I've run the press/break successfully in Wooden DIII for a long, long time. It may not work as well at DII/DI, but in DIII, where all coaches are working with flawed players, I think it is a tremendous system. What's obvious is that you need players with SPD/ATH/STA to win. My Beloit teams average in the low to mid 50's in both SPD and ATH, and in the upper 70's to low 80's for STA. PER and LP are far less important. What's less obvious is to recruit players with high DEF and solid FT%. With this system, you win by forcing turnovers and by forcing your opponent to foul you. You accomplish this by multiplying ball possessions (turnovers) and by utilizing superior athleticism and speed to generate fouls. The more fouls you generate, the tougher it is for your opponent to hang with you. It is also imperative that you have a deep team. I no longer redshirt players, so that I am always 12 deep. I also try hard to have three players in each class, so that I've always got a solid mix of youth and experience.
James: you have to be patient in building a team for this system. Think less about what your perfect starting five should be and more about what the best balance will be for your first and second units. Your starters probably won't play more than about 21 or 22 minutes a game because of fatigue, so this is a crucial point. GL