I'm sure most people will hate this... but we'll see.

What about having a system where you can influence whether or not a guy leaves EE? I'm thinking something like during the 1st recruiting session, you can put APs or something towards influencing a guy to stick around vs using it on recruits. You'd sacrifice recruiting a new player to try to keep another guy to stick around. You could also promise minutes and a starting spot to this player which would also make it harder to recruit a new guy using promises- so you'd have to trade off the pros/cons.

There would of course be a sliding scale depending on how highly rated they are on the big board.

I'd keep this hidden and not like you unlock actions. You don't really know how much it's helping or not. You wouldn't see him move up or down on the big board or anything like that - it'd just be calculated in to the final decision on whether or not he leaves. I don't think it would swing it a HUGE amount, like going from 90% leaving to 10% but maybe something like 50% to 20%.

For me personally, I think this adds a different level of strategy and when you lose EEs, you know that you could have done something about it. It would make this aspect of the game more fun to me.

Anyway, just spit balling here. Curious to hear from others with constructive ideas.
10/25/2017 6:06 PM
Or what about if you have a PG on the EE board and then you sign a 5 star PG who you promise a start to. He'll send you a message like wtf coach! You trying to kick me out the door? Which would influence him to leave - which could be negated by having to promise you'll start him next season. Maybe a little messy...
10/25/2017 6:12 PM
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It is an interesting idea, Beins, and I like parts of it but I feel like it could set the table for a new type of "super class" where coaches forgo recruiting in an attempt to keep 4-5 total studs on the roster, then running a short bench while having a starting 5 that averages around 950. It could get really messy, but I like that you are thinking about new approaches.
10/25/2017 7:26 PM
Posted by snafu4u on 10/25/2017 7:26:00 PM (view original):
It is an interesting idea, Beins, and I like parts of it but I feel like it could set the table for a new type of "super class" where coaches forgo recruiting in an attempt to keep 4-5 total studs on the roster, then running a short bench while having a starting 5 that averages around 950. It could get really messy, but I like that you are thinking about new approaches.
I definitely agree that this would be a risk but that's also why I said that it won't be a HUGE swing in %. If it's a guy who is a top 10 pick, he might be a little bit more likely to stay but not go from 0 to 100. But it'd have to be a big enough influence to make it worth it. Maybe like a 30% swing or something.

But, I also think this could be good for the folks that think the top teams get 5 stars too easily. Because if they were focused more on trying to get the players they currently have to stay then that would prevent them from snatching up new great players which would allow (or provide some incentive) for Cs and Bs to go after top players.
10/25/2017 8:29 PM
I like the idea, though there'd probably have to be some tweaks. I know EA's NCAA Football had something this, where you could use recruiting resources to influence a guy on the fence to stay. Different factors could come into play when determining how likely a guy was to be persuaded to stay, like last season's stats and last season's team performance (the better year the player had, the better year the team had, the more likely he would leave early) and roster construction (as you mentioned, if there are multiple good point guards on the roster, a junior point guard would be more likely to leave).
10/25/2017 8:52 PM
I don’t think EEs are a gameplay problem in *need* of a fix of any sort.

That said, this is an idea I’ve put out there as well, and I have nothing against it on principle, as long as it’s implemented intelligently. I’d design it so that a recruit only moves down a max of one level - so a guy who is likely going isn’t going to move past “on the fence” regardless of how many APs you throw at him.

I also like the idea of having all players react to the promises you make to freshmen. Guys should retain that “wants to play” preference, and making promises to a guy at their position should increase odds of going pro or transferring.
10/25/2017 9:06 PM
Posted by shoe3 on 10/25/2017 9:06:00 PM (view original):
I don’t think EEs are a gameplay problem in *need* of a fix of any sort.

That said, this is an idea I’ve put out there as well, and I have nothing against it on principle, as long as it’s implemented intelligently. I’d design it so that a recruit only moves down a max of one level - so a guy who is likely going isn’t going to move past “on the fence” regardless of how many APs you throw at him.

I also like the idea of having all players react to the promises you make to freshmen. Guys should retain that “wants to play” preference, and making promises to a guy at their position should increase odds of going pro or transferring.
It is Shoe : check my Clemson team, a ghost town. It's so bad, it looks like a second year rebuild and I brought in four players. Losing 4 ees in this new system should never happen, two max. And owners should not be able to tweak practice to keep ees at bay. A player not getting prof advices to get better or propor practice should bail.
10/25/2017 9:25 PM
Just have the EEs declare at the start of Rec Period 1. Simple.
10/25/2017 9:37 PM
Just to be clear- the main reason I'm suggesting this isn't because of the "EE Problem" that has been discussed ad nauseum.

I'm interested in trying to make an aspect of the game more fun and strategic by introducing some control/influence into the EE decision process.
10/25/2017 9:43 PM
So zorzii- please try to refrain from complaining about EEs in this thread. I'm sure another one of those will pop up later this week.
10/25/2017 9:44 PM
Posted by cubcub113 on 10/25/2017 9:37:00 PM (view original):
Just have the EEs declare at the start of Rec Period 1. Simple.
+1
10/26/2017 6:03 AM
Thinking about it some more.. you'd have to spend actual money to influence the EE, not AP. More risk that way since APs replenish.
10/26/2017 7:32 AM
I like your idea but you would have to stop players from tweaking practice minutes first by getting players to leave.
10/26/2017 7:46 AM
"I don’t think EEs are a gameplay problem in *need* of a fix of any sort."

Well said. Succinct and to the point.
10/26/2017 11:09 AM
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