Advice freely given, with no intent on arguing finer points or calling anybody out about anything they may or may not have done in this draft; just something in general to think about next time you're in a draft league or you're wondering why you're stuck in the middle of the pack in one.
There is a common mistake I see people of varying skill levels make in most draft league situations: not capitalizing on your strengths. The idea of "since I got (insert name here), I'm covered on (insert stat here)." The classic example is Wilt & rebounds. "Since I got Wilt, I can get less boards elsewhere" is the wrong idea. The idea should instead be, "Since I got Wilt, I'll continue to build on this rebounding strength and hammer it home the rest of the way while getting the best I can in the other areas, too!" Insert Worm for Wilt. Or Moses. Or Lebron. Or Howard. Build on that strength, or see your team fall into the clog of mediocrity. Another example is when a Rodman or Moses team takes Dirk, or when a Lebron team skips out on picking another guard that has good dimes and/or taking a big with a rebounding deficiency. Taking Lebron first - always a good idea - and following it up with sub-par rebounding in three of the other four positions kills a major advantage Lebron gave you. You've literally just brought what was going to be a strength and made it a weakness. Again, you can replace Lebron with Wilt or Worm or Moses or Howard or any other name that is taken early in the draft to provide a rebounding edge. You wouldn't pick a 35% efg guy just because you had a 60% efg guy and a couple of 55% efg guys would you? Then don't take a 1% orb power forward because you took a 17% orb small forward. Not exactly the same principle, but really close to it.
While there are diminishing returns for some stats, for the most part, more is just always better. Usage is the obvious exception, as you never need to have more than 110% usage on the floor at any point. Assists are a weird exception, as more is usually better, but because of the way the assist boost works with the step function, getting a dude with 5% more assist isn't necessarily always superior (but it usually is from a pure flexibility standpoint). The higher the cap, the more true this becomes. Lower caps are more about finding the right balance per dollar, so you have to reign in your spending a bit more, while higher caps are more about getting the best of the best as much as possible. When it comes to uncapped? Set high floors and strive for them all because you can bet others are as well. My first go-round at the Savage, my baselines were incredibly low: 50% ast, 80% drb. I mistakenly thought having low turnovers & fouls would make up the difference, and well, it didn't. With no cap in play, the absolute minimum I was shooting for this time - in those two areas specifically - was 60% & 95%, and I was hoping for more. I was disappointed I couldn't get five 70%+ ast teams & five 100%+ drb teams with my draft (on top of the other things), but I got really close - decided one 80 & two 70s was better than 4 70s, but that was just a five-team strategy thing, trying to make three better teams instead of balancing it out completely between five - and shattered my original projections. I would have easily gotten my goals had I gotten Glove instead of Clyde (damn you, mikee), but it is what it is, man. It is what it is.
Again, this isn't directed at anyone specifically - not even you - but if you do feel like maybe you have fallen into this trap (I know that I have - super recently, in fact), try the different approach next time and see.
8/26/2020 10:52 PM (edited)