If they can build a basketball simulation engine, they can build a crude calculator that can look ahead 2 years and come within reasonable margin of determining how many openings will be available in a given area. I know EE's complicate this and the recruiting of JUCOs and such, but with all the history in the game, I'd like to think they can come up with a way to determine that number and a comfortable margin of error that would allow them to determine if Iowa will have 36 recruits in 2 seasons or 33 and so on down the line. With all the variables from team to team, conference to conference, region to region, I'd like to think nobody would be able to tell that a given season's recruits were generated 2 seasons prior instead of 1. We'd all adapt, no? The strategies created from having a whole second class of kids to evaluate would be immense.
Guess I'm a dreamer.....