Hiding Prev Season Ratings Topic

Sorry if this is covered in the feedback thread that turned into a ******* match pages ago.  Not going to weed through that.

Here's how I now evaluate players / trades:

1) Look at player card Ratings tab.  See Current & Projected numbers.

2) Cick on Statistics tab and count how many seasons they've played.

Since the overall development pattern hasn't changed, I still know within a few points where player will end up.

Not perfect. For example, I can't tell if one rating stopped going up 2 seasons ago, and thus is not going up any more.  But generally, I have the same information I always had.  It just takes longer to put it together.

This game takes enough time with requiring more clicks for no reason.

So my feedback is, unless WIS does something to change the very consistent development pattern, they should put the previous ratings back on the Ratings page.

They said they're going to do something about development, so we should all wait to see what that is before forming a lot of opinions on how the game will play in 2-3 months.

I am very pro WIS making changes to HBD.  Anything. Even if it turns out to be a bad idea and they roll it back. That happens. Games go on.

But this one change -- hiding previous ratings -- on it's own, is not a good one.  Takes more time. No more fun.  No more strategy.

Bicker below -
6/3/2015 4:23 PM
So we should wait and see before forming opinions but you've already formed yours?

OK then.
6/3/2015 4:29 PM
We have another update planned within the next month that will introduce different player development and injury recovery patterns.  

I've been saying, this is everything right here.  And don't expect them to tell you up front exactly what the differences are.

6/3/2015 4:35 PM
The reason to hide previous ratings is to solve the problem that you can see where a player is going to end up, without spending on ADV, if you can see that player's ratings history.  However, there's a simple new way to game the system; copy and paste all ratings into an excel spreadsheet, once per season. 

Since Mike called that "insane," I'll let you know that it took me all of 12 minutes to copy and paste all current ratings for all players for the world that I commish into an excel spreadsheet.  12 minutes per season is a nothing time investment to obtain the sizable trading advantage to owners who do this copy and paste task.  Even worse, owners who are new to a world have not had the opportunity to copy and paste (or use their memory), placing them at a serious disadvantage in trades.

It's silly to make a tedious task yield an important advantage. Ergo, hiding previous ratings is a bad idea; it solves the problem it's trying to solve only for people who don't have 12 minutes per world per season or who are new to a world.

As damag points out, the real solution to the 0 ADV problem, which will work with or without hiding previous ratings, is changing player development and recovery patterns.  I await that eagerly.

For what it's worth, in the world I commish, I'm making those seasonal ratings downloads publicly available.
6/3/2015 4:53 PM
Of all of my seasons in HBD, Ive never seen a player gain less than 12 points or more than 32 points over the course of their career.  Regardless of training, coaching, scouting, playing time , anything.  It made it pretty easy to figure out where players were going to end up no matter how I obtained them.

Im very curious to see what these "new" patterns will be
6/3/2015 5:12 PM
Yes, doing a copy/paste of every player in a world is insane.     One would have to take the game waaaaaaaaaaaaaay too seriously to even think about doing it.


Nonetheless, we are a griping, whining consumer.   

"We want updates!!!'
"No, not those!!!"
"It's been over a week.  These updates do not work!!!"

 
6/3/2015 6:02 PM
Which is truly insane?
Votes: 24
(Last vote received: 8/29/2017 6:39 PM)
6/3/2015 6:10 PM
If you really want something to discuss, check your next draft(assuming it's not resolved before then).    The projected ratings on the player card do not match the ratings on the draft board set-up.   It's only a few points(biggest difference I saw was 6) but it was on every player I checked.    And all player cards show 0 temper.

I imagine there's something there to exploit but I'm not taking the time to figure it out.
6/3/2015 6:27 PM
Posted by MikeT23 on 6/3/2015 4:29:00 PM (view original):
So we should wait and see before forming opinions but you've already formed yours?

OK then.
Correct.  I have formed my opinion that if WIS does not follow up on the promise to quickly change how player development works, and instead leaves HBD as it now for months to years, it's been a bad release and this one change should be rolled back.

Any other questions?

6/3/2015 6:49 PM
Hopefully WIS does something so those who know how to quickly grab all the current ratings and load  them into a spreadsheet have no reason to do that.

Because right now, doing that creates a new competitive advantage that didn't exist prior to the last release.

It's always been a competitive advantage to have been in a world for a while.  You can set your COL, HS,and/or  INT budgets at reasonable levels, and ADV at 0, and easily keep those draft & IFA projections.  Leaving you with better than 0 ADV info on prospects in following seasons.

It doesn't seem like that's going away.  I'm OK with that.  I just started in a new world and I know I'll be playing with less info than others have for a while.  I can't think of a reasonable way to prevent this, so I might as well get on board and take advantage of it.

What I don't like is a yet another new advantage going to those with more tech skills and a bit more time.

Hoping the decision makers behind HBD are considering this.
6/3/2015 7:04 PM
So 8 days was long enough for you to determine that they probably weren't going to follow up on development pattern change?


Seriously, I hope they don't do weekly updates.    See how the updates play out, do another set 2-3 months later.    Someone ******* about DITR the morning they saw their first one.   We have no idea how the DITR will develop.   And, most likely, he had 0 ADV.   Constant griping doesn't do any good. 
6/3/2015 7:06 PM
I know that many of you others already realize this, but surely they wouldn't have done the "hiding ratings" thing without already having the "new patterns" thing in the holding tank.

The two elements, it seems to me, are meant to work together.  So no one will have an advantage, while we all try to figure out the new normal at the same time.  And the changes will not be understandable for a few seasons, while we try to see how these new players develop - or not.

I'm actually wondering what it would have been like if they'd decided to roll out the new development patterns first, then add the hiding ratings second.  More, more intense freaking out, probably.  Doing it this way seems to me like a way to break it to 'em gently.  You get used to the observable thing, then they hit you with the real whammy.

And I imagine, once this Phase 2 drops, they won't have to do much because it'll take us a while to see what the new players do.  Observe and tweak, probably.

6/3/2015 7:22 PM
That's pretty much along the lines of what I'm thinking.

What I don't know if the changing development/decline patterns will affect current players or only newly created players.   Ideally, it will affect all players.   That's solves the ol' "I downloaded all every current players and I'll have an advantage" problem.
6/3/2015 7:28 PM
Que Sera Sera. Whatever will be, will be.

Or....Obla De Obla Da. Life goes on, brah.

I'm used to it already.
6/3/2015 11:23 PM
That's kind of the thing.   I've had no reason to even need to check the development pattern of another team's player because I'm not looking to trade for prospects.   In his current seasons, the OP has made 3 trades(total) with his two teams.   Only one player rec'd was a prospect(3rd year pro).   Maybe he's constantly checking players for trades.   Or maybe he's created a "problem" that doesn't really exist. 
6/4/2015 8:53 AM
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