Ask the 'Someone who isn't MikeT' thread. Topic

When you promote your prospects at the end of the minor league playoffs for that extra development line, is it worth keeping the ones you're promoting from AAA on the ML roster through rollover? That is, will they get better end-of-season ratings bumps because of the better ML coaches, or is it better to send them back to AAA now rather than after rollover to save a few thousand bucks of salary?
4/19/2022 1:29 PM
I vote the latter -- promote them to the mlb, assuming they have options left, then immediately demote them back to AAA.
4/19/2022 2:43 PM
Posted by tlowster on 4/19/2022 2:43:00 PM (view original):
I vote the latter -- promote them to the mlb, assuming they have options left, then immediately demote them back to AAA.
Does this pertain to players you promoted when rosters expand? At what time exactly do you demote to AAA?
4/20/2022 4:49 AM
I have made it a habit to promote my minor league players just after game 1 of the World Series. I have tried doing it before that or just after that, but I've found that right after game 1 of WS is that sweet spot.

I don't promote players for roster expansion so I can't speak to that.
If the player played all season and minor league playoffs in AAA, he gets promoted to the MLB after game 1 of the WS, then immediately gets demoted back to AAA. I don't want to forget to demote and get stuck paying him 300k the following season. The only exception to this for me is if my AAA squad doesn't make the playoffs or if they're bounced early from the playoffs. If those events happen, then I promote to MLB immediately after elimination and then immediately demote the player to AA or HiA or wherever my highest minor league squad is still alive. This way, they still get more playing time and an opportunity to get more ratings bumps. As long as you immediately demote after the promotion, there are no ratings hits. BEWARE -- only do this with players that have minor league options.
4/20/2022 11:40 AM (edited)
Posted by tlowster on 4/20/2022 11:40:00 AM (view original):
I have made it a habit to promote my minor league players just after game 1 of the World Series. I have tried doing it before that or just after that, but I've found that right after game 1 of WS is that sweet spot.

I don't promote players for roster expansion so I can't speak to that.
If the player played all season and minor league playoffs in AAA, he gets promoted to the MLB after game 1 of the WS, then immediately gets demoted back to AAA. I don't want to forget to demote and get stuck paying him 300k the following season. The only exception to this for me is if my AAA squad doesn't make the playoffs or if they're bounced early from the playoffs. If those events happen, then I promote to MLB immediately after elimination and then immediately demote the player to AA or HiA or wherever my highest minor league squad is still alive. This way, they still get more playing time and an opportunity to get more ratings bumps. As long as you immediately demote after the promotion, there are no ratings hits. BEWARE -- only do this with players that have minor league options.
Assume none of the minor league teams went to the playoffs.
- AA player: promote to ML, and then immediately demote to AAA?
- High A: player, promote to ML, and then immediately demote to AA? etc.

In your case above (lower league playoffs)
- AAA player, when season is over, promote to MLB, immediately demote to lower league.
When exactly should that player be promoted back to AAA?

Do you do this for all players (with minor league options) regardless of projected ratings?

I was unaware there are no ratings hits for these types of moves, which is why I have so many questions. Thanks in advance!
4/20/2022 11:42 PM
Hijacked from the Help Guide thread to share here for additional eyes potential response :

Quote post by Mwett on 4/21/2022 12:47:00 PM:
I'm an HBD newb, imported from SLB free/cheap promo. I have my 1st amateur draft in a 2nd world I picked up to practice in 15 hours. If HBD SIM runs similar enough to SLB, BA (I'm assuming here that's Contact) is very important in SLB and hit or not a hit is of major early importance on the decision tree. Yet it was just offered that here at HBD it's much lower in importance than Power (SLG, I'm assuming).

For the upcoming draft I weighed them basically equal, as I basically would for SLB with generally good results. Any other opinions on if I should or shouldn't reshuffle based on the earlier offering that (at least for HBD purposes) Power (SLG) outweighs Contact (BA) ? I know there's lots of HBD tweaks to unravel and I'm willing to put in the time, and maybe I mistakenly assumed that since it's all not only WIS but also baseball specific, that the SIM would generate similar result and decisions.
4/21/2022 12:54 PM
Can someone give me a primer on how to gauge a players potential/projected ratings without using advanced scouting?
4/21/2022 2:04 PM
Consensus is usually POW followed closely by vRH trump the other three. Lefties and especially switch hitters over righties.
4/21/2022 2:05 PM
Posted by Angmarred on 4/21/2022 2:04:00 PM (view original):
Can someone give me a primer on how to gauge a players potential/projected ratings without using advanced scouting?
If you have $20M in Col/HS/IFA scouting you'll be within +/- 10 points (tends to avg out towards slightly on the negative end due to inneficiences in player development).

Most vets don\t put anything in adv. I don't do less than $20M in whichever prospect budgets I'm invested in.

You can also get a feel for how much development a prospect has left by looking at their spring training gains. 3 pts = tons of development left, 1 pt = getting close to the end.

Most players are near full development after 4 years, college players sooner in a lot of cases.
4/21/2022 2:17 PM (edited)
Posted by brianplath on 4/21/2022 2:05:00 PM (view original):
Consensus is usually POW followed closely by vRH trump the other three. Lefties and especially switch hitters over righties.
Same. Some might argue that R split is more important than power, but I think it's close to a coin flip. The other three are less important, but certainly play a role. You still prefer a guy that has contact +split+ eye =200, but most would prefer a 50 contact/100 R split/50 eye over an 80 contact/40 R split/ 80 eye guy.

Also, I put power as a separate category. I see it like the below
100 power = 50-70 HR potential assuming full playing time;
90 power = 40-60;
80 power =30-50
It also plays a role in fly balls, doubles, triples, etc.
4/21/2022 2:17 PM
Posted by brianplath on 4/21/2022 2:17:00 PM (view original):
Posted by Angmarred on 4/21/2022 2:04:00 PM (view original):
Can someone give me a primer on how to gauge a players potential/projected ratings without using advanced scouting?
If you have $20M in Col/HS/IFA scouting you'll be within +/- 10 points (tends to avg out towards slightly on the negative end due to inneficiences in player development).

Most vets don\t put anything in adv. I don't do less than $20M in whichever prospect budgets I'm invested in.

You can also get a feel for how much development a prospect has left by looking at their spring training gains. 3 pts = tons of development left, 1 pt = getting close to the end.

Most players are near full development after 4 years, college players sooner in a lot of cases.
I just took over a new team. It’s my first season in the league. I meant more, is there a way to look at a minor league player, and how they have developed so far, to get an idea of where they’re likely to end up?
4/21/2022 2:19 PM
If they're HS, you can add 25 to 30 ratings points to their coacable ratings points and about 15 to 20 points in their physical ratings points. The exception is batting eye, gb/fb and pitches. These usually develop closer to physical ratings.

Coachable=glove, arm accuracy, contact, split, eye, control, pitches, gb/fb

Physical= durability, health, arm strength, range, power, velocity, stamina

All of the above assumes decent minor league coaches and regular playing time.
4/21/2022 2:26 PM
Posted by tlowster on 4/21/2022 2:17:00 PM (view original):
Posted by brianplath on 4/21/2022 2:05:00 PM (view original):
Consensus is usually POW followed closely by vRH trump the other three. Lefties and especially switch hitters over righties.
Same. Some might argue that R split is more important than power, but I think it's close to a coin flip. The other three are less important, but certainly play a role. You still prefer a guy that has contact +split+ eye =200, but most would prefer a 50 contact/100 R split/50 eye over an 80 contact/40 R split/ 80 eye guy.

Also, I put power as a separate category. I see it like the below
100 power = 50-70 HR potential assuming full playing time;
90 power = 40-60;
80 power =30-50
It also plays a role in fly balls, doubles, triples, etc.
Strongly disagree with a part of this and have actual evidence for my opinion.

Back a really long time ago-- season 10-ish in the original worlds-- they changed the engine to nerf power substantially. There is a website that catalogs statistical averages across all worlds; I checked what happened after the nerf. HRs were converted to singles-- nothing else.

I believe the engine decides "Hit or out" and then checks the power rating to determine the probability that the hit is a HR. To that extent I do not believe that power influences flyballs, doubles, or triples, as doubles and triples did not drop after they nerfed power (I will admit I did not check flyballs).

Doubles and triples seem to be influenced by splits and speed.
4/21/2022 5:29 PM
Posted by dedelman on 4/21/2022 5:29:00 PM (view original):
Posted by tlowster on 4/21/2022 2:17:00 PM (view original):
Posted by brianplath on 4/21/2022 2:05:00 PM (view original):
Consensus is usually POW followed closely by vRH trump the other three. Lefties and especially switch hitters over righties.
Same. Some might argue that R split is more important than power, but I think it's close to a coin flip. The other three are less important, but certainly play a role. You still prefer a guy that has contact +split+ eye =200, but most would prefer a 50 contact/100 R split/50 eye over an 80 contact/40 R split/ 80 eye guy.

Also, I put power as a separate category. I see it like the below
100 power = 50-70 HR potential assuming full playing time;
90 power = 40-60;
80 power =30-50
It also plays a role in fly balls, doubles, triples, etc.
Strongly disagree with a part of this and have actual evidence for my opinion.

Back a really long time ago-- season 10-ish in the original worlds-- they changed the engine to nerf power substantially. There is a website that catalogs statistical averages across all worlds; I checked what happened after the nerf. HRs were converted to singles-- nothing else.

I believe the engine decides "Hit or out" and then checks the power rating to determine the probability that the hit is a HR. To that extent I do not believe that power influences flyballs, doubles, or triples, as doubles and triples did not drop after they nerfed power (I will admit I did not check flyballs).

Doubles and triples seem to be influenced by splits and speed.
I knew there were owners that knew something about the engine's decision tree.

It's tough for me to believe that flyballs, doubles and triples have nothing to do with power. When I go look at gb/fb stats across multiple seasons for my teams, the players with the lowest power numbers have the highest ground ball rates unless they are really good hitters. The players with the highest fly ball rates are great hitters or players that hit .235 with elite power. Also, even though I wasn't around back then, I have heard that many veteran owners call that era the HBD steroid era. One of them mentioned to me that triples were nerfed quite a bit as well.
4/21/2022 6:44 PM
Posted by tlowster on 4/21/2022 2:26:00 PM (view original):
If they're HS, you can add 25 to 30 ratings points to their coacable ratings points and about 15 to 20 points in their physical ratings points. The exception is batting eye, gb/fb and pitches. These usually develop closer to physical ratings.

Coachable=glove, arm accuracy, contact, split, eye, control, pitches, gb/fb

Physical= durability, health, arm strength, range, power, velocity, stamina

All of the above assumes decent minor league coaches and regular playing time.
I know college players develop less, but do you have estimates for how much less that you would be willing to share?
4/22/2022 6:58 AM
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