Budget Setting: Medical and Training Topic

Has anyone had any success with 20 Training and 0 Medical?
2/15/2010 9:02 AM
Not as many injuries but longer.

Edit: That might not help much but I've seen others go 0-0. They are the ones that wonder why their stud is out 400 days though.
2/15/2010 9:36 AM
I can't recall who, but supposedly there's someone out there who does it. I'm running on 20/5 and the key is to focus on acquiring players with health ratings above 70.

The low medical just means a longer recovery time if I do get unlucky and someone important gets injured.
2/15/2010 12:14 PM
Quote: Originally posted by mitchrapp on 2/15/2010Not as many injuries but longer.

Edit: That might not help much but I've seen others go 0-0. They are the ones that wonder why their stud is out 400 days though.

I thought it was the other way around? I thought medical budget prevented injuries and training brought them back faster?
2/15/2010 2:06 PM
It would be fair to say I've been confused by that before. Which is why I go 20-20 ;).
2/15/2010 2:09 PM
Honestly I have heard it mentioned as both sides...It would be nice to clarify that up for the future :)
2/15/2010 2:10 PM
Quote: Originally Posted By mitchrapp on 2/15/2010Not as many injuries but longer.

Edit: That might not help much but I've seen others go 0-0. They are the ones that wonder why their stud is out 400 days though
You mess with the bull, you get the horn.
2/15/2010 2:11 PM
Just a matter of where the Horn is put :)
2/15/2010 2:14 PM
From "Help":

Training - This refers to the value allotted to preventing injuries. Training specifically refers to the preparations made by players and staff to keep the team healthy. While some players will always be more injury-prone than others, spending money on training can significantly limit or minimize player injuries. In addition to preventing injuries your previous seasons budget will impact certain ratings during the offseason. The ratings that are impacted include power, stamina, durability, and velocity.

Medical - This refers to the value allotted to be spent on players recovering from injuries. The medical staff works with injured players in attempt to ensure quick, efficient and full recovery. While some players will always be more injury-prone than others, spending money on a medical staff can reduce a player's stint on the disabled list and aid his performance following recovery.
2/15/2010 2:22 PM
What hart said. Its simple. Not vague at all. I keep them both the same or try to. You can get away with a low medical, but thats what you're doing - getting away with it/getting lucky.
2/15/2010 3:52 PM
Thanks for clearing that up. I've had that backwards for 2 years.
2/15/2010 6:22 PM
You could have stopped after the 2nd post. Same thing but in lesser words.
2/15/2010 9:39 PM
Quote: Originally posted by mitchrapp on 2/15/2010You could have stopped after the 2nd post. Same thing but in lesser words.

Obviously not because there were still questions after your post. Sometimes more words is better.
2/15/2010 9:45 PM
Na huh..
2/15/2010 9:49 PM
Training is also vital for preventing and stopping decline in vets...The older your team the more you need training, both in-season and off-season ratings stabilization. 20/20 is always my aim...Injuries make me want to punch babies, so anything that will prevent them should be maxed at least to save babies some hurt...
2/15/2010 11:16 PM
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Budget Setting: Medical and Training Topic

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