medical hardship Topic

i have a player that was injured (torn hammie) in game 5. (not computer savvy enough to paste his profile, but its jeff warren on my finlandia / naismith team); despite his 13 durability, he's making a quicker comeback than i anticipated and should return by the end of the regular season, or so i think... 2 questions: 1. is there a "diminshing return" with health so that the closer he gets to 100, the less it improves from night to night? 2. once he is @ 100, can i tuck him away so that he remains eligble for the medical hardship?
6/16/2011 11:02 AM
1. I think health is constant, with no diminishing returns.
2. Do you have promises for this guy? If not its irrelevant. If so, I believe at 100 percent you have to fulfill the promises,
I have never heard of a medical hardship rs in this game if that is what you are looking for.
6/16/2011 11:13 AM
Faq says there are med hardship rs...automatic if a player plays less than 20% of games and injury occurs in first 1/2 of season. No promises to the recruit.
6/16/2011 12:02 PM
Posted by jtt8355 on 6/16/2011 12:02:00 PM (view original):
Faq says there are med hardship rs...automatic if a player plays less than 20% of games and injury occurs in first 1/2 of season. No promises to the recruit.
Is this still true?  What does "automatic" mean?  Just sit the player and he'll magically be redshirted?  What if I'm already RSing another guy on the team?
7/31/2012 2:12 PM
improvement is the same throughout. Once he reaches 100% you won't be able to list him under rest on the depth chart minutes. Beyond that, I've never had a med rs or known of anyone who has, although I know the faq says they exist. Not sure how the engine handles it if a kid returns to full health but doesn't play (it might just look at his health rating and determine that marks the end of his injury period) - send a ticket, let us know the results...
7/31/2012 2:21 PM
A few years ago I had a player receive a medical hardship redshirt. He was injured in the 5th game of the season and his health rating went down to a 1. He did not get back to 100% health until the practice following game 26. CS told me that if he played in the CT or postseason that he would lose his eligibility for the RS. I kept him off the depth chart and crossed my fingers that he wouldn't get a minute or two in a blowout. 

As far as I know, this rule has not changed. It is called automatic because you don't have to apply for it. The engine will see that he didn't play and simply award it based on meeting the criteria..
7/31/2012 3:23 PM
Posted by jack_duck on 7/31/2012 2:12:00 PM (view original):
Posted by jtt8355 on 6/16/2011 12:02:00 PM (view original):
Faq says there are med hardship rs...automatic if a player plays less than 20% of games and injury occurs in first 1/2 of season. No promises to the recruit.
Is this still true?  What does "automatic" mean?  Just sit the player and he'll magically be redshirted?  What if I'm already RSing another guy on the team?
jack, breaking a fingernail is NOT a medical hardship. Forget about it!
7/31/2012 3:28 PM
Posted by nbstowman on 6/16/2011 11:13:00 AM (view original):
1. I think health is constant, with no diminishing returns.
2. Do you have promises for this guy? If not its irrelevant. If so, I believe at 100 percent you have to fulfill the promises,
I have never heard of a medical hardship rs in this game if that is what you are looking for.
it's not even at 100 percent. I believe it is 60% as per a ticket I had with CS where I waited for a player who I had promised minutes to until he was at 80 % and he told me I lied to him about minutes even though he was over the minutes I promised in his stats, but the computer starts counting games again once they are past a certain point.
 

This was the CS response:

"As soon as a player is able to play (60% health), he will expect to play if promises were made. When he says 8 MPG, that's based on total minutes he's played divided by the team's games (minus games where he was less than 60%).

As long as you continue to play him his 15 MPG from here on out, he will be ok."
7/31/2012 7:14 PM
Posted by Weena on 7/31/2012 3:23:00 PM (view original):
A few years ago I had a player receive a medical hardship redshirt. He was injured in the 5th game of the season and his health rating went down to a 1. He did not get back to 100% health until the practice following game 26. CS told me that if he played in the CT or postseason that he would lose his eligibility for the RS. I kept him off the depth chart and crossed my fingers that he wouldn't get a minute or two in a blowout. 

As far as I know, this rule has not changed. It is called automatic because you don't have to apply for it. The engine will see that he didn't play and simply award it based on meeting the criteria..
Thanks for the anecdote, it's helpful to have an example of how this works.  I'm not clear on exactly what the timing is, though.  Like, if he had hit 100% following game 25, would you have been expected to play him in game 26?  I think my player will be at 100% around game 16-17, so I'm probably out of luck.
8/1/2012 12:14 PM
Finally got an answer that makes sense: I'm taking it to mean that to be eligibile for a medical RS, the player must be out (under 60%) for at least 8 games.

7/31/2012 3:14 PM jack_duck
Mark Marchant was badly injured in game 5 and hasn't played since. He's still only at 78% health. Is there a possibility of a medical redshirt for him?
7/31/2012 3:32 PM Customer Support
Thanks for your note. Yes, it is possible that he could qualify for one. Players are eligible if they have participated in less than 20% of the scheduled season and an illness or injury occurs in the first half of the season. The illness or injury MUST RESULT IN AN INCAPACITY TO COMPETE FOR THE REMAINDER OF THE SEASON. Players who have already had a redshirt season or a prior waiver are not eligible. If a player is eligible no action is needed by the coach as the computer will automatically handle the situation at the conclusion of the season.
7/31/2012 4:15 PM jack_duck
"MUST RESULT IN AN INCAPACITY TO COMPETE FOR THE REMAINDER OF THE SEASON."

Does this mean if he gets back to 100% before the season is over, he won't be eligible for the medical redshirt?

Or worse, does it mean he's already ineligible, because technically he can play at 60%?
8/1/2012 12:05 PM Customer Support
Thanks for the follow up. Yes that is exactly what that is saying. If the player's health returns to the point where he is able to play you need to play. Holding out a fit player will not make him eligible for a medical red shirt.
8/1/2012 12:09 PM jack_duck
Just to be clear, at what % health is he considered "fit" or "able to play?"
8/3/2012 1:22 PM Customer Support
Unfortunately, Merchant won't be eligible. A player must be "out" for at least 8 games, meaning less than 60% health. Merchant was only out for 5 games.
8/3/2012 3:09 PM
I don't really follow their explanation.  They say he must play in fewer than 20% of the scheduled games (I take that to mean the 26 regular season games).  Wouldn't that mean a player would have to miss (or be less than 60% for) at least 21 games?  Not sure where they got the 8 games part at the end.
8/3/2012 4:42 PM
Posted by killbatman on 8/3/2012 4:42:00 PM (view original):
I don't really follow their explanation.  They say he must play in fewer than 20% of the scheduled games (I take that to mean the 26 regular season games).  Wouldn't that mean a player would have to miss (or be less than 60% for) at least 21 games?  Not sure where they got the 8 games part at the end.
Can't say it made a lot of sense to me either, but I'm going to proceed as if it means exactly what they said.  In other words if a player gets hurt in the first 5 games (20% of the season) and has an injury where he will miss at least 8 games (before he's back at 60% or higher), then you can just hold him out the rest of the season and he'll be eligible for a medical RS.  Can anyone else confirm or deny?
8/5/2012 2:36 AM
Posted by jack_duck on 8/5/2012 2:36:00 AM (view original):
Posted by killbatman on 8/3/2012 4:42:00 PM (view original):
I don't really follow their explanation.  They say he must play in fewer than 20% of the scheduled games (I take that to mean the 26 regular season games).  Wouldn't that mean a player would have to miss (or be less than 60% for) at least 21 games?  Not sure where they got the 8 games part at the end.
Can't say it made a lot of sense to me either, but I'm going to proceed as if it means exactly what they said.  In other words if a player gets hurt in the first 5 games (20% of the season) and has an injury where he will miss at least 8 games (before he's back at 60% or higher), then you can just hold him out the rest of the season and he'll be eligible for a medical RS.  Can anyone else confirm or deny?
i read it the same way. aside from weena, i don't know of anyone else that's had a successful medical rs...
8/5/2012 2:58 AM
CS said, "If a player's health returns to the point where he is able to play, you need to play. Holding out a fit player will not make him eligible for a medical redshirt."

So:
1) If 'fit to play' means 60%;
2) a player usually improves ~5%/day.
3) So the most he would miss is about 12 days. 

So, I interpret this is mean that, even though medical redshirts are still part of the game, they're impossible to attain with the current engine.   I don't have a problem with that. Even before, they were so rare that I never thought about them. 
8/5/2012 5:14 AM
They are not impossible but you would need 2+ major injuries to the same player during the season for it to kick in.
8/5/2012 7:25 AM
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