interesting insight weena! i think the potential change was good for the game personally, creating more variety in players, forcing creative and intricate team composition decisions, that i don't feel were as important before the change. of course, im bias, as thats by a huge margin my favorite part of the game... but anyway, i definitely mean that i think the change was good *ultimately*. the initial release, for those who werent here, was essentially an unmitigated disaster. its like the recruit generation change except the outcry was far louder. basically, players had insane potential, and would grow super fast - maxing out sophmore year. this totally changed the dynamic of the game - having a veteran team meant very little, it was just IQ. even end of season freshman were so good, they already had more than half of their growth behind them, in many cases. then, you had to deal with the frustration of having nothing to practice for most of players' careers. it was kind of stupid and lots of people hated it - and hated the hard caps. slowing growth went a long way but not quite long enough.
i think one of the best things about potential is that it added to recruiting. before it was just an auction style game, you just spent on your favorite guys. now, you have to decide between spending money just to find the best players, and spending money to win them. its a huge decision and a major part of recruiting strategy - and i think it makes things more interesting. plus, you used to have to recruit so nationally - it was ridiculously time consuming in d2 and d3! now d2/d3 schools can only scout locally which is much less painful.