non tester requests Topic

Toss out ideas, I'll help.
12/30/2009 12:46 PM
Same
12/30/2009 12:59 PM
yep
12/30/2009 1:04 PM
same - I'm at DIII
12/30/2009 1:35 PM
I'll do my best to help as well. Im at d2.
12/30/2009 1:43 PM
Same. INcidently, for people who are in. . .when two human teams play, we shoudl get together and set up our settings so we can really control the conditions of the testing.

12/30/2009 1:44 PM
D1 Siena here. Funny cuz I just went to see UNI/Siena a few weeks ago! lol
12/30/2009 1:55 PM
Quote: Originally Posted By a_in_the_b on 12/30/2009
Same. INcidently, for people who are in. . .when two human teams play, we shoudl get together and set up our settings so we can really control the conditions of the testing.





It would be interesting to try a 3-2 Zone +5 against a team playing +2 and all distro in the guards, granted 1 game is a very small sample size to figure out if it would handle this right or not.
12/30/2009 1:56 PM
Still, we have a better chance of legitimate testing when enither side cares if they win and we can set up aqll the conditions ahead of time. And then dedicate several games in the season to just that.

12/30/2009 2:05 PM
I will run +5 Zone against everyone... I am tempted to see if i get ordinary results or not.
12/30/2009 2:07 PM
I'm personally going to try the -5 all the time defense and see what it does in this iteration of the engine.
12/30/2009 2:09 PM
I will likely start with what I know, work from exactly what I know and how it is suppose to work, once I figure out if that is where it should be or not I will travel to other ideas.
12/30/2009 3:43 PM
I have been given a crap team in d2 (499 rated) with the two time defending champ (Given to Maddy Jack) in my division. Since any win vs. that team (and most others) will be a complete upset, I'm going to try funky settings and experiment with what causes the crazy upsets that seem to happen more often than they should.

12/30/2009 8:21 PM
How about someone focusing on double teams, I never have success running them. Does it effect the quality of the double team if you are running a + Def against a good perimeter player and vice versa with a big low post scorer? Or would it be more beneficial to run a minus Def while double teaming a good perimeter player as that would reduce some passing options? Perhaps this sort of thing is something I must experiment with myself instead of having a tester dedicate time to it and if that is the case dismiss my suggestion.

Fatchance
12/30/2009 8:40 PM
Acftually, I am curious how double teams might work with Guards now - before, at least with me, the only people I coudl trly get souble teams to work on were post players and the occasional small foreward.

12/30/2009 8:46 PM
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