Your method for using the player color buttons? Topic

Greetings,

Used to play HBD, left a couple years ago, now back. As anyone reading this knows, HBD can be incredibly time consuming, especially for those of us with obsessive personalities!!!

They added the additional color buttons on the player cards right before I left. Think it used to be 3 colors, now 10. Curious how the vets utilize the buttons. Once you know your team well you prolly don't use them at all. But when taking over a new team, do you use them?

We're in the off-season, and with my team I'm using them to mark things like recent high draft picks, guys I want to keep on the "happy path", or org filler at least worth keeping, etc.

Thanks for your insights!
10/17/2024 12:14 PM
I denote 3 levels of prospects, DITR and 40 man who are not in the bigs. So I use 5 colors.
10/17/2024 2:45 PM
Posted by bekses6 on 10/17/2024 2:45:00 PM (view original):
I denote 3 levels of prospects, DITR and 40 man who are not in the bigs. So I use 5 colors.
Very similar to what I do. Just to sort out who on my minor league teams should be getting playing time, and who's just replacement bodies.

10/17/2024 3:56 PM
thanks!
10/17/2024 4:46 PM
Pink= need to re-sign the player before the World rolls
black= likely ditr eligible, but don't want him to get ditr because he is awful
Blue= ditr eligible from an age perspective, but has an overall rating at 60 or above so he's not eligible
Green= true prospect/mlb player
Tan= likely wont make it to mlb, but still needs playing time to see how close he gets
10/17/2024 5:53 PM
"because he is awful" :)
10/17/2024 7:40 PM
I use all seven - partly to mitigate that obsessive personality component you mention! :-)

Some have multiple meanings, depending on context, but still it allows me to know at a glance what I think of a player.

Minor leaguers: green - absolute ML prospect; purple/violet; - good prospect; red - possible prospect (usually bc of good fielding or power); orange - DITR; yellow - 40-man roster but older with 0 options; black - draftee or internat in 1st ssn without prospect color (annoying after rollover, tho, to remove all those!). I also use blue to denote late-signing ML FAs that are stashed in the minors but may be useful in the Bigs bc of injury or at roster expansion.

Major leaguers: green - 1st ssn promoted from minors; blue - FA signee; orange - DITR; black - combination of DITR and blue or green.

10/18/2024 11:17 AM
That's a lot of detail! Thanks for sharing
10/18/2024 1:31 PM
This was one of the most useful little things they ever did.
10/19/2024 10:08 AM
Green = Good enough that I will need to budget for a LT contract
Orange = Probably doesn't make it past arbitration
Red = mostly backup SS's and RP's that won't even get to arb
Black = DITR, keep an eye on
Purple = 'Boy I reeeaaally hope this 33 DUR guy gets the DITR bump'
10/21/2024 11:31 PM
Interesting all the different ways people use the color buttons
10/22/2024 11:31 AM
green - can't miss, blue - starter, orange - role player (like defensive specialist or platoon), red - AAAA/trade fodder, purple - pre-ditr targets, black - useless but eligible for DITR, white - everyone else
10/31/2024 6:53 PM
Posted by minihouston on 10/31/2024 6:53:00 PM (view original):
green - can't miss, blue - starter, orange - role player (like defensive specialist or platoon), red - AAAA/trade fodder, purple - pre-ditr targets, black - useless but eligible for DITR, white - everyone else
I have the same basic categories, except that I don't use the "useless but..." category, and I mark every DitR with a DitR color until they declare themselves as one of the other colors.
11/1/2024 12:51 PM
Posted by dedelman on 11/1/2024 12:51:00 PM (view original):
Posted by minihouston on 10/31/2024 6:53:00 PM (view original):
green - can't miss, blue - starter, orange - role player (like defensive specialist or platoon), red - AAAA/trade fodder, purple - pre-ditr targets, black - useless but eligible for DITR, white - everyone else
I have the same basic categories, except that I don't use the "useless but..." category, and I mark every DitR with a DitR color until they declare themselves as one of the other colors.
These are guys I'm marking as possible DITRs - not ones that are actually declared. This way prior to the sim where they are found; I can inactivate all the ones under that color so they don't get DITR and it goes to someone else I'd rather see. Still a shot in the dark; but figure it betters my chance. Once a player is declared a DITR - I reassess and adjust his color to green, blue, orange, red, or white.
11/1/2024 1:44 PM
Posted by minihouston on 11/1/2024 1:44:00 PM (view original):
Posted by dedelman on 11/1/2024 12:51:00 PM (view original):
Posted by minihouston on 10/31/2024 6:53:00 PM (view original):
green - can't miss, blue - starter, orange - role player (like defensive specialist or platoon), red - AAAA/trade fodder, purple - pre-ditr targets, black - useless but eligible for DITR, white - everyone else
I have the same basic categories, except that I don't use the "useless but..." category, and I mark every DitR with a DitR color until they declare themselves as one of the other colors.
These are guys I'm marking as possible DITRs - not ones that are actually declared. This way prior to the sim where they are found; I can inactivate all the ones under that color so they don't get DITR and it goes to someone else I'd rather see. Still a shot in the dark; but figure it betters my chance. Once a player is declared a DITR - I reassess and adjust his color to green, blue, orange, red, or white.
I run 0 ADV, and so can't immediately adjust someone's color after DitR (except sometimes they're clearly useless). I have to wait a season or so to adjust.
11/1/2024 2:00 PM
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