there are some good points in here. i had half a response typed last night before falling asleep, which sadly now is too redundant. effectively, what i said is this - the offenses are most definitely different. but the thing is this - to make the most for an offense, you have to recruit right for it, and then set up that team right. just taking a random collection of players and trying to fit them to an offense, you just wont see much difference in the offenses. and while offense is a significant factor, you always have to play your players first, and the offense second.
i will take one paragraph from my post yesterday verbatum though - just was talking about motion vs triangle in particular - at one point i played 2 teams super intensely, had a motion, had a triangle team, both with press - and i played them quite differently. at that time i became convinced the offenses were significantly different because i played my teams differently enough, with enough positive feedback, that it could not be coincindence. anyway:
however, motion and triangle are pretty similar in some respects, like any offense. for example, in any offense, you always want your best offensive player to take the most shots. in any offense, more offensive players are better than fewer, holding all else the same. but the simple reality is that there is always a tradeoff, you can't hold it all the same. so usually you are giving up something for more offensive talent, and the different offenses have different sweet spots where that tradeoff starts to break even. for example, the 1st great offensive player you have in either set is going to be more valuable in triangle than motion, and the 5th great player is more useful in motion than triangle. but in both cases, if you can hold talent level constant (a critical assumption to this kind of analysis), you are always better to have 1 great offensive player than 0, and to have 4 than 5 (because that 5th, you always would be better with better def or reb etc). so, when i say things like, that 1st great offensive player is better in triangle, for a little perspective, that doesn't mean you'd give a player 20 ppg in triangle and 12 in motion. but it may be like, 20 ppg in triangle, and 18 in motion, or maybe as much as 25 to 20. the biggest thing i will caution you is this - playing to offenses is like game planning. it can be beneficial, sure, but if you aren't really looking for it, its easy to miss. and, if you arent really controlled in your changes, its REALLY easy to over compensate. i can't tell you how often you hear things like, play motion with 5 even distro players, or run triangle with 3 players even (both of which are very far off, generally speaking). you can very easily hurt yourself more than you can help yourself by overcompensating. so id advise caution and restraint when messing around with this stuff. you might have a set of 5 players, running motion, at a 14-12-10-7-5 distro, and the same 5 playing triangle might be 14-12-8-5-2. that is just rattled off, not exactly accurate. to me, that represents a substantial difference, but from another perspective, its quite subtle.
i will just add to that, if you take a talent level, take a team that is set up perfect (both in team planning, picking the players and their synergies, and in game planning) for motion, and switch them to triangle, and play that team against the same team running motion - the motion team probably wins 80% of the time. it really is quite significant. but that is with the right recruiting AND right team setup. as you learn, it might be a 55%/45% advantage, OR a 40/60% disadvantage! but that doesn't mean its not worth it.
anyway, enough non-concrete BS. so yeah, i agree with girt and OR. you have to play your players first, and the offense is definitely secondary. but that doesn't mean its not a significant factor. you asked specifically about triangle and motion. the 3 players even on triangle is a myth, there is absolutely nothing there. the reason that myth is spread around, IMO, is that 3 offensive players per lineup is often the best arrangement of players from a team planning standpoint - but not at the same distro. obviously, holding all else the same, 5 is better. but given the reality of tradeoffs, i find 3 to be great for triangle. motion you are really better off to have 4 guys who can contribute. not to say those 4 should be even. you always, in any offense, want your better players taking more shots. but to what extreme? in triangle, you can take a ******, 20lp big, and give him 0-1 distro, and it really doesn't affect your offensive efficiency. similarly, you can have 4 super stars, add a 5th, and not see any measurable benefit (ive been there, for sure). really, with triangle, once you get past 3, and maybe a 4th taking like a 5 ppg amount of shots, you are as efficient as you need to be. and 2 players can carry the load (on a single line up) pretty effectively. motion you definitely are less efficient with like a 12-10-3-2-0 type distro, that will wreck your efficiency. HOWEVER - if you have 2 great offensive players, and 3 ****** ones - that 12-10-3-2-0 in motion will always outperform a 8-8-8-8-8. no doubt, not even close. so, you want to think, how can an offense run effectively? and try to find players to optimize that. but, then, you have to play around your players primarily.
so, to summarize - triangle is way more effective than motion with 1 or 2 players carrying the heavy load. 3 is ideal. motion starts to be efficient around 3 offensive players, honestly 3 strong offensive guys and 2 guys aroudn 5 ppg is fine. a 12-10-7-5-5 type thing is ok, you don't need 5 stars, or, just 1 terrible guy is fine too. but a 12-10-8-1-0 is not going to run great in motion. so its hard to draw hard lines, you need 3 players, you need 4, but im trying to give you a bit of a feel for it. once you get to 4 solid players or 3 solid with 2 decent offensive players, motion really hits its stride, and can be super effective. in any offense, you are always better to have your best player better than the rest (offensively), and to give him the ball more. so don't take it that way. i think people take it that way a lot of times and it really gives gearing your team for a particular offense a bad wrap. play your team first - but build them with an offensive in mind, or more accurately - with a system in mind. and then you can coach them that way, too. but the kind of things OR was suggesting, looking for an offense best for a set of players (PG SG SG PF C) or that kind of thing, it really doesn't work like that. its really more about the quantity of offensive players, and the extent to which you can take advantage of your stars, etc... all of the offenses, for example, can be extremely, extremely successful with a 3 guard set. or with a traditional pg, high scoring sg sf c, high rebounding pf.
does that kind of make sense?
1/24/2012 1:51 PM (edited)