Welcome to SimLeagues Live Survivor III
Survivor II is winding down and Season III will start up soon after it finishes. I will be playing the role of Jeff Probst this time around so kneeneighbor can stab people in the back, be lied to, and have other assorted good times as a contestant. Most of the rules will remain as they have been. One change I will make is to be less patient with slow responses to votes or picking teams. If a deadline to pick a team is missed, a qualifying team will randomly be chosen (for example, if the challenge is to play with a 1990s National League team, I will use random.org to first pick a season and then pick a team). If players will be gone for a period, we can work around that as long as I know about it ahead of time. If a game is not played by the deadline, I will determine whether a) one player should forfeit it, b) a substitute should play for one of the participants, or c) we will wait to get it in.
Survivor will challenge your abilities to manage live games, pick quality teams, manage under unusual constraints and work with and against others. I will run the game and will not otherwise participate. My judgment will be final on all disputes. To run this game we need 16-24 participants (up to 24 this time) who will be able to play one live exhibition game a week. Priority will be given first to anyone who played Season I and signed up for Season II but did not get in, then to new players, and finally to those who played both seasons.
1) There are two types of immunity:
Challenge Immunity — Can be won by a tribe or an individual in each week’s challenge. There may be more than one winner in a challenge. Individual Challenge Immunity may be transferred from one player to another, but only once (if Person A wins it and gives it to Person B, Person B cannot give it to anyone else). Transfer of Challenge Immunity must be announced in the Survivor forum before votes are cast.
Hidden Immunity — Immunity Idols will be scattered throughout the game, and can be found when one is sent to Exile Island (those sent to Exile Island will be given a clue to the idol’s location, and will try to find it by sitemailing me a guess as to where it is). No one else will know if you win a Hidden Immunity Idol, unless you transfer it to someone else, which must be done via sitemail sent to me and to the transferee. I would then confirm to both parties that the Idol has been transferred. To use a Hidden Immunity Idol, the player must sitemail me that he is using it before the votes are announced. An Immunity Idol may be given (but not loaned) to another player. NEW: There will be surprise Idols available during play. These will be tied to a specific player, team, season, stadium, score or event. For example, if the challenge is to use a 1990s National League team, in an individual challenge (after we are down to one tribe) I might decide that someone taking the 1994 Mets will win an idol; in a tribal challenge, when all players on a tribe use one team, it could be the player who uses Mike Remlinger as the first reliever. Or it could be something like the first team to score 11 runs in a challenge, etc..
Hidden Immunity Idols cannot be used once the game is down to four players.
2) Voting: No one may vote to get rid of anyone holding Challenge Immunity. If Challenge Immunity is transferred from one player to another, by announcing that transfer in the forums, anyone who had already voted may change that vote. Otherwise, once a vote is sitemailed to me it is final and cannot be changed. Any votes cast for someone who has sitemailed me that he is using a Hidden Immunity Idol will not be counted, and the remaining votes will determine who is voted off. To keep the game moving along, anyone missing the vote deadline twice will be out (again, if I know ahead of time about an absence, it can be worked out). You must cast a vote when your tribe is voting someone off, and cannot vote for yourself. There will also be votes to choose tribal captains before challenges are announced.
3) Schedule (tentative, will depend on the pace of the game): Players will have 30-36 hours to pick teams after challenges are posted. Games will have a deadline to be played.
4) I will throw in some twists along the way, so don’t get too comfortable. Expect tribes to be reshuffled occassionally, sometimes randomly and sometimes not. I encourage players to treat this as a unique playing environment and avoid just relying on alliances with players they are most familiar with from Live games.
5) Forum posts/sitemails: Once a person is voted out, he is allowed one post to say farewell or screw you to his former competitors or tribemates. Only active players are allowed to post anything that might affect strategy or share information about game play, alliances, team selection advice, etc. Those not actively playing the game are welcome to inject humor into the thread, as long as it could not be construed as an effort to affect the game, post such things as post-challenge critiques of teams. Those who have been voted out are also asked not to share sitemails or discuss with active players anything related to the game play, including alliances, idols or voting.
6) Jury: Once we are down to 10 players, those voted off will make up the Jury that will determine the final winner. Jury members will have a chance to ask each of the three finalists a question and a follow-up before any final votes are cast.
If you see a question that you need clarified now, please let me know.
7/14/2010 2:05 PM (edited)