No games simmed again Topic

Third time in a week. Does not like!
9/12/2010 3:06 AM
Rediculus.
9/12/2010 3:09 AM
Wooden had simmed but not Allen...strange
9/12/2010 3:11 AM
They run the worlds in order now (or so Seble said), so it would make sense for Wooden to sim before Allen.  Just saying.......
9/12/2010 3:18 AM
Waiting on my D-3 game from Smith.
9/12/2010 3:30 AM
This is ridiculous.  3 times in, what?, 5 days.
9/12/2010 3:41 AM
Kind of happy, one of my teams play in Naismith because those games get simmed first before 2:05am but it sucks that one of my other teams is in Phelan, which could be simmed between 2:15am or 8:00am
9/12/2010 3:52 AM
Posted by seble on 9/9/2010 9:35:00 AM (view original):
Hey guys, sorry again.  There is a random issue that has been popping up for a while now and it's hit the last 2 nights.  If I knew what the problem was I'd fix it, but all we can do is try to figure out what's going on.  
this has happened way too much. this was sebles response last time (above)
this was my calm, measured, and ignored response - 

i disagree that all you can do is try t o figure out what's going on.

from my experience, with problems like this, there are always a few angles you can attack them from -
1) try to figure out what's going on and fix it
2) if you don't know what is going on, try to minimize the impact
3) if you don't know what is going on, try to improve detection of and response to the problem

in particular, i am in favor of #2. recruiting times absolutely should not rely on games being simulated. that is far too costly a mistake. having everything running in order is fine as long as step N failing doesn't cause steps N+1 on to be skipped. it makes mistakes and problems have a much larger footprint than they should. *some* things have to rely on others, i understand that, but recruiting and game sims absolutely do not - right? considering the two are mutually exclusive in 1 world...

also, #3. for example, if you have a world in the post season, or maybe any world, you need to seriously consider bumping back the next sim time. if you sim at 8am, the 2pm should be pushed back and announcements should be made of the upcoming schedule, so people can plan.

i hope you can see how the problem here is not so much the problem itself. its everything else - allowing the effect of that problem to snowball into something much greater, and not making adjustments to ease the impact on the users. im not sure how you could react to the recruiting botches, but i would seriously think about it, and be soliciting feedback *before* i kicked it back off.



i would like to ask everybody to consider sending in a ticket. it is somewhat ridiculous that these game simming problems are allowed to mess up recruiting, and visa versa. i can understand problems simming the games - but to allow this to spill over to recruiting is really bad, ESPECIALLY when, in seble's own words, "this is a random issue" which the site staff do not understand. clearly, seble is not aware that he has options other than just fixing the problem - he can minimize the negative effects. i say he is not aware as per his quote above. so please, send in a ticket, and make the suggestion - to take away the dependency between recruiting and game sims. hopefully that will make him aware of the option, and the change will be made.

i am not trying to knock the site staff for having a problem they don't understand. i've been there, believe me, ive been there - and its not a fun place to be. it can happen to anyone. but to state there is nothing to do except to try to figure it out is both naive and untrue. i think the site staff could use our help right now. developers often get too close to the problem, and get bogged down in the details trying to figure out the problem - and end up missing the obvious big picture stuff. such as, if you can't fix the problem, you can at least try to mitigate the collateral damage. i've seen it a hundred times, and often a simple suggestion is all it takes. so, lets help them out, and make the obvious suggestion.
9/12/2010 4:12 AM (edited)
These problems have happened before, way back in the dreaming time when we played HD on stone tablets and received results by smoke signals. The legend tells of  simgod TAReK arranging for the mysterious sim to send out messengers in all hours of the night to bite his toe and awaken him if the sim was amiss. Before a fortnight was half passed the matter was corrected and the simgod TARek was able to sleep uninterrupted. - Or- was the sim pacified with a sacrifice of the tastiest coach, Plumpy? I am old and do not remember the oral traditions so well.
9/12/2010 4:14 AM
this is what happens when you push out new updates instead of figuring out everything in BETA, i have just about had it with the during season updates that happen at times, this game has lost alot of people already, and i figured id be one of the last to get irritated, but they went about this whole thing the wrong way.. 

i figured they would master what they wanted in the beta first, then release, not all this garbage we have had to deal with.

sry for being frank i know its not liked much here. but its getting old really fast 
9/12/2010 4:19 AM
Posted by jenningss on 9/12/2010 4:14:00 AM (view original):
These problems have happened before, way back in the dreaming time when we played HD on stone tablets and received results by smoke signals. The legend tells of  simgod TAReK arranging for the mysterious sim to send out messengers in all hours of the night to bite his toe and awaken him if the sim was amiss. Before a fortnight was half passed the matter was corrected and the simgod TARek was able to sleep uninterrupted. - Or- was the sim pacified with a sacrifice of the tastiest coach, Plumpy? I am old and do not remember the oral traditions so well.
ooooh is that what happened to Plumpy? I guess if you gotta go it could be worse!
9/12/2010 4:34 AM
annyoing
9/12/2010 4:43 AM
Posted by coachcaluk on 9/12/2010 4:19:00 AM (view original):
this is what happens when you push out new updates instead of figuring out everything in BETA, i have just about had it with the during season updates that happen at times, this game has lost alot of people already, and i figured id be one of the last to get irritated, but they went about this whole thing the wrong way.. 

i figured they would master what they wanted in the beta first, then release, not all this garbage we have had to deal with.

sry for being frank i know its not liked much here. but its getting old really fast 
i think seble and co have made a lot of progress in a lot of areas, the engine today (when it runs) seems to be widely accepted as better than when seble took over (when potential was still a train wreck). communication has gotten a lot better too, in both directions - seble gives us more info and takes more from us.

but, the response to these priority 1 issues has been poor, and its really a shame. i dont think these issues are being taken nearly seriously enough. we had a couple instances where off season improvements were run multiple times, and one of the last ones, it was not recoverable. that is REALLY bad, vastly favoring teams with high work ethic and room for improvement, royally screwing teams with lower work ethic underclassmen. the most important thing is, it happened a few times first, and then the really bad one happened. i think that demonstrates the issue was not taken nearly seriously enough the whole way.

now these late night sim problems seem to be the norm. what has been done to make it better? i don't expect issues not to happen. but i do expect the response to be more focused, more determined, and more effective. losing a few recruiting cycles in the heat of recruiting is FAR more serious that normal late game sims. and so are late sims in the post season. the staff needs to stop this problem from breaking recruiting, and if it occurs for worlds in the NT, well i guess just 2 a day worlds, you can't sim again at 2pm when you only simmed at 9am.

the thing that worries me the most is, this looks just like the problems with the offseason improvements. it happened a couple times, giving CS a chance to react, and they didn't do enough - and then something really serious happened (unable to recover the state before multiple offseason improvements). this is a ticking time bomb. its only a matter of time until this happens early in recruiting, or in the elite 8 causing people to miss planning for their final 4 games. UNLESS something is done now. i just don't feel like its getting the attention it deserves.

what can we do? i think there is only 1 answer. we need to let CS know that these are severity 1 issues, and that enhancements and all that other stuff are no where near as important. let them know how important this is. give credit where credit is due - seble seems to be receptive to feedback. so, lets give it to him!
9/12/2010 5:24 AM
Okay there is some glitch that "randomly" halts the simulation in mid run, I get it, it may take some time to get a permanent fix in place. I'm sure they're working on it. But what I don't get is this: the short term fix is simple! Just "press the reset button," the sim tries running again and it goes through to completion.

So what I want to know is why don't they have someone observing the results when the sim originally occurs? That way the person can just "press the reset button" right then and there and the delay won't even be an issue in the short term. And meanwhile they can continue to work towards a permanent fix

Simple yes?
9/12/2010 5:38 AM
Smith and Iba just simmed
9/12/2010 6:15 AM
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