Posted by creamcrimson on 9/21/2015 2:30:00 AM (view original):
I like the changes in regard to scouting and in season recruiting but I'm still wondering why recruit generation isn't on the list of changes?
It seems like the way to add more talent and allow smaller conferences to close the talent gap, (BIG 6 should still get most of the best H.S. players) is to increase the amount of surprise developmental players. Specifically, players with much lower ratings out of high school but with high long term potential (sometimes visable/sometimes hidden) in their Junior/Senior years.
This could be executed by adding an element of surprise on the extreme potential players so they couldn't be 100% identified through scouting. This would mirror real life as well, because once you get past the top 100 players scouts are wrong all the time on players development potential.
Sprinkle a decent amount of late blooming surprise star players on mid majors and all of a sudden you have more parity and competition and some surprise teams you didn't expect actually competing in the tournament; even with the BIG 6 winning the "for sure" big recruits most of the time.
Any thoughts on if this would help/hurt the game?
yeah, it would help the game, you'll find widespread agreement at least among regular forum users on that point. i don't really agree with like, guys showing low or medium in something, gaining +50, but the high slash high/high range is big enough that surprise players can exist within the confines of stated potential. random surprised are kind of realistic but on both sides, positive and negative surprises, and generally random factors that the players have no impact on, generally upset people. so im against that. with the highs, you know what you are getting into, i sign guys at a+ bcs even who might be like a 50 high high per sf. if he is a +28, hes decent, not great. if hes +40 or so, he can be great for me. its a gamble i am personally and knowingly taking on. if all my players could randomly get good or suck, i would go nuts! i don't want to win the game because i got 10 lucky dice rolls that i had no control over. its funny to say that, because by definition the NT is winning 6 sets of dice rolls... but you have influence, so its different.
anyway, i think many of us want recruit generation fixed at #1 priority, some want jobs though, but really i think its mostly those 2. that said, neither are being worked on and i don't think seble will consider adding either - the current set of changes is already too big as it is.