Posted by jetwildcat on 3/4/2016 3:32:00 PM (view original):
Posted by rednu on 3/4/2016 3:09:00 PM (view original):
My concern from today's DevChat is the combination of the following comments/sentiments that were expressed at various point -- 1. Teams in the lead for a recruit aren't guaranteed to sign the kid, 2. Players will sign at different points in time during the process and 3. It is recommended that players actively recruit for back-up options in the new system.
So, according to the above description, I'm going to need to recruit back-up players "just in case" I don't win the guy I'm in the lead on. But what if my backup player reaches his "signing point" faster in the process than my primary target does? Now I'm stuck with a player I only wanted as a backup simply because he reached his signing point before my primary target did -- a determination totally made by a random number generator and which I can't "speed up" or "slow down" in any capacity? Given those mechanics, I don't see how people can insulate themselves from getting players they don't necessarily want given the system as described and I see a lot of folks either getting screwed out of players they want due to backups signing earlier or being forced to take walk-ons because they hold out for a guy who winds up signing on the final window and then having no time to go back and find a backup player.
You guys are forgetting the other side to the coin. You need your targets, backups (more than just 1 backup), and REACHES. You could win your reach just as easily as you lose your target.
While you can't insulate yourself, that's a necessary evil to making it possible to steal from the rich. We want that, right?
I'm not talking about the level of player jet. I'm talking about wanting to avoid a situation where I get my No. 4 and No. 6 options when I could have had my No. 1 and No. 2, regardless of whether they were "reaches" or not, simply because the "signing time" was randomly selected to be earlier for 4 & 6 than it was for 1 & 2. Or, worse, get no player at all. The way I'm interpreting things (which might be prone to my error in interpreting WIS) is that in the new system, I won't have the ability to prioritize my signings because I'll simultaneously have to be recruiting both my backups and my main targets, but my backups might be randomly generated with a quicker trigger to sign the letter of intent than my main targets when it comes to signing. Even worse, depending on when players are randomized to sign, there's a chance I get stuck, through no real fault of my own, with a walk-on.
The way things are right now, signings very much mirror real life with a burst of recruits committing the first signings cycle (our WIS equivalent of Signing Day) and then gradually from there with most "battles" resolved the following day and the really tight ones tapering down, much as recruits trickle in as players fall through the cracks, etc. In the current game, it presents a clear point at which to shift focus if I'm not sure I'm able to win a battle for a given player and I'm still able to cover my bases and field a competitive program.
Under the proposed system (again, as I'm interpreting what was said), a player might be pre-programmed to not sign with ANYONE until the last cycle. So now, say I'm chasing Player A and he is programmed to not sign until the last minute -- 1. I don't know this and don't see a mechanism anywhere for how I would know this other than the player just never signs and never signs (but why would I offer a scholarship to someone else...I'm in the lead for this player and I want THIS player over any other on my list), 2. if I am in the lead, I am not guaranteed to "get" him according to today's DevChat, and 3. if I lose the random number lottery for signing him, I am now stuck, through no fault of my own, taking one of the crappy Walking Dead zombies that WIS gives out as walk-ons.
I consider myself a pretty laid-back sort, but I guarantee that if/when I get stuck with a walk-on despite doing everything "right," my mind is quickly going to transition to the question of why in the hell I'm paying to play roulette here when I can find a casino where the payout for gambling is considerably higher than a mythical national championship trophy and a few bucks credit.
3/4/2016 6:03 PM (edited)