Glitch that needs to be fixed (long) Topic

I'm surprised this glitch hasn't gotten more attention, I'm talking about the "bing" strategy. For those who don't know this strategy was made famous and proven effective by a coach who gave up the game named bing who won a bunch of titles at the D3 level in both Tark and Rupp with Central only having 2 players take shots 1 starting SG and his backup SG. I just realized recently why this strategy actually works so well. The reason is very simply, players shoot too well, and there is no penalty for shooting too much. For example a guy with a 60 per at the D3 level can easily shoot 40% from 3, and the biggest problem is this player will likely shoot near 40% whether he attempts 2 3s per game or if he takes 15.

Currently there is a 1 coach who I am aware of that uses this strategy with his teams and is very succesful, I don't want to call him out (although I don't think it's a big deal, he could take offense to it) but right now on 1 of his teams he has a SF in D3 who has a 45ath/65sp /43per and 61 bh who comes off the bench and averages 35.8 PPG while shooting 46.5% from 3 on 17.7 attempts per game.

It makes absolutely no sense why this player is able to take nearly 18 3s per game and shoot a great percentage for a player who only attempts 2 per game. Also, there is just no explanation for a 43per playing shooting anywhere near 46% from 3 let alone shooting that well while taking that many shots. Furthermore this player has attempted this amount of 3s per game throughout his 4 year career while shooting 41%, so it's not like this is a fluke season.

I touched on the reason why this works so well, and that's because there is no consideration to the fact that if somebody is taking that many shots the likelyhood is that player is forcing a lot of bad shots. It's one thing to take 4 or 5 threes per game and only shooting when he's relatively open, however it's a whole other story when taking 18 threes, there is just no chance you are open that many times but the way the sim works it's as if the player is open.

I think the way to fix this is build in a penalty for players who are taking too many shots. For example, if 1 player is taking more than 20% of his teams shots their should be some built in penalty where his FG% decreases since if a player is taking that many shots he is clearly forcing bad shots. I feel since nobody has really made mention of this there will be no correction in the upcoming engine release and this certainly needs to be addressed.
4/15/2010 11:52 PM
Here are the stats and ratings of the player I spoke about.
SF|Senior|6'4"|206 lbs.|3.6 gpa
August Martin HSJamaica, NY|Recruited By:
SF
609
  • Ratings
  • Statistics
  • Game Log
  • Awards
Statistics

Yr.GPGSMINFG%FG3%FT%OREBREBASTTOSTLBLKPFPTS
2517019.8.464.465.6410.22.80.03.60.90.41.635.8
2431121.8.434.417.6930.22.10.13.90.60.61.634.6
2331018.8.473.450.6420.21.70.04.20.60.52.133.9
2230119.6.399.361.6030.11.70.04.20.50.31.527.6
Averages.441.419.6510.22.00.04.00.60.51.732.7

Yr.GPGSMINFGMFGAFG3MFG3AFTMFTAOFFREBASTTOSTLBLKPFPTS
251703371894071403019114244806216728609
2431167733477023556416924476431221920511072
233105843567522455449514855401291917651052
22301588274686190526911513521127161046829
Totals1092218611532615810193544668519218444070541903562



SF|Senior|6'4"|206 lbs.|3.6 gpa
August Martin HSJamaica, NY|Recruited By:SF
609
  • Ratings
  • Statistics
  • Game Log
  • Awards
Athleticism45
Speed65
Rebounding24
Defense20
Shot Blocking39
Low-post28
-1
Perimeter43
Ball Handling61
Passing21
Work Ethic68
3
Stamina97
1
Durability98
FT ShootingC-
4/15/2010 11:57 PM
I think if teams would just double both players all the time they wouldn't be able to shoot that well.
4/16/2010 12:10 AM
Possibly. Also Jordan scored 30-35ppg and it didn't hurt his FG%. I guess it depends on the competition, but almost every NBA team goes to 1 guy for most of the 4th quarter.

In college it is not as common, but Texas with Durant did it.
4/16/2010 12:13 AM
Quote: Originally posted by chief2677 on 4/16/2010I think if teams would just double both players all the time they wouldn't be able to shoot that well.

One: This isnt true. For some reason it doesn't seem to work.
Two: If you run the press, this is not an option.
4/16/2010 12:43 AM
Quote: Originally Posted By reinsel on 4/16/2010
Possibly. Also Jordan scored 30-35ppg and it didn't hurt his FG%. I guess it depends on the competition, but almost every NBA team goes to 1 guy for most of the 4th quarter.

In college it is not as common, but Texas with Durant did it.

Let's not compare the greatest basketball player ever with your run of the mill D3 player.
4/16/2010 1:11 AM
Quote: Originally Posted By tmacfan12 on 4/16/2010
Quote: Originally posted by chief2677 on 4/16/2010 I think if teams would just double both players all the time they wouldn't be able to shoot that well.

One: This isnt true. For some reason it doesn't seem to work.
Two: If you run the press, this is not an option
One: I know it doesn't work all of the time but then no strategy in this game works every time. When I used to play man I used to do this and I can't remember a time that it didn't work at least to a certain degree. That doesn't mean I won every time though.

Two: You're right...I didn't write that because I run a press and the strategy kmason described works extremely well against the press. I didn't want to give people ideas about how to play me.
4/16/2010 2:02 AM
Considering one of them starts and the other comes off the bench you'd just have to double both and you'd be fine.
4/16/2010 2:26 AM
I've noticed that alot of coaches won't, for some reason, play an extreme (+) defense either. If it's just two guards chucking up threes, a +5 with a DT will shut them down. Hell, with a +5, you probably wouldn't even need a doubleteam.
4/16/2010 3:47 AM
Quote: Originally posted by emy1013 on 4/16/2010I've noticed that alot of coaches won't, for some reason, play an extreme (+) defense either.  If it's just two guards chucking up threes, a +5 with a DT will shut them down.  Hell, with a +5, you probably wouldn't even need a doubleteam. 
the problem with this argument is that even with a +5, a guard's shooting % does not seem to be significantly impacted by the number of shots he takes. so for example, instead of hitting 43% 3s and 50% fgs if he takes 2 shots or 20, then maybe against a +5 he hits 35% 3s and 42% fgs if he takes 2 shots or 20. but the same underlying issue is still very much present...
4/16/2010 5:43 AM
doubling them both never worked for me...mostly I just tried not to play that team since I can't beat them...
4/16/2010 6:50 AM
I don't know if this varies w. the type of offense you play, but I've definitely seen a decrease in effectiveness when I try to load up someone with more distro.
4/16/2010 7:41 AM
this issue is being looked at in the new engine.

whether it be a more effective use of the double-team or an increased fatigue (with slower recovery) when a disproportionate amount of the offense runs through a player(s).

Perhaps it may be when a player hits a certain % of the touches (30%?, 40%?) the fatigue factor accelerates.
4/16/2010 9:05 AM
I honestly don't feel like the fatigue thing should be that big a deal. In real life, it would be additional defensive focus (DT's or semi-DT's) that would really curb it, not exhaustion.

So if this is indeed something that needs to be addressed, let's make sure they address it in a way that makes sense.
4/16/2010 9:55 AM
I use a similar strategy often at Brockport... If for no other reason than to just have fun with it. It has been pretty succesful yet I have never won a NT with it.
4/16/2010 9:56 AM
1|2|3...7 Next ▸
Glitch that needs to be fixed (long) Topic

Search Criteria

Terms of Use Customer Support Privacy Statement

© 1999-2026 WhatIfSports.com, Inc. All rights reserved. WhatIfSports is a trademark of WhatIfSports.com, Inc. SimLeague, SimMatchup and iSimNow are trademarks or registered trademarks of Electronic Arts, Inc. Used under license. The names of actual companies and products mentioned herein may be the trademarks of their respective owners.