Quote: Originally Posted By moos3p on 3/21/2010Curious as to why you think it would be trashed? It will be the same as a normal 5 man rotation, except my 3 reliever will not be available. My top to relievers will almost always be available in close games, blowouts will have relievers 4-6.
If you figure 64 games a year I would have a "dh", that will increase total runs by almost 32 runs. The average r/g is about 4.91 per game (.500 win percent if you averaged on offense and defense). If you add .5 run per game, your now to 5.41 runs scored vs. 4.91 runs allowed, giving you (64g* .548%= 35.1 wins -32 wins) 3.1 wins extra. Considering that the 4 and 5 starter are not as good as the top 3 ( at least not for me, 4.6 and 5.5 era, my starters are 3.5ish), I should save at least .5 runs/3.1 wins by not having them pitch to beyond the effectiveness, and should have better control of my relievers because of this. That is roughly 6 wins, and by not overworking the pen, I could see getting some extras here and there.
I messed around with a "non-traditional" rotation one season, one that was not too different from what you're proposing. Things were looking good for the first 20 games or so, when the first hints of fatigue popped up. By Game 35 or so, the whole rotation was in the red and I was struggling to keep it together. I had to revert back to a normal five man in order to get it stabilized. That team ended up making the playoffs, so I know that the pitchers were quality to begin with. But the funky rotation just could not sustain itelf over an extended period of time.
Also, you're acting as if your "DH" is going to be the same good hitter every time. It's not. You're talking about 3-4 pinch hitters a game in the nine hole. Do you really have four of the "same guy" sitting on your bench who's going to be able to contribute an extra 32 runs?
Your entire plan seems overly "rose colored glasses" optimistic.