sully - I wanted to start off by saying nice post - nice POV. The details of any one idea, is sort of not important, it is more the way the thinking needs to be, open minded.
I really don't think making B+ mids more accessible would make much of a difference in the game, when I saw that is the bug up mmt's craw, I sort of had a LOL moment, it certainly won't help the game much, but it also won't hurt it at all - I'm all for it.
But, if you really want to fix the mid major game without messing too much with recruit gen, probably the best fix is to change the effect that IQ has on results. Most major teams rely on low IQ 800 level frosh and soph's somwhat heavily, while mid majors rely on higher IQ, 700 level jr's and sr's. If the net effect of A IQ vs B- IQ now is say 20 overall rating points, I'd propose the effect be increased to 30 or 40 (I think in the old days the effect was closer to 100, IQ seemed to almost trump ratings, it was scaled back some time ago, probably over corrected). IMO this change would bring the mid major teams closer to the majors competitively. It would take a while, but once mid major coaches felt they had a chance, they will come back.
I say this based on experience from the old game, when I was quite successful as a low and mid major coach with teams that often were 100 total overall pts worse than my competition, as well as experience in the current game, where I am playing with frosh laden high rated teams and holding my own, as well as my memory of how the changes seemed to feel over the years as they came on line.
Of course, some changes to recruit gen would fix this too.
Finally, the problem with nationalized recruiting is cheating, right now, it exists in localized pockets, if recruiting went national, 3 or 4 A+ friends (I know of a few that have existed over the years, plus I think we all have gotten some messages that let us know such things are going on) could take all the recruits, especially if you make even fewer of such ones. When these guys practice their craft local, they just screw the local competition - on a national basis, it would sap the fun straight out of this game. I have some ideas how to fix recruiting, the key is to lay out the goals one wants to accomplish BEFORE coming up with the ideas.
one goal is to deny the A+ prestsige school from signing 3 top ten players with 1 scholy worth of money (I think this just happened in world 2). One idea to fix this would be nationalized recruiting, another might be to make a minimum for 5 star and 4 star players, say 30k and 15k? Another fix would be to make so many top recruits, that how many one school got would not matter (the pre-recruit gen reduction HD game)
another goal would be to limit the ability of cheaters to prosper.
another goal might be to spread the wealth around a bit, while still allowing top programs and coaches to prosper (i.e. don't take it too far, which means very different things to very different people)
But to repeat, nice post sully, you are on the right path.
9/16/2011 8:51 AM (edited)