Why can't we... Topic

Redshirt more than one player per season? Or do we have the option to redshirt more than one player per season, but cannot redshirt more than one on the same day? If the rule is only one per season I would appreciate some explanation as to why
7/21/2011 6:36 AM
It's only one/season and it's always been that way.  I'm not sure of the original rationale.
7/21/2011 6:54 AM
Oh, okay. I'm a newb so take this with a grain of salt but I think that there should be as many redshirts allowed as long as the players per class limit is not reached. That is if the point of this game is to be as close to real as possible. Also not sure where this could be shown more obvious to new players because I would have approached recruiting differently if I would have known this rule
7/21/2011 7:00 AM
You should have researched it a little more, or asked on the forums.

It's right there in the FAQ:

Q: How does 'redshirting' a player work?
A: The term "redshirt" is used to describe a student-athlete who does not participate in competition in a sport for an entire academic year and thereby does not use one of his 4 years of athletic eligibility. Here are the rules for redshirting:
  • Any given player can only be "redshirted" once in his career (and possibly another medical hardship year to be added in a later release)
  • A player can have a redshirt year any of his four years
  • A player can be tagged as a redshirt if:
    - the coach has seasons remaining on his account
    - the player has not yet played a single minute that season
    - he has not already been redshirted at some point in his career
    - no one else is currently being redshirted
  • Any player who has been tagged as a redshirt can be untagged at anytime during the season
  • Teams can redshirt a max. of 1 player per season
  • Redshirted players will still practice with the team
  • Redshirted players will NOT dress for the game, meaning no matter the situation, they will not be used in a game.
  • Exhibition games do NOT count when determining redshirt eligibility.

7/21/2011 8:31 AM
What?? Read??
7/21/2011 9:00 AM
Part of his question was... why are we limited to one redshirt?
7/21/2011 12:44 PM
Posted by ryrun on 7/21/2011 8:31:00 AM (view original):
You should have researched it a little more, or asked on the forums.

It's right there in the FAQ:

Q: How does 'redshirting' a player work?
A: The term "redshirt" is used to describe a student-athlete who does not participate in competition in a sport for an entire academic year and thereby does not use one of his 4 years of athletic eligibility. Here are the rules for redshirting:
  • Any given player can only be "redshirted" once in his career (and possibly another medical hardship year to be added in a later release)
  • A player can have a redshirt year any of his four years
  • A player can be tagged as a redshirt if:
    - the coach has seasons remaining on his account
    - the player has not yet played a single minute that season
    - he has not already been redshirted at some point in his career
    - no one else is currently being redshirted
  • Any player who has been tagged as a redshirt can be untagged at anytime during the season
  • Teams can redshirt a max. of 1 player per season
  • Redshirted players will still practice with the team
  • Redshirted players will NOT dress for the game, meaning no matter the situation, they will not be used in a game.
  • Exhibition games do NOT count when determining redshirt eligibility.

Ryrun, thanks for the response. And thank you for copying and pasting the FAQ for me. In response to your first line, I thought that was what I was doing with this thread. Also, I'm still not sure as to why the number of redshirts is limited. Could you find that in the FAQ and copy and paste please?

Also I'll make sure that for any other new people (I've been playing 4 days now) I will make sure to tell them to read every last line of the FAQ before they investigate any other part of the game.

Thanks again
7/21/2011 2:06 PM
I think the reason is to avoid stockpiling too much talent, or resulting in weird situations where somone redshirts 6 players.  I am fine with the 1 RS limit.  Its not hard to find uses for 11 players. 
7/21/2011 2:11 PM
Posted by reinsel on 7/21/2011 2:11:00 PM (view original):
I think the reason is to avoid stockpiling too much talent, or resulting in weird situations where somone redshirts 6 players.  I am fine with the 1 RS limit.  Its not hard to find uses for 11 players. 
That would be a very weird situation, and I think in most cases it's true that most people can find a use for 11 players. However it happens all the time in real life, and I could use my team as an example of when it would be beneficial to redshirt both. I have three PG's (redshirted one) and 5 big men (One recruit is low in talent but high in potential, which I would also like to redshirt).

Redshirting 6 players would be very odd and I have no idea why anyone would do that. They certainly would not be successful to do so. However, who's decision should that be? The coach's, or big brother
7/21/2011 2:16 PM

In the early years, this game was much different than it is now.    At that time you weren't limited to 6 players in a class. You could have 12 freshmen.  Plus, the recruiting money carried over 100%. Some coaches would have over $35,000 to recruit at DIII.  So there have been changes to the game to give better competitive balance. 

It seems like there was a good reason to limit redshirts to one/season but I can't remember what it was.

There are a lot of things in this game that don't mimic RL. 

1), DI transfers don't have to sit out a year.  
2)You can play a conference mate in the the 1st round of the PIT (the 'NIT'). 
3) Conferences are limited to 12 teams which, if you look at D1, makes for interesting alignments.
4) Teams aren't moved if they change divisions. So we have some DII teams that are DI in RL. We even have some DIII teams that have dropped sports but still have teams here.

7/21/2011 2:28 PM
Posted by bdpoor on 7/21/2011 2:16:00 PM (view original):
Posted by reinsel on 7/21/2011 2:11:00 PM (view original):
I think the reason is to avoid stockpiling too much talent, or resulting in weird situations where somone redshirts 6 players.  I am fine with the 1 RS limit.  Its not hard to find uses for 11 players. 
That would be a very weird situation, and I think in most cases it's true that most people can find a use for 11 players. However it happens all the time in real life, and I could use my team as an example of when it would be beneficial to redshirt both. I have three PG's (redshirted one) and 5 big men (One recruit is low in talent but high in potential, which I would also like to redshirt).

Redshirting 6 players would be very odd and I have no idea why anyone would do that. They certainly would not be successful to do so. However, who's decision should that be? The coach's, or big brother
That's where the class restriction came in.  People would bring in "superclasses" of 10-12 freshmen in one season, then let them start immediately.  By the time they hit their JR/SR year and their IQ's got into the A range, they'd roll through everyone they played.

Redshirt seniors are usually the most talented players in the game - so being able to have multiple RS seniors on your team would give you an advantage.  Sure, you might suck for a few seasons while you only trot out 7-8 players, but then your prestige bump would come just as your players were graduating, letting you do it all over again (same theory as superclasses, basically).

This is just a preventative measure so that people can't glitch the system and redshirt a starting lineup, giving them all an additional year to develop.  It may sound odd to you, but people would certainly try it and, if successful, many others would copy it.
7/21/2011 2:31 PM
Posted by ryrun on 7/21/2011 2:31:00 PM (view original):
Posted by bdpoor on 7/21/2011 2:16:00 PM (view original):
Posted by reinsel on 7/21/2011 2:11:00 PM (view original):
I think the reason is to avoid stockpiling too much talent, or resulting in weird situations where somone redshirts 6 players.  I am fine with the 1 RS limit.  Its not hard to find uses for 11 players. 
That would be a very weird situation, and I think in most cases it's true that most people can find a use for 11 players. However it happens all the time in real life, and I could use my team as an example of when it would be beneficial to redshirt both. I have three PG's (redshirted one) and 5 big men (One recruit is low in talent but high in potential, which I would also like to redshirt).

Redshirting 6 players would be very odd and I have no idea why anyone would do that. They certainly would not be successful to do so. However, who's decision should that be? The coach's, or big brother
That's where the class restriction came in.  People would bring in "superclasses" of 10-12 freshmen in one season, then let them start immediately.  By the time they hit their JR/SR year and their IQ's got into the A range, they'd roll through everyone they played.

Redshirt seniors are usually the most talented players in the game - so being able to have multiple RS seniors on your team would give you an advantage.  Sure, you might suck for a few seasons while you only trot out 7-8 players, but then your prestige bump would come just as your players were graduating, letting you do it all over again (same theory as superclasses, basically).

This is just a preventative measure so that people can't glitch the system and redshirt a starting lineup, giving them all an additional year to develop.  It may sound odd to you, but people would certainly try it and, if successful, many others would copy it.
This does make a lot of sense. I didn't think about people completely sacrificing 2 seasons for the future. The limit should definitely be increased to two though. There would be many uses for this and it wouldn't be so much that people could take advantage.
7/21/2011 9:56 PM
Obviously RL teams can redshirt more than 1 player.  They can also still have 12 guys on the active roster for every game.  If you redshirt 2 guys and then suffer an injury you'll either have to pull a RS - and then have wasted half a season or more of a guy - or play 9 deep.  If you run the press that'll kill you, in any system foul trouble could hurt you badly.
7/21/2011 10:40 PM
Posted by bdpoor on 7/21/2011 9:56:00 PM (view original):
Posted by ryrun on 7/21/2011 2:31:00 PM (view original):
Posted by bdpoor on 7/21/2011 2:16:00 PM (view original):
Posted by reinsel on 7/21/2011 2:11:00 PM (view original):
I think the reason is to avoid stockpiling too much talent, or resulting in weird situations where somone redshirts 6 players.  I am fine with the 1 RS limit.  Its not hard to find uses for 11 players. 
That would be a very weird situation, and I think in most cases it's true that most people can find a use for 11 players. However it happens all the time in real life, and I could use my team as an example of when it would be beneficial to redshirt both. I have three PG's (redshirted one) and 5 big men (One recruit is low in talent but high in potential, which I would also like to redshirt).

Redshirting 6 players would be very odd and I have no idea why anyone would do that. They certainly would not be successful to do so. However, who's decision should that be? The coach's, or big brother
That's where the class restriction came in.  People would bring in "superclasses" of 10-12 freshmen in one season, then let them start immediately.  By the time they hit their JR/SR year and their IQ's got into the A range, they'd roll through everyone they played.

Redshirt seniors are usually the most talented players in the game - so being able to have multiple RS seniors on your team would give you an advantage.  Sure, you might suck for a few seasons while you only trot out 7-8 players, but then your prestige bump would come just as your players were graduating, letting you do it all over again (same theory as superclasses, basically).

This is just a preventative measure so that people can't glitch the system and redshirt a starting lineup, giving them all an additional year to develop.  It may sound odd to you, but people would certainly try it and, if successful, many others would copy it.
This does make a lot of sense. I didn't think about people completely sacrificing 2 seasons for the future. The limit should definitely be increased to two though. There would be many uses for this and it wouldn't be so much that people could take advantage.
People at one point used to stack a huge class, such as 12 players in one class to win an NC, and the team becomes a bottom dweller for the next 2 seasons. I think the 1 RS rule and the 6 scholarships per class, although unrealistic, are good rules for the game. You think 2 RS is a good limit, someone else could say 3 is good, another could say 4, where is the line?
7/21/2011 11:33 PM
The FAQ do not give the reasons for any of the rules of the game so far as I can recall.

Beyond the superclass discussion which others have offered, the best I can do is say that the one redshirt limit is one aspect of the game that is not exactly like real life in order to enhance game play, reduce the potential for tactics that would - in the developers view - hurt the game play.
7/22/2011 7:52 AM
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