How do you think the new 6PA/G cap on hitters will affect drafting strategy overall?

How many less PA's do you think we can now get by with for a leadoff hitter? #9 hitter?? etc........

And, with the new cap in place, will hitters still be receiving the 10% boost in available PA's when calculating fatigue???
10/13/2009 4:48 PM
You'll have to draft just as many PAs on a typical team. Nobody really drafted for more than 6 PA per game. It rarely happens. That's why it messes your fatigue up so badly when you face a 200k pitcher and take large numbers of PAs.
10/13/2009 5:20 PM
I agree. 6 PA/game for a leadoff hitter is 972 PA. Nobody drafts that. It will just keep you from getting killed when you face some AAA/200k staffs early in the season and win a game 54-6.
10/13/2009 5:40 PM
I think jfranco is drunk today...Wonker didn't ask what 162*6 is. He asked how many less PAs will you need.
For me personally, Wonker, I'd draft about ten less per postion. I use aggressive rest settings though. For most owners, I'd say 20 at most. I certainly wouldn't think much about it while drafting.
10/13/2009 5:42 PM
The 6PA/G is so that your players fatigue isn't killed in a blowout, correct? If so, does the players stats AFTER a 6thPA count? EX. Player A goes 0-6 in the 1st 7 innings, in inning 9 he gets what would be his 7th plate appearance and hits a home run. I understand that 7thPA won't hurt his fatigue, but what happens after the 6th PA?

I am sure the answer is right under my nose, but just curious.
10/13/2009 5:46 PM
I'd assume his stats are totaled for the extra PA, just not the fatigue. Hope theres no bugs...
10/13/2009 5:47 PM
Thanks, that is what i thought.
10/13/2009 5:49 PM
I can't stand this change.

How many fewer PAs will I draft? Well, duh, under virtually every circumstance, zero. How many times in a non-offensively themed league does a player go over 6 PAs in a game? So few that the effect of this change will be negligible in almost any circumstance. Even 10 fewer as booger suggests is probably more than you'd really save in an open league... certainly in a champs league.

Where this change comes into play is in crazy-offense leagues where PA management is the key to winning. (I won my first championship this way!) Now you can draft 884 PAs per position and never be less than 100% ever. (Good ol' Jim Canavan will never break a sweat for the rest of his life!) Again, this is not applicable to most leagues, but in HR leagues or crappy-pitching leagues, this totally destroys the concept of strategy.

It just doesn't seem necessary to me. 200k exhausted mop-up blowouts are just one of the pitfalls of the sim that makes it exciting. Insuring against it just takes a little flavor out of the game.
10/13/2009 6:20 PM
I enjoyed the fatigue battles too. I thought it made the 'game' better. But that gets into gamers vs baseballers. Theres a lot more people on here who want this game to resemble real life, than let it be its own beast. Its okay to them to turn chess into checkers if by doing so it more closely resembles RL.
10/13/2009 6:23 PM
Quote: Originally posted by boogerlips on 10/13/2009Wonker didn't ask what 162*6 is.

Nicely done. I do think the point is getting missed here. It's not that your players are currently dragging *** all year long because of a few blowouts. It's that there can be several awful games-long restfests after blowouts within a season...

Also that it's kind of silly to think that a PA or two extra within a game is going to measurably affect a player's fatigue. While individual PA and fielding chances and seed-spitting are all components of a game, and each fatigues a player by degrees, it's the act of playing a full baseball game that tires a body in the end. If you go play a sport for a few hours, any sport, how much tireder are you if you play for five minutes more?

10/13/2009 6:29 PM
Is the 6 PA per game limit also for extra inning games? A guy who gets 8 PA in a 17 inning game is not the same as a guy who gets them in a 32-6 win.
10/13/2009 6:50 PM
As I understand it, a game is a game, regardless of the number of innings. Why would you say it's different, by the way? A 32-6 win might go on just as long as the 17-inning game, no? Or is it the fatigue that playing defense adds, which isn't considered here?

10/13/2009 7:05 PM
It is different because extra inning games, even 17 inning games are a natural occurrence and with them come extra PA's. A 32-6 game with the extra PA's is not a natural occurrence so your stamina should not be penalized - imho

That said, I never had a big hangup about getting caught in a 32-6 win, it's not like it happens very often.

Limiting the fatigue effect to six PA's though seems draconian.

This year, in the real life MLB, how many times did 7+ PA games happen naturally? My bottom line, I think they just fixed a a problem, a very tiny problem by ruling out 7+ PA games, which are a natural occurrence.


In effect they killed something unnatural (32-6 games and their effect on fatigue) by killing something that does happen naturally, 7+ PA games.


Rennie Stennett weeps
10/13/2009 7:47 PM
10/13/2009 7:50 PM
If the goal is realism, the 6 PA limit should be for 9 inning games - that would solve nearly all the problem, imho
10/13/2009 8:08 PM
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