Posted by hoosierkyle on 3/6/2017 10:44:00 AM (view original):
Posted by shoe3 on 3/6/2017 10:42:00 AM (view original):
Posted by fd343ny on 3/6/2017 10:31:00 AM (view original):
I think the data is great - lets me learn from experience. yes, it is frustrating and yes there are a number of aspects of 3.0 that I dislike and think were mistakes - but I am trying it for a few seasons. Learning is good.
I agree, it's helpful data.
Longshots and upsets are part of sports. At the end of every competitive result, someone is frustrated, and someone is satisfied. That's how it goes. Probabilistic recruiting makes the game more competitive and realistic. Whether it's more fun for you is up to you to decide, I personally think the game is much better now, rather than the previous version where 51 always beat 49, and everyone just avoided battles they weren't sure they could win.
I agree 100%. The thing I was most excited about was leveling the playing field. I've experienced it at the top and at the bottom, it was frustrating.
I'm batting like 10% right now on these coin flips and it's starting to destroy the programs I've worked hard to build. And it's impossible to sustain high Big 6 programs on 2 star talent that you know you can land. Back to the drawing board.
I guess we'll see, but I'd say if the system is working right, you should be able to sustain a high level D1 program on 1-2 star players. That should be a valid path for coaches to take, concentrate on getting the best 4 year players available to them. The reason those programs didn't work to break out of the 2nd round before is because there always were 10-15 teams in every world re-stocking early entry caliber players (generally 4-5 star caliber) without much fight. In theory, the current system should make it harder to sustain a program on elite talent. Elite talent is now harder to get (in theory, because of encouraging battles), and harder to replace. Guys are still getting lucky, and signing some incredible classes by winning all their battles (or scaring people out of battles); but they'll have to deal with EEs, and there's no guarantee that part of the game will be made easier for them, except maybe by announcing early for planning purposes.