Discussion: Recruiting Dice-Roll and IQ Update Topic

It seems that very few people saw this update from earlier today, but wow! We have an update.

I have been hoping for an update to reduce the number of 3,4,5 team rolls, but didn’t think it would come so I’m personally excited for this.

Curious to hear the community’s thoughts…

Changes to recruit rolls:

  • When the odds for the top team are above 50% all teams under 20% odds are cut from consideration.
  • When the odds for the top team are above 30% all teams under 15% odds are cut from consideration.

Recruit IQs:

  • Recruits now have a chance of secondary IQs for both Offense and Defense.
11/14/2023 4:28 PM
I'm shocked
11/14/2023 5:14 PM
Recruiting rolls: I like it. It prevents poor coaches without resources just yolo’ing into your pre-existing battle and forcing a low roll which both cuts your odds AND gives them a chance at somebody they didn’t value. I’d like to see them increase the stretch effect to create less battles in general but it’s a really nice way to clean up some infrequent annoying rolls.

IQ: Nice QOL change. It never made sense that press had this weird small advantage of some players randomly being zone/press or man/press outside of a very small encounter of coaches run combo. It’ll be nice that players come in with more IQs, helps the other two defenses.
11/14/2023 7:08 PM
Don't like the first change, the whole purpose of the recruiting design was to make those late-charge yolo rolls possible. This goes back in the direction of making HD a solvable math problem.

I like the O/D change.
11/14/2023 10:55 PM (edited)
First change is good. Great even. Should have been that way from the jump. No reason to let C+ be in a 3 team roll with a B+ and A+, even if we want to let a C+ be in a roll with an A+ in a 1v1. I always thought it was weird that a team's ability to make the roll was only compared to the top team and didn't factor in other ones.
11/14/2023 10:48 PM
For some reason WIS doesn't want you to know (or doesn't care), but just because you are listed as HIGH you are not guaranteed a roll with the new changes. This is true for 3 team rolls at least.
11/17/2023 9:24 AM
oof i don't love that - did you submit a ticket don?
11/17/2023 11:12 AM
Posted by wiredon65 on 11/17/2023 9:24:00 AM (view original):
For some reason WIS doesn't want you to know (or doesn't care), but just because you are listed as HIGH you are not guaranteed a roll with the new changes. This is true for 3 team rolls at least.
Yeah that's dumb. Usually I have high praise for the WIS staff, but this was not well thought out.
11/19/2023 12:10 AM
Just saw a three-way battle:
Lead team: very high with 50%
Second team: high with 33%
Third team: high with 0%

I wonder if that made it a 60/40 flip.
Not surprising but the High landed the recruit.
11/19/2023 2:00 PM
I feel more comfortable when I am rated "High" over when I am rated "Very High." I seem to land more recruits being in second place. That seems odd to me.
11/19/2023 3:02 PM
The first change is better than what existed - a little - though it appears it was not properly tested, which is not surprising at all. And it is not the optimal change, which would have been to just keep that lead team properly buffed, the way it would have been had the yolo teams (generally the 3rd and 4th and below) not tried to jump in. That's always been the stupidest part, that when more teams come in to the battle, they pull from everyone pretty much equally - that's asinine. Yolo teams should hardly be affecting the effort credit leader at all. If they get in the roll, it should be *mostly* at the expense of the lowest teams. The team in the pole position should remain there. If you're ahead 70-30, and a 3rd team sneaks in, you should not be dropped to 60-20-20. It should be something like 68-16-16.

In other words, the effort credit leader should always have odds reflecting of their total effort credit lead. If multiple teams are in range, they should be splitting up the rest of the pie. That's how you get a reasonable feeling simulation without closing the window on teams and discouraging battles.

TL;DR, nice try, I guess.
11/19/2023 10:55 PM
Posted by shoe3 on 11/19/2023 10:57:00 PM (view original):
The first change is better than what existed - a little - though it appears it was not properly tested, which is not surprising at all. And it is not the optimal change, which would have been to just keep that lead team properly buffed, the way it would have been had the yolo teams (generally the 3rd and 4th and below) not tried to jump in. That's always been the stupidest part, that when more teams come in to the battle, they pull from everyone pretty much equally - that's asinine. Yolo teams should hardly be affecting the effort credit leader at all. If they get in the roll, it should be *mostly* at the expense of the lowest teams. The team in the pole position should remain there. If you're ahead 70-30, and a 3rd team sneaks in, you should not be dropped to 60-20-20. It should be something like 68-16-16.

In other words, the effort credit leader should always have odds reflecting of their total effort credit lead. If multiple teams are in range, they should be splitting up the rest of the pie. That's how you get a reasonable feeling simulation without closing the window on teams and discouraging battles.

TL;DR, nice try, I guess.
I appreciate the sincere effort to provide a (somewhat) positive take, shoe.

I'm glad they made a change in the positive direction, but also feel like we could've executed this one a tad bit better with some community feedback.
11/20/2023 8:12 AM
Color me surprised. I like the update, but I also coach 2 A+ schools so it benefits me personally. I think it hurts newer players who are still learning the recruiting system as I tend to see those guys reach higher than they should. Maybe this makes D2/D3 slightly more attractive?

Like shoe said, it doesn't look like it was tested very much (if at all), but maybe they did internal testing for a few months. Hard to tell what the ramifications will be.

I don't like the fact that this wasn't communicated better. There should be something in the Conference Chat because most coaches don't check the forums anymore.
11/21/2023 12:13 PM
Too late for me....after losing 7 rolls in a row where I had over 70% chance of signing I have opted out.
11/26/2023 1:05 PM
All they would have to do to make this change user friendly is to make 50% or above very high, 30%-50% high, 20%-30% medium.

You still wouldn’t know exactly when you would get a roll since you could sneak into one at 15%, but I dont think anyone with 15%-20% odds should complain about being cut out of the process. Medium would mean you get a roll if the leading team is at high, and you get cut out if the top team is at very high.
11/28/2023 10:28 PM (edited)
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