27 AM
Bottom line a new owner is seeing his/her team improve at a much faster rate thus keeping/peaking interest . If the new owner also gave a 10% discount for renewal before the playoffs say a 1 week window that coupled with the other changes would increase retention. Lots of new owners lose interest at and during the playoffs as they are stuck on the sidelines. Creating a Future season Free Agent pool that list players who have a high probability to go onto the market would also give these owners a area of interest to work on perhaps some type of favor cursing with the players agent to promote interest from the agent and provide a incentive for the soon to be FA to look closer at that team.You can't get change with out change.
11/26/2018 5:38 AM
Some of the things that are critical to your plan is just false. In HBD now, there are 5 MVP guys, but the next guys aren’t a lot worse, they’re just behind the MVP guys. You won’t increase the amount of MVP guys, you’ll just make them better, which does nothing. Also, making the top heavier just makes the rich richer. It does the opposite effect of what your saying. This doesn’t make rebuilds easier. Lastly, that change quote you keep saying doesn’t justify this at all. I hear you, but it’s kind of unrelevant and saying it after everything you post doesn’t help your case.
11/26/2018 8:22 AM
Funny how some owners can turn a franchise around in only 2-3 seasons, yet a lot of folks always claim it is a 5-8 season job...
11/26/2018 10:08 AM
Yep, if it is taking more than 3 seasons you are tanking. Saying that, I believe rmancil is talking about new players to the game (I might be wrong). It probably would take someone who is going through the learning curve at least 5 seasons to turn around a crap franchise.
11/26/2018 10:49 AM
I would like to see an option where a world can require more than a one season re-up at a time. Every owner is required to assign a 5 pack or something similar. This will show the commitment of the said owners and greatly speed up several rollovers. It will also pair like-minded, long-term owners together. WiS could offer a decent discount, knowing they get more upfront money. I wouldn't allow owners to transfer or take their future seasons to a different league. In other words, you are buying seasons in a specific league. If they abandon, the commish can effectively offer the team and however many free seasons are left to prospective owners. Do away with the MWR, assign a budget penalty scale based on wins ( similar to a terrible MLB team selling less tickets). Also, sprinkle more DITR throughout all rounds of the draft, but don't label them as DITR. Let owners figure out the late bloomers by managing their minor league systems. These DITR should also have the ability to become MLB stars not just borderline fringe players. My two cents, I have more, but I will spare you the time. Thanks for reading.
11/26/2018 1:55 PM
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A BLUE RIBBON PANEL TO IMPROVE FILLING WORLDS Topic

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