Allen/Smith regular season Topic

I would venture to say that if they had to move everything back for 4 or 5 days to fix something with the engine, that it wasn't a very minor issue. You may be right, of course, and I may be totally off base, but it sure doesn't feel that way (this is dcy, by the way).
5/22/2010 2:44 PM
dcy is his hallucinating, pain-killer-addicted alter ego.
5/22/2010 3:44 PM
For anyone who participated in the beta there were alot of things that "were programmed but wouldn't function until put on the real server." i highly suspect the switching of servers caused some issues and thats what they have to fix.

In the beta the stats, game planning and everything was working better than i'd ever seen. I was excited to see the release
5/22/2010 3:48 PM
umm..I just upset about baseline prestige...thats all...
5/22/2010 4:59 PM
Quote: Originally Posted By tannermcc on 5/22/2010For anyone who participated in the beta there were alot of things that "were programmed but wouldn't function until put on the real server." i highly suspect the switching of servers caused some issues and thats what they have to fix.

In the beta the stats, game planning and everything was working better than i'd ever seen. I was excited to see the releas


Now if this is the problem, then it sounds like it could be something that's not that difficult to fix. Like I said, I'm not a computer programmer so I'm not sure if it's a difficult fix or not, but it sounds like something that can remedied fairly easily (I hope).

I'm glad to hear that everything was working great during beta testing, that gives me hope for the future of the game. And if Tanner is saying that it's working fine, that's an even better sign and I say that because I know that Tanner has been critical of some of HD's updates and workings in the past. In short, what I'm saying is that he's definitely NOT a WIS apologist and if he says that it looked good, then to me, that's an excellent sign.
5/22/2010 5:05 PM
In the beta I played uptempo for 3 years and i think i never saw a 100+ to 100+ score ever, the highest were high nineties unless it was like 100-60 or something. (Excluding early on when fatigue wasn't completely programmed to deal with major fatigue issues and i had a 175-27 score or something, that was hilarious. One of the other team's players had 40 rebounds!! lolll)

One of the most exciting things for me is that the number of possessions a game were actually normal. I played slowdown for 3 seasons and never saw a score below 80 points combined, which is a regular occurrence in the current HD. The only time i saw under 40 points scored was when a team got dominated and it was like 55-35 or something.

Another thing that excited me was that bad offensive players were bad offensive players and good ones were at WORST average. Ratings actually mattered. A 90 spd 1 lp 30 per PG at D1 wouldn't shoot over 40% from the field where as in the current engine setting that PG to -2 and letting him go would = at least 45%.

I honestly think this engine will make the game MUCH better, it may take time to get the bugs ironed out but I think its worth it.

It seems people are screaming "go back to the old engine" even though they spent the last 3 years saying it sucked. That engine was never going to get better because it wasn't programmed well. Now we got an engine Seble can work with and he does a FANTASTIC job dealing with it.

Anytime there was a problem in the beta he fixed it within hours. Hes always been helpful in these forums too fixing things. So i trust that we'll get this engine worked out and we'll be happy.

Then again, some people will never be happy.


Sidenote, I honestly think the first 5 years are gonna be a cluster**** of results as everyone learns what works and what doesn't.

And to show im not a WIS apologist, i'll say im not a fan of HCA in the new engine. It seems like you almost always win at home and even if you're a great team you'll go around .500 on the road. Which is more like real life but I'm not a fan. Seble stated in the beta if it was a problem they'd look into but the numbers were matching up with real life. So i'll at very least go along with it unless its a clear problem.

5/22/2010 11:34 PM
Quote: Originally Posted By tannermcc on 5/22/2010

It seems people are screaming "go back to the old engine" even though they spent the last 3 years saying it sucked. That engine was never going to get better because it wasn't programmed well. Now we got an engine Seble can work with and he does a FANTASTIC job dealing with it.

I've only been around for 6 months or so, but I'd like to weigh in on this comment. People are saying "go back to the old engine" now because there's something to compare it to and the new engine is sputtering right out of the gate, I'm one of those people. If you trot out the new engine and it turns out to be worse than what we had (which there really isn't enough evidence one way or another, though they couldn't have had a worse beginning), then I believe folks have every right to clamor for the old engine. The only problem I had with the old engine was occasional bizarre randomness (which probably wasn't addressed anyhow; changing where WIS gets their RNs from doesn't change how the engine implements them), but it wasn't enough to make me quit...the game as it is/was is incredibly solid and EASILY the best cbb game out there period.

Now that we have something to compare the old engine to, the new engine is either going to leave the old one in the dust or it will leave us longing for the "golden days", and if it turns out that seble massacred HD as we know it, you'll be damned sure that I'll be there saying "I told you so", because I warned you all throughout the process. Also, if its a step in the right direction, I'll say so. Time will tell.
5/23/2010 12:18 AM
So if the engine makes the game worse and unplayable you'll be around to say I told you so?

Think about that for a second.
5/23/2010 12:44 AM
Quote: Originally Posted By tannermcc on 5/23/2010So if the engine makes the game worse and unplayable you'll be around to say I told you so?

Think about that for a second
Think about who made the statement...you really think I wouldn't stick around to say that I was right and I told you all before BETA began?
5/23/2010 12:46 AM
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5/23/2010 2:06 AM
Tanner, it does sound good, hopefully it'll work.

And, the first game that counts should be tonight?? So we'll see how far we have to go to the engine you describe. Hopefully we are close, cause this game is still a ton of fun.
5/23/2010 9:06 AM
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5/23/2010 9:36 AM
Quote: Originally posted by reinsel on 5/23/2010Tanner, it does sound good, hopefully it'll work.  And, the first game that counts should be tonight??  So we'll see how far we have to go to the engine you describe.   Hopefully we are close, cause this game is still a ton of fun.
tanner's description is fairly optimistic, I was not near that impressed, but the beta was working OK at the end, still all over the map, but OK.

thinkgis I don't want hopes to get too high, this process is probably going to be painful for several months, then will slowly forget about the 'old' engine. Much like FSS took some time to get used to, then a major fix helped, then all of a sudden, everything was fine. This is far more complex than fss, and will take some time, hang in there everyone.
5/23/2010 9:47 AM
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5/23/2010 10:02 AM
You don't actually, you just need to have bought 1 team EVER to be able to post.
5/23/2010 10:28 AM
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Allen/Smith regular season Topic

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