Posted by uncleal on 2/22/2016 9:02:00 PM (view original):
Posted by laramiebob on 2/22/2016 2:13:00 PM (view original):
Posted by skunk206 on 2/22/2016 10:38:00 AM (view original):
There is no "Arm" rating used in the SIM for fielders other than Catchers and real-life arm strength has zero application here.
That is quite unfortunate. As outfield assists are a known stat (and in fact furnished to us) it would seem that that portion of a baseball game would be implemented somehow. It is done with steals obviously. It would seem to me that outfield arms and baserunner speed/aggressive setting should be implemented into the "event tree" somehow. It would likely much improve realism and add to the total game experience.
Am I missing something?
Outfield assist totals are likely too low in a season to get meaningful reflections on arm from them, especially when you consider that a part of real-life arm is not even running for the base, and thus no assist is recorded.
Strat-o-matic does it, and it'd be easy to implement something of the sort here... You're not running to 3rd nearly as much on a Reggie Smith caught fly ball. You're not stretching a single into a double if you have Dwight Evans in the OF throwing the ball.
They have a formula for Stolen Bases and all these advanced stats for every other facet of the game, but cannot put together a reasonable arm strength formula to factor into base running...etc? That's absolute garbage... Hell, they even have the arm strength factored in for Catchers, so why not extend it to, at least, the Outfielders?
Sounds like WiS is lazy, not that it can't be done effectively... There's 3 other sims I play in, that all factor in arm strength. They all work off of percentages and/or dice, must like WhatifSports... Half the reason players with poor fielding were even in the outfield, was because they had cannons.
Look at Jeremy Burnitz and Vlad Guerrero. Never excelled defensively, but they had rockets for arms and utilized RF fairly well.