I'm surprised this glitch hasn't gotten more attention, I'm talking about the "bing" strategy. For those who don't know this strategy was made famous and proven effective by a coach who gave up the game named bing who won a bunch of titles at the D3 level in both Tark and Rupp with Central only having 2 players take shots 1 starting SG and his backup SG. I just realized recently why this strategy actually works so well. The reason is very simply, players shoot too well, and there is no penalty for shooting too much. For example a guy with a 60 per at the D3 level can easily shoot 40% from 3, and the biggest problem is this player will likely shoot near 40% whether he attempts 2 3s per game or if he takes 15.
Currently there is a 1 coach who I am aware of that uses this strategy with his teams and is very succesful, I don't want to call him out (although I don't think it's a big deal, he could take offense to it) but right now on 1 of his teams he has a SF in D3 who has a 45ath/65sp /43per and 61 bh who comes off the bench and averages 35.8 PPG while shooting 46.5% from 3 on 17.7 attempts per game.
It makes absolutely no sense why this player is able to take nearly 18 3s per game and shoot a great percentage for a player who only attempts 2 per game. Also, there is just no explanation for a 43per playing shooting anywhere near 46% from 3 let alone shooting that well while taking that many shots. Furthermore this player has attempted this amount of 3s per game throughout his 4 year career while shooting 41%, so it's not like this is a fluke season.
I touched on the reason why this works so well, and that's because there is no consideration to the fact that if somebody is taking that many shots the likelyhood is that player is forcing a lot of bad shots. It's one thing to take 4 or 5 threes per game and only shooting when he's relatively open, however it's a whole other story when taking 18 threes, there is just no chance you are open that many times but the way the sim works it's as if the player is open.
I think the way to fix this is build in a penalty for players who are taking too many shots. For example, if 1 player is taking more than 20% of his teams shots their should be some built in penalty where his FG% decreases since if a player is taking that many shots he is clearly forcing bad shots. I feel since nobody has really made mention of this there will be no correction in the upcoming engine release and this certainly needs to be addressed.