Player Minute Griping Topic

I'm relatively bothered by players who I never promised minutes to, griping about playing time, especially when they're third on my depth chart at their positions.

I have 3 guys at AASU griping about a lack of minutes and their WEs are dropping like rocks. 2 of the 3 guys are clearly the 3rd best players at their respective position, thus they should understand why they aren't getting minutes and the other guy that's griping is my backup PG who's a JR because my starting PG is averaging 30 mins a night because he deserves it. I find this to be unjust, considering I never promised these guys anything and they should understand their talent/class (lackthereof) in comparison to the other guys on the team.

IRL, if I were the coach here, I would tell these guys that given the circumstances, I'm doing what I think is best for the team and if that means they aren't playing, then they're just going to have to deal with it. They're going to slack off in practice in response? I'll kick em off the team and get someone on there that really wants to play. IRL, players are much more understanding of player talent, coaches and how they run their schemes, and their pecking order on the depth chart. I shouldn't be forced to play a player X amount of minutes just because he thinks I should and in turn, I shouldn't have to be forced to not have my best lineup out there most of the time so I can kiss guy's ***** who don't really deserve to be playing under the current circumstances.

I know coming from me this will seem bizarre, but its rather UNREALISTIC.
1/25/2010 12:46 PM
in general the scheme is that freshmen (and newly signed jucos and transfers) are subject to promises

sophs, juniors and seniors have expected levels of mins

I think there is some variation in those expectations - but I agree that they do not adequately reflect the depth chart - a SO who is sitting behind a very talented SR and a JR should expect less than a kid who is sitting behind a kid who is younger and no better than him.....etc

realistic???
1/25/2010 1:05 PM
In reading your explanation, I think what you are describing is actually rather realistic. As you indicate, in real life you would explain the situation to the player. Some would understand and deal with it appropriately while others would slack off in practice and you would end up kicking them off the team.

In the case of the 3 guys that are complaining, it appears as if they happen to be the type that decided they are not happy with your explanation and are slacking off in practice (i.e. they WE is dropping). I have had players who were third in the depth chart and didn't complain with only getting a few minutes and I have had players who complained about only getting minimal playing time (in both cases with no promises being made).

Clearly, it is your choice of how to respond - continue with your current strategy and just let them be upset (doesn't appear as if they are key contibutors) or give them some more playing time and see if they start getting happy (might be able to do this by changing the settings to allow for subs to play more in blow out situations).

The one good thing is that unlike in real life, you do not have to worry about these 3 poisoning the team chemistry and causing problems with other players work ethic.
1/25/2010 1:06 PM
but a guy with a 90 WE would rather pout than work harder to gain some more PT? 2 of the guys are sim ai recruits and as far as I'm concerned, I don't owe them guys a damned thing.

I don't want any of my players unhappy, but by the same token, I'm not going to sacrifice team quality to please a couple malcontents.
1/25/2010 1:22 PM
So kick them off the team colonels19, just do it at the end of the season. Besides in real life they wouldn't come to you they would be complaining on FACEBOOK or TWITTER.

They do need a way to communicate with players but in the end a lot of these players in real life then would leave after their Freshman/Sophomore year to seek out a place where they can play more. Really though if they add communication with players on your team it would stop the complaining.
1/25/2010 1:27 PM
more texture here would help a lot - the kid with great team spirit who is sitting behind and All American should require very few mins compared to the kid who is a junior but is now sitting behind a soph who is slightly better
1/25/2010 1:52 PM
Quote: Originally posted by metsmax on 1/25/2010more texture here would help a lot - the kid with great team spirit who is sitting behind and All American should require very few mins compared to the kid who is a junior but is now sitting behind a soph who is slightly better

Speaking of which I had a Junior who was a little better than a Freshman I had but I still started the freshman over him, never received a letter or anything form him.
1/25/2010 2:01 PM
Honest question here, is there some kind of behavior rating or anything that I'm missing here? Because if there isn't, I'd rather not see these kinds of random outbursts from players at all. The fact that my backup PG didn't gripe at all last season under virtually the same situation seems to lend itself to needless randomness.
1/25/2010 2:05 PM
there is the team spirit rating - which is indicated by various bits in evals and coaches calls

I know that that correlates with readiness to accept red shirts

I have assumed that it correlates with demands for minutes but have never tracked it systematically to confrim

IT SHOULD be part of the texture to which I referred above - this is part of a concern that I have that I'd like more texture in recruiting....in this regard there should be some kids who care much more than most about starts and minutes....and some kids who care about program success and....I would love it some kids wanted to play in a school with a warm climate etc etc
1/25/2010 2:23 PM
While others would know better than I, I think there is some type of behavior rating (for lack of any better name) that goes into how a player reacts to things like playing time, how the player reacts to promises kept or broken, ability to redshirt, going pro early, etc. A coach can get an idea about a player's potential behavior through the recruiting process with the ffedback that comes from scouting visits, psyc exams, etc.

By the way, if the players are not key components of my current or future plans, I would agree with you that I would not sacrifice team quality just to get them more playing time to make them happy.
1/25/2010 2:26 PM
Thank you for the responses.
1/25/2010 2:28 PM
Looking at your PG though Colonels he is now a Junior. I would assume there is probably something in the system to where starting their Junior year players expect to play more.

The thing is though you can get all that information like others have said during recruiting. Doing the evals and such will return the information. One thing I must say though is that just because a rating is hidden it is not a bad thing. We shouldn't know exactly what his teammate rating is. It could be 99 or it could be 1 and have him complaining all the time.

Also realistically a drop in WE in my mind doesn't really matter to me much. They all max out in development by their Junior year anyways so the lack of WE is just something I care less about. The only thing it does is slow down IQ increases but I put so many mins into that anyways that its something that is overcome.
1/25/2010 2:38 PM
Sophs expect around 9-11 minutes per game.

Juniors around 13-15 minutes per game.
1/25/2010 2:41 PM
What was suppose to be some players may not like sitting, turned into every soph-senior WE dropping if they don't get the minutes acn24 posted. I have a soph this season playing 9.3 minutes and his WE has started dropping.
1/25/2010 2:49 PM
This is something I've never liked. But it's part of the game and it's something you have to plan for.
1/25/2010 3:02 PM
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