So are you going to print your pull down methods?
:-)
12/30/2009 4:40 PM
i also wanted to say to those who are saying it is black and white, that furry is cheating, that i think you should step back and consider the greater picture.

for example, for a while, promises were unrestricted. you could exploit this to do incredibly nasty things in recruiting, incredibly cut throat, i ****** a couple people off bad enough to receive near death threats.

i never saw other people using promises in such a viscous way, maybe some did, i don't know. but it was a huge advantage when i wanted it to be, and most people were unaware or did not partake. was it a loophole? CS came out and changed it several months later, i half wonder if my actions contributed. it obviously was not how the game SHOULD be if the game was made perfect, it was obvious then, and even more so now that CS has changed it. but was i cheating? i sure don't think so. i was taking advantage of the tools and strategies available to me.

i would like someone to calls things black and white on the redshirt glitch to show me the black and white answer in my case, and if you come up with a different answer than to the redshirt glitch, how you can justify that.
12/30/2009 4:44 PM
Quote: Originally posted by coach_billyg on 12/30/2009i also wanted to say to those who are saying it is black and white, that furry is cheating, that i think you should step back and consider the greater picture.

for example, for a while, promises were unrestricted. you could exploit this to do incredibly nasty things in recruiting, incredibly cut throat, i ****** a couple people off bad enough to receive near death threats.

i never saw other people using promises in such a viscous way, maybe some did, i don't know. but it was a huge advantage when i wanted it to be, and most people were unaware or did not partake. was it a loophole? CS came out and changed it several months later, i half wonder if my actions contributed. it obviously was not how the game SHOULD be if the game was made perfect, it was obvious then, and even more so now that CS has changed it. but was i cheating? i sure don't think so. i was taking advantage of the tools and strategies available to me.

i would like someone to calls things black and white on the redshirt glitch to show me the black and white answer in my case, and if you come up with a different answer than to the redshirt glitch, how you can justify that.
Most people play this as a basketball sim. Could a coach in the NCAA apply, pull and apply redshirts during the year?
12/31/2009 1:46 AM
there are a near infinite number of things that NCAA coaches can do that we can't, as well as a vast number of things that we can do that NCAA coaches can't. so, i fail to see the relevance of your question.
12/31/2009 1:49 AM
It's disappointing to see that such a successful coach cheated his way to many titles.
12/31/2009 7:44 AM
Quote: Originally posted by coach_billyg on 12/30/2009along those lines, that is also why i am in favor of an open door policy regarding the existence of pulldowns and whatnot. when i started the game, i read one post on the forums that clued me in, and by 2nd season could already out recruit any coach who was not aware, by a wide margin, even with a c+ prestige. and that was most coaches, i believe. it is just absolutely ridiculous to me that some people try to keep that kind of stuff hush hush (not as ridiculous as those who rush screaming to meet those who speak out, with CS quotes to prove them wrong, despite having never tried themselves, but ridiculous all the same). i feel the underlying mechanics, the basic options you have, are not something would should hide. mostly, it screws the new guys, which is pretty horrible for the game. that is why i don't understand the hundred times (literally) someone posted something about a fairly fundamental mechanism, only to have a couple people chime in, "hush hush"

The pulldown thing really irks me. It took over twenty seasons (I have one other username) before I learned about them. So I was recruiting with one hand tied behind my back. Then there is the company line about them being part of the game -- if so why aren't they mentioned in any of the documentation?

Anyway, on a completely different note, I don't think the changes as stated really close the loophole. It just makes the strategy more risky. Let's break it down:

> Players who were promised minutes or a starting spot will always be angry now if a coach redshirts them.

So the probability of a WE drop was changed from ~80-90% to 100%. People using the strategy were expecting WE drops anyway.

> Also, redshirted players will now be included in the pool of players who may complain if they're not getting their promised minutes/starting spot.

This is better, but still, what percentage of players who complain end up transferring? Not a high percentage.

If you really want to close the loophole you need to make the odds that the player will transfer much higher. Perhaps even have players who were promised minutes/starts quit immediately when redshirted.
12/31/2009 7:54 AM
Quote: Originally posted by mlatsko1 on 12/31/2009It's disappointing to see that such a successful coach cheated his way to many titles.
12/31/2009 8:54 AM
Quote: Originally Posted By bvb24 on 12/31/2009
Quote: Originally posted by coach_billyg on 12/30/2009 i also wanted to say to those who are saying it is black and white, that furry is cheating, that i think you should step back and consider the greater picture.

for example, for a while, promises were unrestricted. you could exploit this to do incredibly nasty things in recruiting, incredibly cut throat, i ****** a couple people off bad enough to receive near death threats.

i never saw other people using promises in such a viscous way, maybe some did, i don't know. but it was a huge advantage when i wanted it to be, and most people were unaware or did not partake. was it a loophole? CS came out and changed it several months later, i half wonder if my actions contributed. it obviously was not how the game SHOULD be if the game was made perfect, it was obvious then, and even more so now that CS has changed it. but was i cheating? i sure don't think so. i was taking advantage of the tools and strategies available to me.

i would like someone to calls things black and white on the redshirt glitch to show me the black and white answer in my case, and if you come up with a different answer than to the redshirt glitch, how you can justify that.
Most people play this as a basketball sim. Could a coach in the NCAA apply, pull and apply redshirts during the year
Sorry, but that's a terrible comparison. There are dozens of things you can either do in HD that you can't do in real life, or vice versa. That's not the litmus test, never has been, never can be.
12/31/2009 8:56 AM
Quote: Originally posted by _hannibal_ on 12/31/2009
Quote: Originally posted by coach_billyg on 12/30/2009along those lines, that is also why i am in favor of an open door policy regarding the existence of pulldowns and whatnot. when i started the game, i read one post on the forums that clued me in, and by 2nd season could already out recruit any coach who was not aware, by a wide margin, even with a c+ prestige. and that was most coaches, i believe. it is just absolutely ridiculous to me that some people try to keep that kind of stuff hush hush (not as ridiculous as those who rush screaming to meet those who speak out, with CS quotes to prove them wrong, despite having never tried themselves, but ridiculous all the same). i feel the underlying mechanics, the basic options you have, are not something would should hide. mostly, it screws the new guys, which is pretty horrible for the game. that is why i don't understand the hundred times (literally) someone posted something about a fairly fundamental mechanism, only to have a couple people chime in, "hush hush"
The pulldown thing really irks me. It took over twenty seasons (I have one other username) before I learned about them. So I was recruiting with one hand tied behind my back. Then there is the company line about them being part of the game -- if so why aren't they mentioned in any of the documentation?

Anyway, on a completely different note, I don't think the changes as stated really close the loophole. It just makes the strategy more risky. Let's break it down:

> Players who were promised minutes or a starting spot will always be angry now if a coach redshirts them.

So the probability of a WE drop was changed from ~80-90% to 100%. People using the strategy were expecting WE drops anyway.

> Also, redshirted players will now be included in the pool of players who may complain if they're not getting their promised minutes/starting spot.

This is better, but still, what percentage of players who complain end up transferring? Not a high percentage.

If you really want to close the loophole you need to make the odds that the player will transfer much higher. Perhaps even have players who were promised minutes/starts quit immediately when redshirted.


There is another option on the table that I'm hoping comes to fruition, which will not only solve this issue, but another potential loophole that is sitting out there.
12/31/2009 9:07 AM
Quote: Originally posted by _hannibal_ on 12/31/2009
Quote: Originally posted by coach_billyg on 12/30/2009along those lines, that is also why i am in favor of an open door policy regarding the existence of pulldowns and whatnot. when i started the game, i read one post on the forums that clued me in, and by 2nd season could already out recruit any coach who was not aware, by a wide margin, even with a c+ prestige. and that was most coaches, i believe. it is just absolutely ridiculous to me that some people try to keep that kind of stuff hush hush (not as ridiculous as those who rush screaming to meet those who speak out, with CS quotes to prove them wrong, despite having never tried themselves, but ridiculous all the same). i feel the underlying mechanics, the basic options you have, are not something would should hide. mostly, it screws the new guys, which is pretty horrible for the game. that is why i don't understand the hundred times (literally) someone posted something about a fairly fundamental mechanism, only to have a couple people chime in, "hush hush"
The pulldown thing really irks me. It took over twenty seasons (I have one other username) before I learned about them. So I was recruiting with one hand tied behind my back. Then there is the company line about them being part of the game -- if so why aren't they mentioned in any of the documentation?

Anyway, on a completely different note, I don't think the changes as stated really close the loophole. It just makes the strategy more risky. Let's break it down:

> Players who were promised minutes or a starting spot will always be angry now if a coach redshirts them.

So the probability of a WE drop was changed from ~80-90% to 100%. People using the strategy were expecting WE drops anyway.

> Also, redshirted players will now be included in the pool of players who may complain if they're not getting their promised minutes/starting spot.

This is better, but still, what percentage of players who complain end up transferring? Not a high percentage.

If you really want to close the loophole you need to make the odds that the player will transfer much higher. Perhaps even have players who were promised minutes/starts quit immediately when redshirted.

I agree. They need to increase transfers if they want to force people to live up to promises. I only did the promise/redshirt one time, and I just read about it on the forums and felt I had no other chance to keep the player. I also somewhat did it once before on Alfred with a SF, but I only took the redshirt off at the end of the season when my PG ffailed grades and I only had 3 other guards. The only thing that bugs me about the change is now no promised players will accept the redshirt. I use to be able to pop the redshirt on them quite often. I can careless if I can't throw away players years by popping it on and then taken it off. That was more of a desperation move then any sort of advantage gained.
12/31/2009 9:48 AM
Furry I love how you started this thread talkin' up how big of a gaming the gamer you are and how you have done this and that and found this loophole and that loophole... and as it has went on you have taken numerous steps back from those claims.
12/31/2009 9:50 AM
When did I ever say I use this all the time? Never. Yeah, I use 15 OTHER tricks that some coaches use as well. As you can see, many successful coaches has also tried this out before. The gain in using it? I am not sure its there. It is a desperation move, really. I forgot to take the promise off. If I had a promising JR, but was deep and didn't want to risk him complaining I guess I could use it then as well (if he was maxed out and I could afford to throw away a season.) Other then that, I really fail to see how I gained any sort of advantage from promising a player minutes I can't live up to. With or without doing it, he would have signed. I had over 6,000 dollars into him (32 scouting evals) and no competition. Nobody has told me yet what advantage was gained by not having computer access and being able to take the redshirt off.



Now, call them what you want to call them. I call them tricks, you can call them cheat codes, someone else can call them loop holes. I do take advantage of plenty of things. Like Gil, before the promises were toned down I used them a lot. I still do use them and have found a work around to the fix (I'm sure others have too.) I guess we are cheaters. I use the press simply because it is OP. I use pull downs because it is over powered and allows D- schools to out recruit legit A+ schools. I've experimented with boosters, I get away with promises. I figured out how to get the most bang for the buck with practice time, similar to but not as much as OR. I found out some stuff in game planning that gives me an edge, and have made the adjustment on each one of my teams similar to what other coaches have done, but mines a bit different then them. I guess we all cheat in some way if you want to look at it that way.


12/31/2009 9:58 AM
I have not read this post much, but a vet coach sitemailed me and asked me if my method for getting 15 extra points a seson was common knowledge?

I fired back essentially what method?

What I will say about practice planning, is there are new ways to maximize improvements under FSS, and a top plan might net 15 pts over a career vs a avg plan.

Prior to FSS, I had a coach tell me he tracked my d3 tark west conn team and felt I gained 15pts a guy per season over the rest of my conference, I doubted that, I did what all of us should do, gave practice minutes to the categories that I wanted to improve the most. But I do feel any edge top coaches may have had practice planning has been reduced in FSS.

on the furry topic, the little I read about this, leaves me confused. But if anyone is interested, maybe I will share the 'booster gift to upperclassman' option - which allows the coach to keep 900 level juniors from going EE.

Happy new year everyone!
12/31/2009 10:24 AM
This post could not be converted. To view the original post's thread, click here.
12/31/2009 8:56 PM
Quote: Originally Posted By oldresorter on 12/31/2009
me confused. But if anyone is interested, maybe I will share the 'booster gift to upperclassman' option - which allows the coach to keep 900 level juniors from going EE.

Happy new year everyone!

Is this a joke?
12/31/2009 10:35 PM
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