HD Losing Interest? Topic

It sure seems like there are a lot of new guys out there though.
3/6/2007 10:10 AM
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4/2/2007 10:16 AM
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4/2/2007 10:18 AM
Being new, you can take this opinion with a grain of salt. But I honestly think there is a major contributing factor.
I've seen quite a few coaches that create "super conferences" in worlds and would rather keep the dynasty going @ the DIII level, than move up to DII. With that happening, it's making it harder for the new coaches to achieve enough success to move up to DII, from DIII, or they don't feel comfortable making the move because they aren't achieving enough success in their own eyes, at the DIII level.
I've seen a few coaches that have excellent DI teams in one world, but also have an amazing DIII team that they are locking down in another world. Personally, more power to you, because it's your hard earned money that you're spending to play this game the way you choose. But I do think that this has an effect.
I looked at a few of the top DIII teams (being coached by excellent coaches) and they are just embarassing teams by 30pts a night. It could definitely be demoralizing and a deterring factor.
Just a thought.
4/2/2007 8:56 PM
I hate coaches who do that.
4/2/2007 9:08 PM
Most coaches can move up to DII after 3-4 seasons, regardless of the level of success.
But I agree that losing to the dynasty teams could be demoralizing to a new coach.
If you look at the current DIII Naismith tournament, there are several teams there that are 1) making their 1st appearance ever; 2) returning after a long absence.
That should be encouraging to new coaches. It can be done!
4/2/2007 9:16 PM
My fear for new coaches is the complexity of the game. It can be overwhelming when you first start. That's why I'm against 'potential' and some of the other new features that have been discussed. It just makes the game too complicated.
4/2/2007 9:16 PM
I really think they should set up exhibition worlds that can run as they fill, or maybe fill with a couple sims if it's been a couple days. Maybe shorten recruiting, shorter season, etc. Just have 12 team worlds that are basically one conference.
That would solve two problems, as they would only be (in theory, but why would a vet join one of these worlds?) competing with newbs, and they would be able to get in and play right away. I think one of the big problems attracting newbs to HD is that they often can't sign up and play right away.
I've been playing for well over a year now, and love the game, but I showed up in a coach signing window. There's a fair chance I would have said screw it if I had seen I was going to have to wait several days to get started.
4/2/2007 9:24 PM
Good point Al. It might have something to do with the the coach signing up and getting excited, only to be let down by not having some form of instant gratification.
Being new myself and having 3 teams, I found myself looking around the other worlds to see when the next sign up was, just so I could "do more now!"
I'm sure I'm bugging the hell out of my in conference coaches with comments on our league board. Poor guys!
4/2/2007 9:32 PM
dynasty coaches in D3 are not a problem. Most are more than willing to help out a new coach. I've got D3 dynasties in 2 worlds, Crum & Wooden, and there are more than enough spots in the NT each season for new coaches as they make their way up.
Heck, when I first started HD I started in crum Season 4, the overall quality of D3 coaches in crum was much greater than it is right now.
4/2/2007 11:31 PM
mlatsko, I agree with you & you make a very observant point. In my opinion, DIII dynasties aren't good for HD enrollment. Although it certainly is still possible (even easy) to move up through the ranks, seeing teams get destroyed by veteran coachs in DIII would be discouraging for a newcomer. Too often it's painted as the opposite.
4/2/2007 11:43 PM
I don't think I agree, mlatsko. My first team was in Wooden, in a conference with one monster team and a couple of other very good ones. After about four seasons, my team was competitive with all but the monster, and that was enough for me to go to DII. If you wind up in a conference with 8 or ten top coaches, you're going to have a tough time, but it's true that the vets are very helpful, particularly to newbs in their conference. Everyone wants new coaches to get better.

I think Alblack56 has an excellent point when he talks about complexity, and I really think admin needs to step up here. Have you looked at the FAQ lately? If you started playing and that was all you had to go on, you'd be screwed for 10 seasons.
4/3/2007 6:39 AM
Quote: Originally Posted By jimbo3772 on 4/03/2007
Building DIII dynasties is to HD what playing in only open leagues is to the baseball SimLeagues.
interesting observation
4/3/2007 7:56 AM
The point about helping new coaches isn't relavent. You don't need to have a DIII dynasty to offer help. New coaches sm me all the time to ask things.
I'd say its even less important than that because most coachs don't seem to even post in forums, the CC or use sitemail.
4/3/2007 8:42 AM
The best way to eliminate DIII dynasties is to remove any recruiting benefit for success at that level. That is, all DIII teams are equal as far as recruiting goes.

My thinking here is twofold: 1) it will be more difficult to keep a DIII dynasty going; 2) coaches will be less inclined to build dynasties at the DIII level. I certainly think that this would be a greater disincentive than the reward points penalty.

If you want to take it even further, start penalize coaches who have been in DIII too long during recruiting. ("I don't want to play for a coach that's a DIII lifer, I want somebody on their way up, like me.")

Now you all can argue about whether you really want to eliminate DIII dynasties or not.
4/3/2007 8:52 AM
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HD Losing Interest? Topic

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